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No attribute points on level up


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#601
leaguer of one

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The crafting system seems far better than..well, really any crafting system I've seen in a game. Simple, yet thorough. If you want the extra stats, go for it.

Or, if you REALLY don't want to craft, go for the loot. Chances are there is going to be a vast amount. Judging from the gameplay video, where the guy unlocked the back room, there was a large amount of loot to choose from - and no doubt something would have been relevant to his class.

Also, this whole "I want to play as a CON Mage," or "I want to play as a DEX warrior!" issue, isn't really an issue. No one is saying you don't get to play like that - except for you. Get gear for that. You can either save the gear from looting, or craft it yourself. You can also have several sets of gear. You don't need a respec potion and allocate all those points all over again.

Carry around gear for simple fights that increase your strength. When you're up against a tough boss, bring out that DEX/CON gear.

Lastly, the talent point system including stats is just one aspect of a way to increase stats. Choose an ability for outright damage? Or do you want one that'll increase your health and add a passive? It's just an extra perk for picking an ability.

But enough. Enough whining about a decision that is ultimately out of your control. Cancel your preorder. Pick up a preorder. But either way, what is done, is done. Complaining about it will do nothing.

There ARE pros, and cons (though I choose to look at the pros) about this. How you choose to deal with this is up to you. Post negatively and invite that mentality. Or don't. But don't think you (or I) know what's best for the game because it's going to be taken in the direction it will be taken in. Regardless of what we think about it.

I will choose to enjoy this game like I've chosen to enjoy all their other games.

^This.

/Thread.



#602
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Of course how you build your character is part of role playing, you build him/her to fulfil the role you want to play eg. a dex warrior. Its been the fundamental part of role playing games since forever.

 

Theres plenty of roleplaying games that have not had stat allocation as part of them. The Witcher 2 doesn't have stat allocation and instead is purely a talent based system but nobody complains about how thats limiting role-playing or character build variety in the game. Lots of old school games and most JRPGs don't have stat allocation. This reminds me of people complaining that health regen being gone broke the game, as if its not possible to make games without health regen. Maybe I'm just too old and my age is showing. Sigh.


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#603
leaguer of one

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BG1/2 let you choose your own attributes (well, roll). At the start. And it meant a hell of a lot more than it does in the DA series. an 18 in a stat practically meant you were the peak of human perfection.

Sure. That's the only difference we assume dai has. But still everything else is still based on gear. Yes you can mix and match speculations, but even then gear is what carried you through the game. That an proper spell use.



#604
Bayonet Hipshot

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Because believe or not people don't want to waste their time doing things they don't find fun in a video game. Crafting is not fun to me. Running around looking for mats is not fun to me. 

 

Then why on earth won't BW let us tweak them if they don't matter? They matter to some of us. They matter to me just being able to give my character X amount of cunning for that bit of characterization. I'm not asking for the stars with this.

 

Good reasons.

 

Attribute allocations matter to me because it, above everything else, tells me about my character, independent of apparels and equipments. Its like looking at yourself naked in the mirror with all you have accomplished in your character's life and asking yourself "How strong am I ?", "How cunning am I ?", etc.

 

Attribute allocations also matter because it allows me to choose how strong my character can be, how cunning my character can be, how dextrous my character can be regardless of equipment...

 

Having things like stats being dependent on gear....

 

Well its like me going into the Bioware dev office and saying : "These folks here are good at what they do because they wear a specific type of spectacle or because they wear a certain type of pants or because they wear a certain type of undergarment or because they wear a certain type of necklace." 

 

No sane person would do such a thing because people become game developers by learning and training to be one, not by wearing a specific type of cloth or ring or pendant. Also, they most likely chose their paths, not have it dictated by fate

 

The same applies here.

 

My Inquisitor and the Inquisition team are not what they are because they have this particular weapon or this particular armor with this particular rune or particular enchantment on...

 

My Inquisitor the Inquisition team are what they are because they are well trained, they are good at what they do or become good at what they do with experience.

 

Having attributes and stats dependent on gear and on weapon as opposed to the individual itself throws that sense of self, that sense of the personal, into the trashcan. 


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#605
Nohvarr

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Having attributes and stats dependent on gear and on weapon as opposed to the individual itself throws that sense of self, that sense of the personal, into the trashcan. 

But your attributes are also based on your choice of skills, an individual choice you make.



#606
UniformGreyColor

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^This.

/Thread.

 

You do not understand what they are talking about.



#607
seraphymon

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Good reasons.

 

Attribute allocations matter to me because it, above everything else, tells me about my character, independent of apparels and equipments. Its like looking at yourself naked in the mirror with all you have accomplished in your character's life and asking yourself "How strong am I ?", "How cunning am I ?", etc.

 

Having things like stats being dependent on gear....

 

Well its like me going into the Bioware dev office and saying : "These folks here are good at what they do because they wear a specific type of spectacle or because they wear a certain type of pants or because they wear a certain type of undergarment or because they wear a certain type of necklace" 

 

No sane person would do such a thing because people become game developers by learning and training to be one, not by wearing a specific type of cloth or ring or pendant. 

 

The same applies here.

 

My Inquisitor and the Inquisition team are not what they are because they have this particular weapon or this particular armor with this particular rune or particular enchantment on...

 

My Inquisitor the Inquisition team are what they are because they are well trained, they are good at what they do or become good at what they do with experience...

 

Having attributes and stats dependent on gear and on weapon as opposed to the individual itself throws that sense of self, that sense of the personal, into the trashcan. 

^This.

/Thread.


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#608
Ryzaki

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Good reasons.

 

Attribute allocations matter to me because it, above everything else, tells me about my character, independent of apparels and equipments. Its like looking at yourself naked in the mirror with all you have accomplished in your character's life and asking yourself "How strong am I ?", "How cunning am I ?", etc.

 

I don't mind the stats being affected by gear somewhat because they've always been boosts.

 

It's just the attribute auto level (why can't I do this myself? WHY DOES THIS NEED HANDHOLDING? THERE WAS ALREADY AUTO LEVEL) mixed with being unable to even choose my own starting stats (Wai) and the crafting system being the only way to influence your later stats (because it makes so much sense to throw + cunning on a damn war hammer instead of having the PC have extra cunning as a base stat and increasing their strength via runes on the warhammer). Bleh.



#609
blussi

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Well, this was rather surprising. Feels like BW is gonna lose some traditional rpg fans with this change. Personally I don't have anything against the direction DA:I is taking. I don't care about what genre the game is as long as I can have fun playing it.

#610
leaguer of one

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You do not understand what they are talking about.

Of course I do. It's about the issue of building the character the way you want. You still can do that in dai but with gear. Some people don't like. Some like it.Some will cancel over it, some will. Non- of it matter whats done is done and nothing can be done to change it.

 

Not hard to understand.



#611
Nohvarr

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Where has the passion gone in game-making these days?

Let's see.....8 romances, adding the Qunari as a playable race, allowing you to control an entire organization and allow you decide upon it' rise to power. Improved graphics, larger areas, a completely altered combat system designed to allow people to play either in tactical view or in a more action oriented way. Crafting system, significantly improved Character creator and at least 10 dragons on the map waiting for the player to challenge them.

 

That's where the passion went.


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#612
leaguer of one

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Good reasons.

 

Attribute allocations matter to me because it, above everything else, tells me about my character, independent of apparels and equipments. Its like looking at yourself naked in the mirror with all you have accomplished in your character's life and asking yourself "How strong am I ?", "How cunning am I ?", etc.

 

Attribute allocations also matter because it allows me to choose how strong my character can be, how cunning my character can be, how dextrous my character can be regardless of equipment...

 

Having things like stats being dependent on gear....

 

Well its like me going into the Bioware dev office and saying : "These folks here are good at what they do because they wear a specific type of spectacle or because they wear a certain type of pants or because they wear a certain type of undergarment or because they wear a certain type of necklace." 

 

No sane person would do such a thing because people become game developers by learning and training to be one, not by wearing a specific type of cloth or ring or pendant. Also, they most likely chose their paths, not have it dictated by fate

 

The same applies here.

 

My Inquisitor and the Inquisition team are not what they are because they have this particular weapon or this particular armor with this particular rune or particular enchantment on...

 

My Inquisitor the Inquisition team are what they are because they are well trained, they are good at what they do or become good at what they do with experience.

 

Having attributes and stats dependent on gear and on weapon as opposed to the individual itself throws that sense of self, that sense of the personal, into the trashcan. 

You never played BG1 AND 2 have you?



#613
leaguer of one

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Well, this was rather surprising. Feels like BW is gonna lose some traditional rpg fans with this change. Personally I don't have anything against the direction DA:I is taking. I don't care about what genre the game is as long as I can have fun playing it.

Again, people never played bulders gate?



#614
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Gear that dictates character lvl or stats is bad, just play destiny.


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#615
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Having attributes and stats dependent on gear and on weapon as opposed to the individual itself throws that sense of self, that sense of the personal, into the trashcan. 

 

That makes sense in a game like Baldurs Gate or Fallout where there is no stat allocation at all and your stats are meant to reflect your characters abilities in a Pen and Paper way.

In Dragon Age, your stats are purely combat related. Having high cunning doesn't mean your character is smarter or more clever nor is the game going to give you unique dialogue for having high cunning.



#616
Nohvarr

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Gear that dictates character lvl or stats is bad, just play destiny.

But it's not only the gear that dictates stats. The skills you choose also improve them.



#617
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I don't mind the stats being affected by gear somewhat because they've always been boosts.

 

It's just the attribute auto level (why can't I do this myself? WHY DOES THIS NEED HANDHOLDING? THERE WAS ALREADY AUTO LEVEL) mixed with being unable to even choose my own starting stats (Wai) and the crafting system being the only way to influence your later stats (because it makes so much sense to throw + cunning on a damn war hammer instead of having the PC have extra cunning as a base stat and increasing their strength via runes on the warhammer). Bleh.

 

Why would wielding a Warhammer make you stronger? That still doesn't make any sense. :P


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#618
thevaleyard

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That makes sense in a game like Baldurs Gate or Fallout where there is no stat allocation at all and your stats are meant to reflect your characters abilities in a Pen and Paper way.

In Dragon Age, your stats are purely combat related. Having high cunning doesn't mean your character is smarter or more clever nor is the game going to give you unique dialogue for having high cunning.

 

In DAO you had unique dialogue for having high cunning.



#619
Ryzaki

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That makes sense in a game like Baldurs Gate or Fallout where there is no stat allocation at all and your stats are meant to reflect your characters abilities in a Pen and Paper way.

In Dragon Age, your stats are purely combat related. Having high cunning doesn't mean your character is smarter or more clever nor is the game going to give you unique dialogue for having high cunning.

 

That did happen on several occasions in DAO actually.

 

Willpower had it happen once or twice as well.



#620
Star fury

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It makes it MORE TACTICAL, obviously.
If you have the fortitude for another one of their condescending excuses, you must have slotted more constitution into your hat than I did.

The answer is: they want(need) to make the game as simplistic and action oriented as they can get away with without losing half their fanbase.

Bioware tends to be silent when they make such unpopular changes, never answering or giving their reasoning.

#621
UniformGreyColor

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But it's not only the gear that dictates stats. The skills you choose also improve them.

 

Right but not level or coin, maybe quests, and no word on tomes yet.



#622
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Well, this was rather surprising. Feels like BW is gonna lose some traditional rpg fans with this change. Personally I don't have anything against the direction DA:I is taking. I don't care about what genre the game is as long as I can have fun playing it.

 

Traditional RPG fans would remember older RPGs that have not had stat allocation and will be just fine with this change.



#623
Ryzaki

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Why would wielding a Warhammer make you stronger? That still doesn't make any sense. :P

 

Why would wielding a heavy weapon make you stronger? Really? :P

 

You could've used the why does leather armor make you more cunning joke at least. Where is that picture...

 

HERE IT IS

 

dragon_age_2_armor.jpg


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#624
TheCreeper

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I do think "this over simplification that's moving  away from Classic RPGs" argument is overused. DA:I is very clearly a lot less simplified in other departments, just look at the sheer customization you do to the Skyhold, and Baldur's Gate (Which I remind you is a big inspiration for Dragon Age) determined attributes at the start by rolling dice. This isn't simplification, if anything it's a return to the games the series was inspiried by. If you don't like it that's fine but don't try to label it as something it's not.



#625
leaguer of one

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Why would wielding a Warhammer make you stronger? That still doesn't make any sense. :P

Because ...Magic.... No, really.