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No attribute points on level up


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#701
Lumix19

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People, the ME3 horse is well and trully beaten, let's move on to the actual topic at hand.

Indeed, there's been more then enough discussion on the topic.



#702
Paul E Dangerously

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People around her are always claiming player options are being taken away. Ignoring what's been added, like new races, new specs, the ability to play in overhead view or directly control combat. The ability to craft armor and weapons the way you want, the ability to decorate Skyhold as you wish, passing judgements on people to further define your players choices. No they focus on attributes, which can be increased via skills, gear and leveling up.

 

Perhaps it's not being done the way you want, but choice is being given to the player.

 

As for ME 2, despite all the complaints it was still a very popular game, something I clearly recall people on this forum saying would never happen. They hated the new characters, hated the changes to weapons, and hated the reload system. People on this forum said 'True RPG' fans would rise up against ME2 in an outpouring of hate......game did pretty well for itself overall.

 

- New races? One. The others are old races that were re-added. After they claimed that we didn't need the other races in DA2 because 'the majority played human characters'. We see how well that worked.

- New specs? Granted, but they also removed most of the old ones. That's not an addition, that's just a substitution. They get no credit for that.

- Crafting? Mixed blessing at best. Crafting systems tend to ruin RPGs in all sorts of nice ways.

- Decoration? I'll give you that, but how much mileage is playing house in Skyhold going to have?

- Judgement was done already in DAA.

 

As far as ME2, is it any wonder that most of those "changes" didn't make it to ME3? They went crawling back to the old armor and weapon systems and actually improved them so people would have options. I'd also say that initial sales for a game don't matter a lick if you alienate the fanbase. I'm really interested to see how ME4 sells after Bioware burned pretty much the entire fanbase.

 

What I generally expect is for a game to build upon it's predecessor. Give me more options. Fix what doesn't work and make that better. Don't chop entire successful portions out of it like a butcher and claim that it's really for my own good and that I didn't really want to have a warrior that could use dual weapons, daggers, crossbows, or longbows, or a rogue that could use swords, axes, maces, crossbows, and shortbows, or a mage that could use anything but a damned stick. That you can't even hit people with in DAI.


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#703
Eveangaline

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So does this mean that items won't have stat requirements to put on, just level requirements?



#704
Wissenschaft 2.0

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You're hilarious. The Witcher games never had attribute allocation, while the Dragon Age games did. Therefore it is legitimate to complain about the removal of attribute allocation in Dragon Age.

I find it really funny how fanboys like you shout "Witcher and Dragon Age are completely different games!! There's no point comparing them!" when someone argues about all the things the Witcher games do better than the DA games, but when something is missing your quick to pull out "Witcher doesn't have it either, why are you complaining."

 

Err, I never say that. I like both the Dragon Age series and the Witcher series. And just because Dragon Age has had stat allocation doesn't mean it needs to keep it.



#705
Wissenschaft 2.0

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So does this mean that items won't have stat requirements to put on, just level requirements?

 

We don't know but from what we've seen, it seems likely.



#706
seraphymon

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- New races? One. The others are old races that were re-added. After they claimed that we didn't need the other races in DA2 because 'the majority played human characters'. We see how well that worked.

- New specs? Granted, but they also removed most of the old ones. That's not an addition, that's just a substitution. They get no credit for that.

- Crafting? Mixed blessing at best. Crafting systems tend to ruin RPGs in all sorts of nice ways.

- Decoration? I'll give you that, but how much mileage is playing house in Skyhold going to have?

- Judgement was done already in DAA.

 

As far as ME2, is it any wonder that most of those "changes" didn't make it to ME3? They went crawling back to the old armor and weapon systems and actually improved them so people would have options. I'd also say that initial sales for a game don't matter a lick if you alienate the fanbase. I'm really interested to see how ME4 sells after Bioware burned pretty much the entire fanbase.

 

What I generally expect is for a game to build upon it's predecessor. Give me more options. Fix what doesn't work and make that better. Don't chop entire successful portions out of it like a butcher and claim that it's really for my own good and that I didn't really want to have a warrior that could use dual weapons, daggers, crossbows, or longbows, or a rogue that could use swords, axes, maces, crossbows, and shortbows, or a mage that could use anything but a damned stick. That you can't even hit people with in DAI.

agreed, stripping options and then readding them just shows the mistakes they made with those decisions. A lesson bioware doesnt seem to learn. Why strip out the good things or fix what is not broken? 


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#707
Paul E Dangerously

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So does this mean that items won't have stat requirements to put on, just level requirements?

 

God, I hope not. Stat restrictions on items at least make some sort of sense ("Well, you need to be pretty strong to use this giant sword"), but level restrictions are just artificial barriers set by developers who can't balance properly.


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#708
Blessed Silence

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I will be honest, doing a mage was a PITA keeping track of which stat should be put in more for my mages.  Why I love rogue.

 

It appears that we will have to rely on passives and enchanted armor for attribute increases this time around.  Maybe attributes were too complicated or something so they figured they'd make the choice easy for us.  "Oh, you want to be a mage?  Don't strain yourself wondering what attributes to choose... we have passives with Magic and WIllpower bonuses all set up and ready to go!  ^_^ "

 

<_<



#709
Wissenschaft 2.0

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God, I hope not. Stat restrictions on items at least make some sort of sense ("Well, you need to be pretty strong to use this giant sword"), but level restrictions are just artificial barriers set by developers who can't balance properly.

 

lol, thats stat restrictions were also artificial barriers since what stats you had were dictated by your level. There isn't much difference between the two.


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#710
Rawgrim

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lol, thats stat restrictions were also artificial barriers since what stats you had were dictated by your level. There isn't much difference between the two.

 

You still had the choice to place stats wherever you wanted, and make your own choices aboutt what your character should be like.


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#711
Paul E Dangerously

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lol, thats stat restrictions were also artificial barriers since what stats you had were dictated by your level. There isn't much difference between the two.

 

No, it isn't. There are all sorts of ways in the game to get your stat up before the level you're "supposed" to have it. At least in DAO.

 

Even without it, you can pretty much meet the Warden's weapon or armor strength requirements by the time you leave Lothering.



#712
Althix

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I didn't play ME3, but ME1's combat was vastly superior to ME2's.  I hated that Shepard couldn't miss in ME2.

Pistol. Something like HMWP Master. Almost no overheat, overkill damage. You just don't stop, you keep going and everything dying around you. Well except for Krogans maybe, but for a very short time. Not so well designed combat there.

ME2 combat was better than a combat of ME1, however i had this feeling that something is missing. Especially during the first engagement with Jacob on Cerberus station.

ME3 combat however, was a solid, well designed system.

 

With DA2 combat the very same situation, test design of the combat mechanics. And for some reason this failure of a combat system passed and evolved into DAI combat.



#713
Guest_TrillClinton_*

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- New races? One. The others are old races that were re-added. After they claimed that we didn't need the other races in DA2 because 'the majority played human characters'. We see how well that worked.
- New specs? Granted, but they also removed most of the old ones. That's not an addition, that's just a substitution. They get no credit for that.
- Crafting? Mixed blessing at best. Crafting systems tend to ruin RPGs in all sorts of nice ways.
- Decoration? I'll give you that, but how much mileage is playing house in Skyhold going to have?
- Judgement was done already in DAA.
 
As far as ME2, is it any wonder that most of those "changes" didn't make it to ME3? They went crawling back to the old armor and weapon systems and actually improved them so people would have options. I'd also say that initial sales for a game don't matter a lick if you alienate the fanbase. I'm really interested to see how ME4 sells after Bioware burned pretty much the entire fanbase.
 
What I generally expect is for a game to build upon it's predecessor. Give me more options. Fix what doesn't work and make that better. Don't chop entire successful portions out of it like a butcher and claim that it's really for my own good and that I didn't really want to have a warrior that could use dual weapons, daggers, crossbows, or longbows, or a rogue that could use swords, axes, maces, crossbows, and shortbows, or a mage that could use anything but a damned stick. That you can't even hit people with in DAI.

-> Better engine, game is aesthetically superior.
-> support for legacy system.
-> reworked animations and visual effects.
-> environmental reactivity.
-> content specialization reactivity
-> multiple voices.
-> cloud save game Web application.

I don't like everthing they have done but I can't pretend they haven't worked their asses off.

#714
Paul E Dangerously

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-> Better engine, game is aesthetically superior.
-> support for legacy system.
-> reworked animations and visual effects.
-> environmental reactivity.
-> content specialization reactivity
-> multiple voices.
-> cloud save game Web application.

I don't like everthing they have done but I can't pretend they haven't worked their asses off.

 

I have to see the actual game before I can confirm 90% of this. Unless you really want to believe PR.


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#715
SurelyForth

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agreed, stripping options and then readding them just shows the mistakes they made with those decisions. A lesson bioware doesnt seem to learn. Why strip out the good things or fix what is not broken? 

Well, races in DA2 probably had way more to do with having their dev time slashed to ribbons than anything else. 

 

Not that it matters to the people who are determined to be mad at BW. I mean, I understand disappointment and constructive criticism. But JFC it's not like BW came into your home and punched your dog in the face. There is literally nothing making you buy the game. If you don't like it, or want to like it, then just don't buy it. Play the games that you feel did things the "right way". Shitting on BW over and over and over again isn't going to change anything at this point, and it's far less likely to make them take you seriously when they do look for feedback. 



#716
Vaticinator

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Not that it matters to the people who are determined to be mad at BW. I mean, I understand disappointment and constructive criticism. But JFC it's not like BW came into your home and punched your dog in the face.


53843264.jpg
Bioware devs are coming to get you and ruin your enjoyment of gaming forever! /s

 

EDIT: not trying to troll. I know we all get very passionate about our games, I just think that some of the implications aimed at the devs (that there's no passion in game dev anymore, they're purposefully ruining how we want to play, etc) are unnecessary.



#717
john-in-france

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Great....(hear the sarcasm), dumbed down for idiots. So I hope they've changed how Templar skill damage is calculated, because you had to put points in willpower/stamina not the normal choice for warriors. :wacko: <_< :angry:



#718
seraphymon

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Well, races in DA2 probably had way more to do with having their dev time slashed to ribbons than anything else. 

 

Not that it matters to the people who are determined to be mad at BW. I mean, I understand disappointment and constructive criticism. But JFC it's not like BW came into your home and punched your dog in the face. There is literally nothing making you buy the game. If you don't like it, or want to like it, then just don't buy it. Play the games that you feel did things the "right way". Shitting on BW over and over and over again isn't going to change anything at this point, and it's far less likely to make them take you seriously when they do look for feedback. 

  I could forgive DA2 in some decisions but others its like "what were they thinking" But mostly  the hate, at least from me is because of their repeated mistakes, lies, and PR talk  BS



#719
Lumix19

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Great....(hear the sarcasm), dumbed down for idiots. So I hope they've changed how Templar skill damage is calculated, because you had to put points in willpower/stamina not the normal choice for warriors. :wacko: <_< :angry:

Or Templar passives will give you points in those things required for the specialisation :)


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#720
Heimdall

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I think a lot of people should reconsider their use of terms like "stripping out" and "readding"

They carry the mistaken implication that the devs don't have to rebuild all these bits from scratch each game. They couldn't "strip out" racial options in Dragon Age 2, since they were never there to begin with.
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#721
john-in-france

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Not from the Templar armour we saw in the demo. More to the point the Templar damage/skills are supposed to come from training not equipment ...otherwise it is just another enchanted item, which you could get in the other games as well. It is a bit lore breaking to me.



#722
Rawgrim

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Not from the Templar armour we saw in the demo. More to the point the Templar skills are supposed to come from training not equipment ...otherwise it is just another enchanted item, which you could get in the other games as well. It is a bit lore breaking.

 

Never use the term "lore-breaking". You will get swamped by fanboys saying DA:O had this and that combat move that broke the lore, so anything is fair game etc.


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#723
Paul E Dangerously

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I think a lot of people should reconsider their use of terms like "stripping out" and "readding"

They carry the mistaken implication that the devs don't have to rebuild all these bits from scratch each game. They couldn't "strip out" racial options in Dragon Age 2, since they were never there to begin with.

 

Once you've set an expectation, it's a bit difficult to start changing perceptions. If you have a product that's got half (at best) the capability the previous one did, people are going to start looking at you a bit strangely. Especially when they're paying the same amount for it.


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#724
john-in-france

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Part of me likes not having to keep putting points in cunning on Varric, but I still see my Inquisitor as having been dumbed down...we'll see in game. Maybe it somehow makes sense when in context.



#725
SurelyForth

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  I could forgive DA2 in some decisions but others its like "what were they thinking" But mostly  the hate, at least from me is because of their repeated mistakes, lies, and PR talk  BS

 

Mistakes are subjective.

 

What lies did they tell, besides the ME3 ending?  Because that is a totally different team and the DA team is going out of their way to clarify every potential misconstrued talking point this time around. If you're referring to them not being 100% transparent, then that's a different thing (and as much as I would like transparency, I understand why there are some things they shy away from).

 

And PR talk is part of the deal with any type of media. They want you to buy their product, so they talk it up. This time around, they seem legitimately proud of what they have made and are justifiably excited to share it. Would you prefer they sit down one-on-one with Charlie Rose and talk about all the ways the game is a disappointment?