In DAO, stats have had a few purposes:
1. Make the character grow stronger independent of gear
2. Constrain character growth by limiting outfit options by stats, demanding an investment in a major attribute
3. Provide limitations to skill usage,
4. Provide requirements for ability learning.
5. Provide some choice in the direction you want your character to grow, with each class having 2 main stats
So basically stat level up was a choice that had several options but only two were rewarding, as ignoring these two stats would hurt your character progression and outfit power growth. You needed high strength to be a 2-H warrior, etc...
So it seems stats were less about becoming stronger and more about hitting a number to unlock some abilities.
So stat level up was essentially a non-choice. Pick strength as a warrior or die.
That's a gross misrepresentation of how DAO worked. There were many different ways to build a Warrior or a Rogue.
Mages, yes, were basically useless without putting the vast majority of points into Magic.
I will agree that DA2 was far more restrictive, however. I found the game unplayable until I removed the level restrictions on abilities and the secondary stat requirements on gear. Again, MODS. This game - every game - needs mods.
With DAI
1. Characters grow stronger independent of gear, depending on ability choices.
2. Outfits dont have stat requirements and can be worn by any class without punishing the player by demanding non-class stat choices
3. Provide direction for your character o grow.
In DAI it seems they have effectively increased character freedom by removing the concept of stat restrictions.
Characters have more (logical) options in outfit and ability selections compared to previous games.
You are now capable of picking the stats of your choice to invest in, using abilities or gear, without hampering your ability development
Skills have returned and seem to be independent of stat growth. I can't imagine "Nobility knowledge" requires you to wear a monocle with +50 suave to use it.
So compared to DAO and DA2, DAI provides a net INCREASE in character development options.
Stats requirements were used to limit the player more often than not.
So all in all, we might miss the attribute allocation part of level up, but we gain so much more in terms of potential choices.
You're correct, but all of those could have been had without removing stat allocation. I'd like to see an actual argument in favour of not being able to allocate stats ourselves. Frankly, I'd rather stats were just removed from the game than having them pre-assigned.





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