Before you say that you need to see the full tree.
We can only pick so much abilities at a time. For a play through the minimum is 20 and can't get through every tree with that. You do see how that tree branches and their other ability trees to pick, right?
Point is they may give you passive to boost your stats but it up to you to pick which one on which branch of the tree. This is not the link system form final fantasy.
The problem is this sounds better than what you want it to be. It's effectively a non-choice. It's the illusion of choice, which bad game designers - video or P&P - do when they want to trick people into thinking they actually have a say in how they want to build a character. If you can't control the gains yourself, and have to rely on the road the developers set out, the only road you have is the only one they want you to have.
My rogue in DAO could use any number of things with his dual weapon specialization. I could put points into any number of statistics, meaning I drastically altered my play style. If I wanted to be Sneaky McStabbity, I could do that. If I wanted to be in heavy armor and fight on the front line, I could do that, too. I could use swords, daggers, axes, and maces - and that's just the things the tree covered. If I wanted to, I could even use greatswords, battleaxes, and mauls.
My DAI character, now? I get no say in my own attribute allocation. The stat gains in the tree are all Con/Dex. I have one weapon choice in melee, daggers.





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