No attribute points on level up
#551
Posté 09 octobre 2014 - 05:45
Or, if you REALLY don't want to craft, go for the loot. Chances are there is going to be a vast amount. Judging from the gameplay video, where the guy unlocked the back room, there was a large amount of loot to choose from - and no doubt something would have been relevant to his class.
Also, this whole "I want to play as a CON Mage," or "I want to play as a DEX warrior!" issue, isn't really an issue. No one is saying you don't get to play like that - except for you. Get gear for that. You can either save the gear from looting, or craft it yourself. You can also have several sets of gear. You don't need a respec potion and allocate all those points all over again.
Carry around gear for simple fights that increase your strength. When you're up against a tough boss, bring out that DEX/CON gear.
Lastly, the talent point system including stats is just one aspect of a way to increase stats. Choose an ability for outright damage? Or do you want one that'll increase your health and add a passive? It's just an extra perk for picking an ability.
But enough. Enough whining about a decision that is ultimately out of your control. Cancel your preorder. Pick up a preorder. But either way, what is done, is done. Complaining about it will do nothing.
There ARE pros, and cons (though I choose to look at the pros) about this. How you choose to deal with this is up to you. Post negatively and invite that mentality. Or don't. But don't think you (or I) know what's best for the game because it's going to be taken in the direction it will be taken in. Regardless of what we think about it.
I will choose to enjoy this game like I've chosen to enjoy all their other games.
- Giubba, dutch_gamer, DavoRaydn et 8 autres aiment ceci
#552
Posté 09 octobre 2014 - 05:45
No the hell it doesn't, either. If you don't take lethality, the damage modifier for a rogue - like a warrior - is strength. Therefore, if you follow the very simple pattern down the line, strength effects damage. You can be perfectly fine as a rogue with only putting as much Cunning in as you need to pick locks.
1. It takes a lot of cunning to pick locks.
2.
"
CunningCunning determines how well a character learns and reasons. Most skills, such as Combat Tactics, require a quick mind to master—and an observant eye can more easily find weaknesses in enemy armor. Rogues benefit most from this statistic, as many of their class abilities and special attacks rely on subtlety or reading the target, not raw strength.
Characters cannot learn advanced skills unless they possess great cunning, so this attribute is useful for any character who wishes to use skills effectively. It is doubly important for rogues, since many of their class-specific talents are greatly improved by high cunning. Cunning helps characters identify weaknesses in opponents' armor, increasing the armor penetration score, and also contributes to mental resistance and the persuasion side of Coercion."
http://dragonage.wik...rigins)#Cunning
#553
Posté 09 octobre 2014 - 05:45
I usually role with a higher cunning than dexterity, how will the game now I want this with it's auto lvl. I really hope they reconsider.
#554
Posté 09 octobre 2014 - 05:45
Did anyone ever even do that? Because I never auto lvl'd any of my characters ever, it just seemed so anti-roleplay to me. I took great pleasure in weighing the pros and cons and choosing just the right combo for the character I was playing.
I fully supported them not offering a demo for DAI, but with all the changes in combat and levelling recently revealed, I'm really wishing we had one now. :/
I never auto leveled anyone. I have been wanting a demo right from the start actually.
- Bekkael aime ceci
#555
Posté 09 octobre 2014 - 05:46
I cancelled my preorder.. flashy light shows, only 8 skills, no attributes.. just looking worse and worse.
Just dumbing it down to get more fans.. i don't understand why companies do this."We made a great game. GOTY! Oh.. but lets dumb it down and ruin it to appeal to broader audiences."
- Silent Rogue et ElementalFury106 aiment ceci
#556
Posté 09 octobre 2014 - 05:46
And end up not being able to control my characters stats because of it.
But yeah I probably will end up having to put up with the random weapon drops to avoid crafting. Sad because I didn't have to do that to this before this game. And knowing BW their auto lvl will be subpar and make the game harder than it should be.
If you can pick any abiltiy you want how is it auto lvl. This is not a straght line like the link board in final fantasy.
#557
Posté 09 octobre 2014 - 05:47
If you can pick any abiltiy you want how is it auto lvl. This is not a straght line like the link board in final fantasy.
Attribute auto level since you know that is what we've been discussing from the last 2 pages?
And considering DA isn't a JRPG I hardly see what FF has to do with anything.
#558
Posté 09 octobre 2014 - 05:47
The crafting system seems far better than..well, really any crafting system I've seen in a game. Simple, yet thorough. If you want the extra stats, go for it.
Or, if you REALLY don't want to craft, go for the loot. Chances are there is going to be a vast amount. Judging from the gameplay video, where the guy unlocked the back room, there was a large amount of loot to choose from - and no doubt something would have been relevant to his class.
Also, this whole "I want to play as a CON Mage," or "I want to play as a DEX warrior!" issue, isn't really an issue. No one is saying you don't get to play like that - except for you. Get gear for that. You can either save the gear from looting, or craft it yourself. You can also have several sets of gear. You don't need a respec potion and allocate all those points all over again.
Carry around gear for simple fights that increase your strength. When you're up against a tough boss, bring out that DEX/CON gear.
Lastly, the talent point system including stats is just one aspect of a way to increase stats. Choose an ability for outright damage? Or do you want one that'll increase your health and add a passive? It's just an extra perk for picking an ability.
But enough. Enough whining about a decision that is ultimately out of your control. Cancel your preorder. Pick up a preorder. But either way, what is done, is done. Complaining about it will do nothing.
There ARE pros, and cons (though I choose to look at the pros) about this. How you choose to deal with this is up to you. Post negatively and invite that mentality. Or don't. But don't think you (or I) know what's best for the game because it's going to be taken in the direction it will be taken in. Regardless of what we think about it.
I will choose to enjoy this game like I've chosen to enjoy all their other games.
Gasp ! So I and the rest of the potential buyers of a product cannot say anything about it ? Damn, I forgot to check my "Self Censorship Manual" .
Sorry oh great and powerful Censor.
#559
Posté 09 octobre 2014 - 05:49
1. It takes a lot of cunning to pick locks.
2.
"
CunningCunning determines how well a character learns and reasons. Most skills, such as Combat Tactics, require a quick mind to master—and an observant eye can more easily find weaknesses in enemy armor. Rogues benefit most from this statistic, as many of their class abilities and special attacks rely on subtlety or reading the target, not raw strength.
Characters cannot learn advanced skills unless they possess great cunning, so this attribute is useful for any character who wishes to use skills effectively. It is doubly important for rogues, since many of their class-specific talents are greatly improved by high cunning. Cunning helps characters identify weaknesses in opponents' armor, increasing the armor penetration score, and also contributes to mental resistance and the persuasion side of Coercion."
1) It takes a grand total of 22 cunning to get the highest lockpick trait. This isn't DA2.
2) Congratulations, you still don't need it unless you're a Cunning build. Go take a gander at http://forum.bioware...for-a-dw-rogue/ which labels the various builds and how damage functions.
#560
Posté 09 octobre 2014 - 05:49
Wrong. You will still be able to achieve just that through Crafting.
If your base stats are auto levelling its quite likely that you won't be able to get the stats you desire up high enough.
#561
Posté 09 octobre 2014 - 05:51
I usually role with a higher cunning than dexterity, how will the game now I want this with it's auto lvl. I really hope they reconsider.
It's too late for any change.
It's just up to gamers now to make a choice whether they think DAI will be for them. My pre-orders will never be cancelled, BioWare always had me at hello.
I just hope all these changes don't lessen my enjoyment of the game and my love for the DA universe. *fingers crossed*
- PlasmaCheese et Lee80 aiment ceci
#562
Posté 09 octobre 2014 - 05:51
Attribute auto level since you know that is what we've been discussing from the last 2 pages?
And considering DA isn't a JRPG I hardly see what FF has to do with anything.
FF is the prime example of auto level.
Also, it no different with the mandatory level of cretin stats in dao.
You complain that you have to make your build one way to make the game one way but for get you had to depend and cretin stats in dao to make your character functional.
#563
Posté 09 octobre 2014 - 05:53
Wrong. You will still be able to achieve just that through Crafting.
It's funny, considering how worked up all of you are over not being able to allocate points yourself, that at the same time you seem to be unwilling to give the alternative a chance.
This is female Qunari hair styles all over again, you're making mountains out of molehills.
Sigh. Crafting should be OPTIONAL. Not MANDATORY.
In past Dragon Age games, attributes can be both optional and mandatory. Its optional if you choose to auto-level and its mandatory if you choose to distribute the stats yourself.
This time around, it just straight up doesn't exist.
- ElementalFury106 aime ceci
#564
Posté 09 octobre 2014 - 05:54
1) It takes a grand total of 22 cunning to get the highest lockpick trait. This isn't DA2.
2) Congratulations, you still don't need it unless you're a Cunning build. Go take a gander at http://forum.bioware...for-a-dw-rogue/ which labels the various builds and how damage functions.
1.I mean with out the lock pic trait.
2. But you still need ever thing else for a rogue for it to be fictional. Even if you skip cunning, you'll just depend on dex.
#565
Posté 09 octobre 2014 - 05:54
I cancelled my preorder.. flashy light shows, only 8 skills, no attributes.. just looking worse and worse.
Just dumbing it down to get more fans.. i don't understand why companies do this."We made a great game. GOTY! Oh.. but lets dumb it down and ruin it to appeal to broader audiences."
I'm starting to think about it as well, but I'm still not sure. The flashy gameplay i'm fine with, but the small decisions they're making are beginning to annoy me.
- ElementalFury106 aime ceci
#566
Posté 09 octobre 2014 - 05:54
FF is the prime example of auto level.
Also, it no different with the mandatory level of cretin stats in dao.
You complain that you have to make your build one way to make the game one way but for get you had to depend and cretin stats in dao to make your character functional.
It's also in a different genre.
Uh huh.
Uh no. I just want to be able to give my character so damn cunning as starter stats. That's not too much to ask instead of being herded from the jump.
I'm starting to think about it as well, but I'm still not sure. The flashy gameplay is fine with, but the small decisions they're making are beginning to annoy me.
Yeah same.
Especially when some of them just look like change for the sake of change.
#567
Posté 09 octobre 2014 - 05:55
Sigh. Crafting should be OPTIONAL. Not MANDATORY.
In past Dragon Age games, attributes can be both optional and mandatory. Its optional if you choose to auto-level and its mandatory if you choose to distribute the stats yourself.
This time around, it just straight up doesn't exist.
Think of the non-crafting weapon as the new auto -build button. Then you'll get the point that it's optional.
#568
Posté 09 octobre 2014 - 05:56
I'm starting to think about it as well, but I'm still not sure. The flashy gameplay is fine with, but the small decisions they're making are beginning to annoy me.
Then don't pre-order. I used to but stopped. Games, right out of the box are full with bugs and glitches. You are essentially paying a premium to be an extended beta tester of some form.
These days, I prefer to get the GoTY edition or the All-In-One Edition which almost always comes at a bargain price with all the issues usually fixed.
#569
Posté 09 octobre 2014 - 05:56
1.I mean with out the lock pic trait.
2. But you still need ever thing else for a rogue for it to be fictional. Even if you skip cunning, you'll just depend on dex.
Again, no, you don't. You can max Dex at 30 or so and shovel points into Strength. It works.
#570
Posté 09 octobre 2014 - 05:57
I'm starting to think about it as well, but I'm still not sure. The flashy gameplay is fine with, but the small decisions they're making are beginning to annoy me.
There is definitely a pattern in taking the DA series on more of an ME path and in shedding rpg elements. I liked and defended DA2, but in hindsight it looks like that was part of the pattern.
#571
Posté 09 octobre 2014 - 05:57
It's also in a different genre.
Uh huh.
Uh no. I just want to be able to give my character so damn cunning as starter stats. That's not too much to ask instead of being herded from the jump.
Yeah same.
Especially when some of them just look like change for the sake of change.
"This sword has alot of cunning stats in them. I'm glad I put alot of artifacts to do that." ![]()
#572
Posté 09 octobre 2014 - 05:58
Think of the non-crafting weapon as the new auto -build button. Then you'll get the point that it's optional.
I think you miss the point. We here do not want things on auto. We prefer manual. We prefer options. We like manual level ups, we like manual attribute distribution, we like optional auto-leveling, we like optional crafting.
Bioware seems to want to make the combat and stats as auto as possible, which is what most of us are against.
- Paul E Dangerously, Bekkael, Ryzaki et 3 autres aiment ceci
#573
Posté 09 octobre 2014 - 05:58
It's too late for any change.
It's just up to gamers now to make a choice whether they think DAI will be for them. My pre-orders will never be cancelled, BioWare always had me at hello.
I just hope all these changes don't lessen my enjoyment of the game and my love for the DA universe. *fingers crossed*
I can't keep giving BW my money if their going to keep making lack luster games. I told myself to give DA: I a chance because I liked both Origins and DA2. But ME3 I can't get over. If this game isn't fun, I'm done with the entirety of BW.
#574
Posté 09 octobre 2014 - 05:59
Ehh... there's just too much content in this topic for me to read everything so:
1) It explains why they added things like "Strength +3" to passive talents. It seemed like an insignificant bonus earlier - with this information however, it seems that attributes will not achieve values of 50+, if you cannot increase them each level, so this bonus actually has a large gameplay impact.
2) I'm really starting to dislike the focus put on gear. In DA:O, mage could drop the staff entirely, and cast most spells with his hands - damage was based on Magic attribute only. DA2 gave you a random generic weapon, even if you dropped yours. DA:I has attributes based largely on weapons, talent/spell damage based on weapons...without good weapon, your character is useless. Instead of imprisoning mages at the beginning of the rebellion, Templars should just have taken away their staves. Mage problem in Thedas solved.
It's annoying, how 90% of damage now depends on wielded weapon.
- Paul E Dangerously et Ruru aiment ceci
#575
Posté 09 octobre 2014 - 05:59
Again, no, you don't. You can max Dex at 30 or so and shovel points into Strength. It works.
And skip all that critical attack bonuses?





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