Again, people never played bulders gate?
It's BALDUR'S GATE ffs, and this discussion is about DRAGON AGE. What happened in another game franchise has no bearing on this franchise, m'kay?
Bioware tends to be silent when they make such unpopular changes, never answering or giving their reasoning.
Why should they bother to explain it? People have already made up their minds and nothing they say will change that. Best to let the game come out and allow people to play it for themselves.
Wait, how is making the attribute system like bg1 and 2 making it more simplistic?
You have been repeatedly refuted on this point.
That did happen on several occasions in DAO actually.
Willpower had it happen once or twice as well.
Don't forget mage, grey warden, intimidate, and persuade. There might be others.
Why should they bother to explain it? People have already made up their minds and nothing they say will change that. Best to let the game come out and allow people to play it for themselves.
I for one might be more accepting of it.
In DAO you had unique dialogue for having high cunning.
No, you got extra dialogue from the persuasion skill. It happened to arbitrarily require 16 cunning to max out but having 16 cunning didn't suddenly mean you were any more clever.
These dialogue skills are making a return but are now part of the inquisition XP perks you can buy and therefore are not restricted by your stats.
It's BALDUR'S GATE ffs, and this discussion is about DRAGON AGE. What happened in another game franchise has no bearing on this franchise, m'kay?
People are bringing up 'Old School' RPG's as another reason this change is bad, the mention is justified.
Don't forget mage, grey warden, intimidate, and persuade. There might be others.
Oh yeah those too. It's expected you get extra dialogue with intimidate and persuade tho ![]()
No, you got extra dialogue from the persuasion skill. It happened to arbitrarily require 16 cunning to max out but having 16 cunning didn't suddenly mean you were any more clever.
These dialogue skills are making a return but are now part of the inquisition XP perks you can buy and therefore are not restricted by your stats.
No
The dialogue had (cunning) next to it.
That was not the persuade choice.
You also got an unmarked extra cunning choice with Flemeth. "Believed or not somethings must be accepted." I had no points in persuade. I did however have high cunning.
Why would wielding a heavy weapon make you stronger? Really?
You could've used the why does leather armor make you more cunning joke at least. Where is that picture...
HERE IT IS
Over time wielding a Warhammer will build musicle but that is not the same thing as suddenly being 12+ of STR stronger........whatever that means.
But......you know what I meant! ![]()
From what I have read it seems that attribute points are still there, but rely on different things to attain them. Seriously, this isn't a big deal. I think a lot of Inquisition's new system is about encouraging players to utilise real tactics as in both Origins and 2 you could get by with only a bit of dabbling in the tactical elements of the game. I feel like all of this (plus the lack of healing spells etc.) is just BW's solution to making a game in where players have to utilise tactics. I like that A LOT.
Theres plenty of roleplaying games that have not had stat allocation as part of them. The Witcher 2 doesn't have stat allocation and instead is purely a talent based system but nobody complains about how thats limiting role-playing or character build variety in the game.
Uh yeah some people do actually.
I for one might be more accepting of it.
Then you'll be just as accepting when you get your hands on the game itself. Bioware can say whatever they want, but the proof is in the playing. That is where you really change minds.
Over time wielding a Warhammer will build musicle but that is not the same thing as suddenly being 12+ of STR stronger........whatever that means.
But......you know what I meant!
Thus magic rune. It makes you muscles develop faster obvs ![]()
![]()
No
The dialogue had (cunning) next to it.
That was not the persuade choice.
Oh your right, there were some stats options like that. I forgot, I played Warrior so much. lol
As I said, they've made stats purely combat related in DA: I. Dialogue skills have been moved to the Inquisition XP so whatever your build is, it won't effect what dialogue perks you can get. Which is a system that I prefer.
Another example of fixing something that isn't broken. Sigh..... I personally HATE the idea of keeping track of all different sorts of armour and weapons as I play. I don't mind upgrading my armour and weapons a few times during the game but this would seem we will need to change armour and/weapons much more often depending on each battle/occasion we use them. Just let us fecking play and stop reinventing the bloody wheel.
Uh yeah some people do actually.
Errr, I guess I'm too use to people praising the Witcher 2 like it was the second coming of Christ that I don't notice the complaints. lol
But it's not only the gear that dictates stats. The skills you choose also improve them.
I'm specifically talking about gear. It's ridiculous to think a bow will make my character more cunning. Damage output should be dictated by which weapons you're wielding. Armor should dictate your defense. They shouldn't dictate how cunning my character is. Carrying a bow doesn't make someone smarter, because if it did I'd carry my hunting bow with me to my exams all the time.
Just report him for trolling. He already mentioned "bulder's gate" hundreds times and doesn't stop with this offtopic. He also ignores all replies when you show him that BG 1 & 2 had attribute allocation in the beginning.It's BALDUR'S GATE ffs, and this discussion is about DRAGON AGE. What happened in another game franchise has no bearing on this franchise, m'kay?
Oh your right, there were some stats options like that. I forgot, I played Warrior so much. lol
As I said, they've made stats purely combat related in DA: I. Dialogue skills have been moved to the Inquisition XP so whatever your build is, it won't effect what dialogue perks you can get. Which is a system that I prefer.
That's usually why I threw some minor cunning points on my warriors. I couldn't get the Flemeth ones (since she wanted way too much cunning for the low lvl I was as a warrior
) but I could get the rest.
I still don't see why they can't let us pick the starting stats if nothing else. That bit of characterization really makes a difference to me *sigh*
Hopefully they'll be a mod that does it for me but I have my doubts.
Thus magic rune. It makes you muscles develop faster obvs
So if you remove that magic rune your muscles suddenly shrink? Sounds painful. ![]()
From what I have read it seems that attribute points are still there, but rely on different things to attain them. Seriously, this isn't a big deal. I think a lot of Inquisition's new system is about encouraging players to utilise real tactics as in both Origins and 2 you could get by with only a bit of dabbling in the tactical elements of the game. I feel like all of this (plus the lack of healing spells etc.) is just BW's solution to making a game in where players have to utilise tactics. I like that A LOT.
We won't know that for certain till we actually play the game.
Hopefully it will be better than it sounds.
I will keep the faith...
I'm specifically talking about gear. It's ridiculous to think a bow will make my character more cunning. Damage output should be dictated by which weapons you're wielding. Armor should dictate your defense. They shouldn't dictate how cunning my character is. Carrying a bow doesn't make someone smarter, because if it did I'd carry my hunting bow with me to my exams.
Err, peoples "stats" don't level up in a short period of time either. If we want realism, then stats should be static and have character development be purely skill based.