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No attribute points on level up


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#576
Ryzaki

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"This sword has alot of cunning stats in them. I'm glad I put alot of artifacts to do that." =]

 

Because it makes sense for an intelligent warrior character to pass up increasing strength on their weapon rune and instead increase intelligence. That's logical.

 

It takes 10 seconds to select attributes.

 

I'm pretty damn sure crafting (gathering the materials, schems and what not) is going to take more than 10 seconds. Especially with that kneel to gather the materials animation. (which is ridiculous no gathering animation should take that long I hope I can turn that crap off)

 

Also starter attributes is a way to say "my character was this smart, this strong, this fast, this hardy" at the beginning of the game. Grabbing a weapon and putting cunning on that is not emulating that.


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#577
Bayonet Hipshot

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Ehh... there's just too much content in this topic for me to read everything so:

 

1) It explains why they added things like "Strength +3" to passive talents. It seemed like an insignificant bonus earlier - with this information however, it seems that attributes will not achieve values of 50+, if you cannot increase them each level, so this bonus actually has a large gameplay impact.

2) I'm really starting to dislike the focus put on gear. In DA:O, mage could drop the staff entirely, and cast most spells with his hands - damage was based on Magic attribute only. DA2 gave you a random generic weapon, even if you dropped yours. DA:I has attributes based largely on weapons, talent/spell damage based on weapons...without good weapon, your character is useless. Instead of imprisoning mages at the beginning of the rebellion, Templars should just have taken away their staves. Mage problem in Thedas solved.

It's annoying, how 90% of damage now depends on wielded weapon. 

 

The whole weapon thing is what drove me from playing mages entirely. 



#578
Paul E Dangerously

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And skip all that critical attack bonuses?

 

All you really need Dex for is that sweet spot to hit Momentum. If you want to DW full-size weapons you naturally need it higher. But yes, oddly enough, it's possible to be not only functional, but effective, by doing something other than maxing Dex and Cunning and using daggers.



#579
Bayonet Hipshot

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Because it makes sense for an intelligent warrior character to pass up increasing strength on their weapon rune and instead increase intelligence. That's logical.

 

It takes 10 seconds to select attributes.

 

I'm pretty damn sure crafting (gathering the materials, schems and what not) is going to take more than 10 seconds. Especially with that kneel to gather the materials animation.

 

Also starter attributes is a way to say "my character was this smart, this strong, this fast, this hardy" at the beginning of the game. Grabbing a weapon and putting cunning on that is not emulating that.

 

Evidently for Bioware :-  "10 seconds or so of attribute allocation < Spending hours grinding for crafting materials to get the stats you want on your equipments" 



#580
Icy Magebane

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Evidently for Bioware :-  "10 seconds or so of attribute allocation < Spending hours grinding for crafting materials to get the stats you want on your equipments" 

Tracking down items and crafting probably added a good chunk to that 100+ hours of gameplay they've been boasting about.


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#581
Nohvarr

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It's not about character ability(at least to me) the fact attributes are tied to gear means I can't try out unconventional builds like in the previous games.

 

Did I miss something, or did they not say that attributes would change based on the skills you picked. In fact that's what started this, someone knowing that certain skills increased certain stats.



#582
Bayonet Hipshot

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All you really need Dex for is that sweet spot to hit Momentum. If you want to DW full-size weapons you naturally need it higher. But yes, oddly enough, it's possible to be not only functional, but effective, by doing something other than maxing Dex and Cunning and using daggers.

 

That is the beauty of DA:O. You could do whatever you actually want in that game for the most part. Shame that awesome trait is all but lost. 


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#583
ShadowLordXII

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The crafting system seems far better than..well, really any crafting system I've seen in a game. Simple, yet thorough. If you want the extra stats, go for it.

Or, if you REALLY don't want to craft, go for the loot. Chances are there is going to be a vast amount. Judging from the gameplay video, where the guy unlocked the back room, there was a large amount of loot to choose from - and no doubt something would have been relevant to his class.

Also, this whole "I want to play as a CON Mage," or "I want to play as a DEX warrior!" issue, isn't really an issue. No one is saying you don't get to play like that - except for you. Get gear for that. You can either save the gear from looting, or craft it yourself. You can also have several sets of gear. You don't need a respec potion and allocate all those points all over again.

Carry around gear for simple fights that increase your strength. When you're up against a tough boss, bring out that DEX/CON gear.

Lastly, the talent point system including stats is just one aspect of a way to increase stats. Choose an ability for outright damage? Or do you want one that'll increase your health and add a passive? It's just an extra perk for picking an ability.

But enough. Enough whining about a decision that is ultimately out of your control. Cancel your preorder. Pick up a preorder. But either way, what is done, is done. Complaining about it will do nothing.

There ARE pros, and cons (though I choose to look at the pros) about this. How you choose to deal with this is up to you. Post negatively and invite that mentality. Or don't. But don't think you (or I) know what's best for the game because it's going to be taken in the direction it will be taken in. Regardless of what we think about it.

I will choose to enjoy this game like I've chosen to enjoy all their other games.

 

Well. Someone's on a high horse.

 

Guess it's a crime to not blindly accept things. Who know?


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#584
seraphymon

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This is...  I dont have any words anymore.. Trying to be positive is like getting kicked in the nuts everytime..  This game is now beginning to sound like meh..   STory, no idea how that will be..  game being massive and beautiful and no repeat areas seems like the only positive anymore.  Seems like this game is all built around crafting which should be just optional shouldn't it?  Too much flash unrealistic a backflipping dwarf, lack of equal love interests, stupid multiplayer shoved in and 8 abilities were tough pills to swallow, but now no attirbutes to assign?  WTF???  is this even an RPG anymore?  Why is every good thing that made DAO so great  thrown out?  Whelp, its clear. You blew your last chance with DAI being a great game Bioware.  All I expect now is the same mediocre trash we seem to get nowadays.  Where has the passion gone in game-making these days?


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#585
Ryzaki

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Tracking down items and crafting probably added a good chunk to that 100+ hours of gameplay they've been boasting about.

 

Sadly this would not surprise me. (I hope at least we can turn off that gathering animation. That might look cute the first 20 times but I know from that gathering skyrim mod I installed that new shine won't last long before it gets annoying.)



#586
Paul E Dangerously

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That is the beauty of DA:O. You could do whatever you actually want in that game for the most part. Shame that awesome trait is all but lost. 

 

Loved it. Hell, just look at all those people that figured out entire mage builds you could do using swords or axes that didn't require you to sheath them before casting..



#587
leaguer of one

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I think you miss the point. We here do not want things on auto. We prefer manual. We prefer options. We like manual level ups, we like manual attribute distribution, we like optional auto-leveling, we like optional crafting.

 

Bioware seems to want to make the combat and stats as auto as possible, which is what most of us are against. 

But using gear to boost stats is manual stat increase. What your really asking for is direct stat increase control. You can still manually do it but it would be indirect.



#588
Shahadem

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I actually like no longer getting stat points. Since there were never enough and unless you modded, your character always ended up either with too little hp, too little armor,too little crit chance, too little stamina, and/or too little damage. Either way it was always too little of something and really detracted from the experience. But that's what lead me to start modding DA:O in the first place, so it wasn't all bad.

 

Stat points have always been nothing more than a trap for the unwary.



#589
Bekkael

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I can't keep giving BW my money if their going to keep making lack luster games. I told myself to give DA: I a chance because I liked both Origins and DA2. But ME3 I can't get over. If this game isn't fun, I'm done with the entirety of BW.

 

I understand. Everyone has things that cross the line for what is tolerable in a game. I'm not happy at all about the changes to the combat system, and I was screaming against no health regen last year on the old BSN. Mike Laidlaw said there would be some health regen on lowest difficulty then, so I was content with that, fully intending to rely on my healers. :pinched: We know how that turned out now, but lack of healers and healing was not known then. I'm just trying to roll with the punches now because I play DA games for story, so as long as combat isn't agony, I can deal with it for the great characters and for what I expect to be an epic story.

 

Anyway, good luck with whatever decision you make. :)



#590
leaguer of one

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Because it makes sense for an intelligent warrior character to pass up increasing strength on their weapon rune and instead increase intelligence. That's logical.

 

It takes 10 seconds to select attributes.

 

I'm pretty damn sure crafting (gathering the materials, schems and what not) is going to take more than 10 seconds. Especially with that kneel to gather the materials animation. (which is ridiculous no gathering animation should take that long I hope I can turn that crap off)

 

Also starter attributes is a way to say "my character was this smart, this strong, this fast, this hardy" at the beginning of the game. Grabbing a weapon and putting cunning on that is not emulating that.

What does it matter if it take longer. this is a game about exploration and discovery. They want you to go out in the world and find these way to boost your stats not just give it to you and make you over powered.

 

And really, starting stats don't really matter unless it can effect you in the long run.



#591
hexaligned

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So is bioware going to explain us their reasons for this crap decision? First 8 ability limitation, now removing attribute allocation. What next?

It makes it MORE TACTICAL, obviously.  

If you have the fortitude for another one of their condescending excuses, you must have slotted more constitution into your hat than I did.

 

The answer is: they want(need) to make the game as simplistic and action oriented as they can get away with without losing half their fanbase.



#592
Bayonet Hipshot

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Loved it. Hell, just look at all those people that figured out entire mage builds you could do using swords or axes that didn't require you to sheath them before casting..

 

Those were the good old Dragon Age days...sigh...



#593
Ryzaki

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What does it matter if it take longer. this is a game about exploration and discovery. They want you to go out in the world and find these way to boost your stats not just give it to you and make you over powered.

 

And really, starting stats don't really matter unless it can effect you in the long run.

 

Because believe or not people don't want to waste their time doing things they don't find fun in a video game. Crafting is not fun to me. Running around looking for mats is not fun to me. 

 

Then why on earth won't BW let us tweak them if they don't matter? They matter to some of us. They matter to me just being able to give my character X amount of cunning for that bit of characterization. I'm not asking for the stars with this.


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#594
leaguer of one

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Tracking down items and crafting probably added a good chunk to that 100+ hours of gameplay they've been boasting about.

That's a bad thing?



#595
leaguer of one

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It makes it MORE TACTICAL, obviously.  

If you have the fortitude for another one of their condescending excuses, you must have slotted more constitution into your hat than I did.

 

The answer is: they want(need) to make the game as simplistic and action oriented as they can get away with without losing half their fanbase.

Wait, how is making the attribute system like bg1 and 2 making it more simplistic?



#596
AresKeith

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Don't you people ever sleep? lol



#597
UniformGreyColor

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Ehh... there's just too much content in this topic for me to read everything so:

 

1) It explains why they added things like "Strength +3" to passive talents. It seemed like an insignificant bonus earlier - with this information however, it seems that attributes will not achieve values of 50+, if you cannot increase them each level, so this bonus actually has a large gameplay impact.

2) I'm really starting to dislike the focus put on gear. In DA:O, mage could drop the staff entirely, and cast most spells with his hands - damage was based on Magic attribute only. DA2 gave you a random generic weapon, even if you dropped yours. DA:I has attributes based largely on weapons, talent/spell damage based on weapons...without good weapon, your character is useless. Instead of imprisoning mages at the beginning of the rebellion, Templars should just have taken away their staves. Mage problem in Thedas solved.

It's annoying, how 90% of damage now depends on wielded weapon. 

 

I want to agree with you, but spellpower man. You get it from staffs. Oh hey look I found another stat.



#598
hexaligned

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Wait, how is making the attribute system like bg1 and 2 making it more simplistic?

I was just being a sarcastic ass, I stated before I don't think the game actually lost much if anything by this change. (in relation to DA2 at least).



#599
TheCreeper

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You know it's highly likely if this proves to be unpopular after release they might patch manual control back in.



#600
Paul E Dangerously

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Wait, how is making the attribute system like bg1 and 2 making it more simplistic?

 

BG1/2 let you choose your own attributes (well, roll). At the start. And it meant a hell of a lot more than it does in the DA series. an 18 in a stat practically meant you were the peak of human perfection.


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