Does the player have any control over what stats increase? This seems vague.
You can control what gear your characters wear and what passive skills they learn, passive skills gives extra attribute points.
Does the player have any control over what stats increase? This seems vague.
You can control what gear your characters wear and what passive skills they learn, passive skills gives extra attribute points.
I actually like that part.
As do I my friend, as do I.
*pointed look at unused Zevran*
If you check out the new videos where someone level up there seams to be no attribute points to spend, only one skill point.
You do however get a few attribute points when picking a passive skill.
So my question is: will there be no attribute points on level up in Dragon age I?
Update:
Mike Laidlaw @Mike_Laidlaw 3m3 minutes ago
@Gladion20 No, assigning stats is not part of level up. They grow as you level, buy talents, and, notably, equip gear.
Mike Laidlaw @Mike_Laidlaw 2m2 minutes ago
@Gladion20 Notable because you can find, craft and upgrade a wider variety of gear with stats more directly under your control.
So it sounds like instead of allocating points at every level up, your going to want to find upgrades for your gear that adds the items you want. It sounds like a lot of focus is being placed the upgrade system, which sounds cool.
It sounds like we are going to have to work for our stats by finding the right upgrades. I like that a lot more than just passively increasing them at level up.
So... No one else played Bulder's gate 1 and 2 which had the same thing?
I played those and hated them.
Also pretty damn sure you got attribute increases in BG1 and 2. You started off with the attributes you wanted and you were stuck with them. They weren't however chosen for you.
Edit: I remembered better now my bad.
I would assume that gear is taking the place of assigned stat increases on level up.
I don't have a problem with this.
If they grow as we lvl couldn't they just give us control over what stats we increase? ![]()
I played those and hated them.
Also pretty damn sure you got attribute increases in BG1 and 2. I recall increasing my stats at the beginning of the game.
You couldn't increase stats by leveling up in ADnD, which is what Baldur's Gate was based on.
Changes in states could only come through equipment bonuses and special affects.
So... No one else played Bulder's gate 1 and 2 which had the same thing?
You choose your stats from the beginning there, the most popular likened example would be Fallout's S.P.E.C.I.A.L
You couldn't increase stats by leveling up in ADnD, which is what Baldur's Gate was based on.
Changes in states could only come through equipment and special affects.
You did choose what stats you started off with though. But thanks for that I got my memory a bit off.
Still why on earth are we going backwards anyway?
I played those and hated them.
Also pretty damn sure you got attribute increases in BG1 and 2. You started off with the attributes you wanted and you were stuck with them. They weren't however chosen for you.
Edit: I remembered better now my bad.
Bg1 you choose then. Bg2 it was random. And even then with gear you became a superman with ease.
I think they decided to scrap attribute points when you level because of multiplayer. Less chance of players in multiplayer being overpowered or underpowered because of their attributes.
You choose your stats from the beginning there, the most popular likened example would be Fallout's S.P.E.C.I.A.L
Only in bg1 you pick them out.
What bothers me with this is all the talk about customization. Being able to customize your characters stats is also a part of customization, this is dumping down/streamlining, no matter how you look at it.
It will probly work just fine, its just a bit meh imo.
I will agree about streamlining (leaving aside the discussion of whether or not that is a bad thing) but not on dumbing down.
You want to increase your strength? Get the belt, or amulet or shield or whatever that gives a +2 to STR. Same with Dexterity or whatever. As I mentioned, content to see how it all unfolds, but with deeper reservations than previously.
I should also note the Witcher 2 did the same thing (or at least, similar) and I don't recall anyone accusing that game of being streamlined or dumbed down.
If they grow as we lvl couldn't they just give us control over what stats we increase?
He never said we couldn't, it was a tweet that he answered quickly to a direct question of if we got attribute points at lvl up. Not how does the whole new system work. we will probably find out more in a video on how it all works later, at least hopefully we will
Bg1 you choose then. Bg2 it was random. And even then with gear you became a superman with ease.
I just checked. nope you choose your attributes at the beginning of a BG2 new game as well.
You want a screenshot?
You don't pick your attributes in an import because it's an import.
I get youre upset, but lets reign back the massive indignation maybe. Mr. Laidlaw is already regretting giving an answer due to immediate response on something that was a 3 minute answer, and something we have no basis or more info on. Lets wait till either we learn more about it, or play the game to really go off the rails
Ur talking to IR?
Upset is such a strong word, more like. To repeat the old cliche, I'm not angry just disappointed. And did Mr. Laidlaw say he regretted giving an answer?
I'm not after creating any kind of poopstorm here for him or anyone else on the DA team, but I think its important to discuss changes like this and for people to be informed as well as having a chance to express their opinion regarding the changes.
I think they decided to scrap attribute points when you level up because of multiplayer. Less chance of players in multiplayer being overpowered or underpowered because of their attributes.
I am more inclined to believe that the decision to stop attribute choosing in single player ties into what they mentioned about wanting to have a better idea of how much health the player and companions have at every level. If every Inquisitor of the same class has the same base stats...that makes things much more easy to balance.
You did choose what stats you started off with though. But thanks for that I got my memory a bit off.
Still why on earth are we going backwards anyway?
Why is it seen as backward. It's just different. One system is not better then the other. If just the older system makes you less over powered and the newer made you too powerful once you became high leveled.
You did choose what stats you started off with though. But thanks for that I got my memory a bit off.
Still why on earth are we going backwards anyway?
Why is it backwards? What exactly was so great about leveling up attributes? There was never much variation in what attributes to level up. Such as in DA 2, A rogue leveled up Dex and Cunning and thats it. Anything else was a waste of points. Even in origins at most, you maybe got 20 willpower and then everything else into your attack attributes.
I'd prefer having to find upgrades for my gear to get the stats I want. It adds more reason for exploring.
So I suppose unlocking doors and chests is just a universal rogue thing now, and not tied into stats?
If so, I love that.
But, I'm a little disappointed with not being able to build up my character in specific stats and such. I had lots of fun with the leveling in DA:O and DA2, sitting back and choosing what I wanted.
Why is it seen as backward. It's just different. One system is not better then the other. If just the older system makes you less over powered and the newer made you too powerful once you became high leveled.
Yeah well I see it as backwards.
Also LOL at the older system making you less overpowered. My sorcerer in BG1 and BG2 managed to be overpowered just fine.
I just checked. nope you choose your attributes at the beginning of a BG2 new game as well.
You want a screenshot?
You don't pick your attributes in an import because it's an import.
It's random in BG2. You don't get to pick what goes were. That's much more different then picking and choosing what went were in bg1