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No attribute points on level up


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#651
Ryzaki

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So if you remove that magic rune your muscles suddenly shrink? Sounds painful. :P

 

Yep they lose their firmness. :P

 

(Not like being stupider because you put a weapon down makes anymore sense XD)



#652
Vaticinator

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I'm specifically talking about gear. It's ridiculous to think a bow will make my character more cunning. Damage output should be dictated by which weapons you're wielding. Armor should dictate your defense. They shouldn't dictate how cunning my character is. Carrying a bow doesn't make someone smarter, because if it did I'd carry my hunting bow with me to my exams.

 
Maybe not, but I've also never seen a floating menu IRL where I could arbitrarily increase my own intelligence once I've completed a number of tasks. Game mechanics in general aren't very realistic, so I think these comparisons are a bit exaggerated.


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#653
Star fury

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Why should they bother to explain it? People have already made up their minds and nothing they say will change that. Best to let the game come out and allow people to play it for themselves.

Explaining your reasons shows that bioware respects DA fandom, respects customers of their franchise. Ignore all valid questions and you just show that you're afraid of criticism.

#654
Lucy Glitter

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Sometimes I wish people here would analyze before going on a tilt,


In DAO, stats have had a few purposes:

1. Make the character grow stronger independent of gear
2. Constrain character growth by limiting outfit options by stats, demanding an investment in a major attribute
3. Provide limitations to skill usage,
4. Provide requirements for ability learning.
5. Provide some choice in the direction you want your character to grow, with each class having 2 main stats

So basically stat level up was a choice that had several options but only two were rewarding, as ignoring these two stats would hurt your character progression and outfit power growth. You needed high strength to be a 2-H warrior, etc...
So it seems stats were less about becoming stronger and more about hitting a number to unlock some abilities.
So stat level up was essentially a non-choice. Pick strength as a warrior or die.

In DA2

1. Character grew stronger independent of gear
2. Outfits had two stat requirements
3. Provide limitations for lock picking
4. Provide direction for your class to grow

Most notably, they went away with stat requirements for abilities and constrained it to level. This allowed more freedom in ability selection.
Stats till served a purpose to make your character stronger.
However, stat choice was even More strict than that of DAO. You needed to satisfy two attribute requirements to wear gear appropriate for your class. If you invested in constitution as a blood mage, you still had to invest willpower.
Skills went away, and only rogues had lock picking, so the rogues had to invest in high amount of cunning to keep up with the chests.
Stats did not feel very significant as DA2, but they still to provided power growth.


With DAI

1. Characters grow stronger independent of gear, depending on ability choices.
2. Outfits dont have stat requirements and can be worn by any class without punishing the player by demanding non-class stat choices
3. Provide direction for your character o grow.

In DAI it seems they have effectively increased character freedom by removing the concept of stat restrictions.
Characters have more (logical) options in outfit and ability selections compared to previous games.
You are now capable of picking the stats of your choice to invest in without hampering your ability development
Skills have returned and seem to be independent of stat growth. I can't imagine "Nobility knowledge" requires you to wear a monocle with +50 suave to use it.

So compared to DAO and DA2, DAI provides a net INCREASE in character development options.
Stats requirements were used to limit the player more often than not.

So all in all, we might miss the attribute allocation part of level up, but we gain so much more in terms of potential choices.

 

Yep. This.

 

giphy.gif



#655
Nohvarr

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:(  I will keep the faith...

Go take another look at the character creator, look at the dragon fight, all the information on Skyhold, the voice actor reveals, the information on Judgments, and more. Keep in mind that all of things are in this game, and not just the combat system


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#656
Lumix19

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I'm specifically talking about gear. It's ridiculous to think a bow will make my character more cunning. Damage output should be dictated by which weapons you're wielding. Armor should dictate your defense. They shouldn't dictate how cunning my character is. Carrying a bow doesn't make someone smarter, because if it did I'd carry my hunting bow with me to my exams.

No more ridiculous then wearing a ring to make yourself more perceptive but Celene did exactly that in The Masked Empire. It's magic my friend.



#657
10K

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Err, peoples "stats" don't level up in a short period of time either. If we want realism, then stats should be static and have character development be purely skill based.

I actually wouldn't mind that.



#658
Wissenschaft 2.0

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Explaining your reasons shows that bioware respects DA fandom, respects customers of their franchise. Ignore all valid questions and you just show that you're afraid of criticism.

 

No, it means your wise enough to avoid flame wars. No matter what Bioware's reasons are, there are going to people that hate this change. There are always going to be people that hate change.

Bioware's best course of action is just to wait for the game to come out and let the game speak for itself. Theres people who have hated DA: O and DA: 2 for various reasons and DA: I will be no different. No matter what Bioware says, its not going to change this. They've made their decision already, best course of action is just to wait and see the reaction on release day.



#659
Nohvarr

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Explaining your reasons shows that bioware respects DA fandom, respects customers of their franchise. Ignore all valid questions and you just show that you're afraid of criticism.

They've done that in the past, and the only thing that changed minds was the game itself. They explained the Health system recently, and that didn't slow the cries of 'betrayal'. They're also in crunch time, trying to get things done, and have still taken the time to answer questions about the game, make videos showing their work, and even allow youtubers to play the game just to give the fandom some idea of what's the game is like

 

If you don't believe they respect you after all that....then I don't know what to tell you.



#660
Sylvius the Mad

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Even though we don't get a choice in the initial stat allocation?

That's news to me.

 

But I also expect the stats don't matter much, given that they don't change.

 

I also dislike that we get pre-assigned abilities based on which weapon-type we choose at character creation.  I didn't even like being forced to take Arcane Bolt in DAO.

 

Yet another reason why inquisition needs mods.

 

But, all else being equal, no stat increases on level-up is a good feature.



#661
Lumix19

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No, it means your wise enough to avoid flame wars. No matter what Bioware's reasons are, there are going to people that hate this change. There are always going to be people that hate change.

Biowares best course of action is just to wait for the game to come out and let the game speak for itself. Theres people who have hated DA: O and DA: 2 for various reasons and DA: I will be no different. No matter what Bioware says, its not going to change this. They've made their decision already, best course of action is just to wait and see the reaction on release day.

Indeed, some people are just never happy.



#662
Wissenschaft 2.0

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That's news to me.

 

But I also expect the stats don't matter much, given that they don't change.

Apparently, our stats do increase automatically on level up. Also, passive talents seem to give stat increases.



#663
Paul E Dangerously

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Sometimes I wish people here would analyze before going on a tilt,


In DAO, stats have had a few purposes:

1. Make the character grow stronger independent of gear
2. Constrain character growth by limiting outfit options by stats, demanding an investment in a major attribute
3. Provide limitations to skill usage,
4. Provide requirements for ability learning.
5. Provide some choice in the direction you want your character to grow, with each class having 2 main stats

So basically stat level up was a choice that had several options but only two were rewarding, as ignoring these two stats would hurt your character progression and outfit power growth. You needed high strength to be a 2-H warrior, etc...
So it seems stats were less about becoming stronger and more about hitting a number to unlock some abilities.
So stat level up was essentially a non-choice. Pick strength as a warrior or die.

In DA2

1. Character grew stronger independent of gear
2. Outfits had two stat requirements
3. Provide limitations for lock picking
4. Provide direction for your class to grow

Most notably, they went away with stat requirements for abilities and constrained it to level. This allowed more freedom in ability selection.
Stats till served a purpose to make your character stronger.
However, stat choice was even More strict than that of DAO. You needed to satisfy two attribute requirements to wear gear appropriate for your class. If you invested in constitution as a blood mage, you still had to invest willpower.
Skills went away, and only rogues had lock picking, so the rogues had to invest in high amount of cunning to keep up with the chests.
Stats did not feel very significant in DA2, but they still to provided power growth.


With DAI

1. Characters grow stronger independent of gear, depending on ability choices.
2. Outfits dont have stat requirements and can be worn by any class without punishing the player by demanding non-class stat choices
3. Provide direction for your character o grow.

In DAI it seems they have effectively increased character freedom by removing the concept of stat restrictions.
Characters have more (logical) options in outfit and ability selections compared to previous games.
You are now capable of picking the stats of your choice to invest in, using abilities or gear, without hampering your ability development
Skills have returned and seem to be independent of stat growth. I can't imagine "Nobility knowledge" requires you to wear a monocle with +50 suave to use it.

So compared to DAO and DA2, DAI provides a net INCREASE in character development options.
Stats requirements were used to limit the player more often than not.

So all in all, we might miss the attribute allocation part of level up, but we gain so much more in terms of potential choices.

 

1) Dex warrior.

 

 

2) No, it didn't. You lost a ton of abilities in the change from DAO to DA2.

 

Actually, wait. Hell no it didn't give you more freedom with ability selection, you had less. Not only were there less abilities overall, but the new tree system made it so that you had to have an arbitrary number of points in a tree before you could get the one you wanted. Want Ability X? You have to have seven points in Tree Y before you can unlock it.

 

 

3) No, they really haven't. You're still limited to the talent trees, now it's the only method you have of influencing stat gain, outside of the supposedly optional crafting system. And if they actually let me create a Dex-based Warrior or a Strength-based rogue through the talent trees, I'll eat my ten gallon hat.

 

 

4) No, it sure doesn't.

 

DAO let me have a Warrior that could pick from four weapon trees with a total of ten weapon types. A rogue had two weapon trees with seven supported weapon types (and they could equip those other types), and mages weren't given any weapon skills, but also weren't restricted, meaning I could use all ten weapon types if I liked.

 

DA2 reduced Warriors to two trees and six weapon types (down 2/4) - Rogues were reduced two weapon types total (down 5 talent-use and 3 non-talent weapons), and Mages lost everything, so they were down ten.

 

DAI has done literally nothing to address this.


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#664
Ryzaki

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That's news to me.

 

But I also expect the stats don't matter much, given that they don't change.

 

I also dislike that we get pre-assigned abilities based on which weapon-type we choose at character creation.  I didn't even like being forced to take Arcane Bolt in DAO.

 

Yet another reason why inquisition needs mods.

 

But, all else being equal, no stat increases on level-up is a good feature.

 

We do have stat increase.

 

They're just automatic ;)


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#665
Sylvius the Mad

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Because it was useful at the time I crafted it?Hell knowing me I'd probably scrap anything that doesn't give me the stat boosts I wanted.

So you made it because you wanted it, and now circumstances have changed.

 

What exactly do you want to happen?



#666
Sylvius the Mad

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Apparently, our stats do increase automatically on level up. Also, passive talents seem to give stat increases.

Okay, that's stupid.



#667
Rawgrim

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So each level up now consists of picking 1 spell or talent. No other choices involved? How much more streamlined can an "rpg" get? It is starting to look like some game made for cellphones.



#668
Star fury

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No, it means your wise enough to avoid flame wars. No matter what Bioware's reasons are, there are going to people that hate this change. There are always going to be people that hate change.
Bioware's best course of action is just to wait for the game to come out and let the game speak for itself. Theres people who have hated DA: O and DA: 2 for various reasons and DA: I will be no different. No matter what Bioware says, its not going to change this. They've made their decision already, best course of action is just to wait and see the reaction on release day.

I absolutely agree - DA2 and ME3 "spoke for itself".

#669
Rawgrim

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Apparently, our stats do increase automatically on level up. Also, passive talents seem to give stat increases.

 

So basically the game makes those choices for us, then. Does all stats increase? Or just the ones the game feels our character should have?



#670
Nohvarr

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Indeed, some people are just never happy.

Sadly it's not just BSN that has this problem. I recall spending some time on the Borderlands forum before they revealed their stylized art style. You had better believe that caused a massive outcry amongst the fan community. People hated it, and let the devs know that in no uncertain terms. Now look at how popular Borderlands is today and it becomes apparent the Devs were right to make the choice they did.

 

Torment Tides of Numernera had an outcry by the community when they found out it would be turned based instead of real-time with pause. Some people even wanted their money back.

 

Assassins Creed Unity recently took some flack for getting rid of competitive multi-player.

 

So yeah...the names change, but the anger remains.

 

So basically the game makes those choices for us, then. Does all stats increase? Or just the ones the game feels our character should have?

The skills you choose increase stats as does the gear you wear.



#671
Wissenschaft 2.0

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That's news to me.

 

But I also expect the stats don't matter much, given that they don't change.

 

I also dislike that we get pre-assigned abilities based on which weapon-type we choose at character creation.  I didn't even like being forced to take Arcane Bolt in DAO.

 

Yet another reason why inquisition needs mods.

 

But, all else being equal, no stat increases on level-up is a good feature.

 

Again we agree. I dislike having preset abilities. It just means that I'll be force to buy a respec potion for all my characters. Thankfully, there will be respec potions available.



#672
Nohvarr

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I absolutely agree - DA2 and ME3 "spoke for itself".

Just like KOTOR, Jade Empire, DA:O, ME, and ME2 spoke for themselves.



#673
Rawgrim

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Sadly it's not just BSN that has this problem. I recall spending some time on the Borderlands forum before they revealed their stylized art style. You had better believe that caused a massive outcry amongst the fan community. People hated it, and let the devs know that in no uncertain terms. Now look at how popular Borderlands is today and it becomes apparent the Devs were right to make the choice they did.

 

Torment Tides of Numernera had an outcry by the community when they found out it would be turned based instead of real-time with pause. Some people even wanted their money back.

 

Assassins Creed Unity recently took some flack for getting rid of competitive multi-player.

 

So yeah...the names change, but the anger remains.

 

 

 

The skills you choose increase stats as does the gear you wear.

 

So basically most warriors will look exactly the same in every playthrough.



#674
Nohvarr

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So basically most warriors will look exactly the same in every playthrough.

Don't know, haven't played the game yet.



#675
Paul E Dangerously

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Just like KOTOR, Jade Empire, DA:O, ME, and ME2 spoke for themselves.

 

ME2? The game that got blasted - and rightfully so - for throwing out 90% of the player options? So much so that they actually had to re-add and improve them for ME3?

 

Removing player options..sounds familiar, doesn't it?


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