See the problem I can see with this is then how does it work exactly, because the best way to do it would be to have all your attributes gain a point as you level up and certain passives give you a point etc as you learn them, and stuff. But, if my theory is right, then that could mean that you get a rogue with a lot of points dumped into magic ability when you had no intention of doing that whatsoever.
No attribute points on level up
#51
Posté 09 octobre 2014 - 02:23
#52
Posté 09 octobre 2014 - 02:23
It... Really isn't doing that since stats manipulation were moved to the gearing system for the most part. And to be frank, it worked fine in the past and I doubt it'll make the mathematics of min maxing your stats easier than normal.
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#53
Posté 09 octobre 2014 - 02:24
I'm...not sure how to feel about this.
- Browneye_Vamp84, ev76 et Tevinter Rose aiment ceci
#55
Posté 09 octobre 2014 - 02:24
Why is it backwards. What exactly was so great about leveling up attributes? There was never much variation in what attributes to level up. Such as in DA 2, A rogue leveled up Dex and Cunning and thats it. Anything else was a waste of points. Even in origins at most, you maybe got 20 willpower and then everything else into your attack attributes.
It's a choice. And not much variation =/= no variation.
And who cares if I wanted to waste my points? Why does the game need to hold my hand to make sure I don't make bad decisions?
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#56
Posté 09 octobre 2014 - 02:24
See the problem I can see with this is then how does it work exactly, because the best way to do it would be to have all your attributes gain a point as you level up and certain passives give you a point etc as you learn them, and stuff. But, if my theory is right, then that could mean that you get a rogue with a lot of points dumped into magic ability when you had no intention of doing that whatsoever.
But... That makes zero sense. Why would the game do that? I doubt the game fires a dart and picks a random atribute to improve.
#57
Posté 09 octobre 2014 - 02:24
I think they decided to scrap attribute points when you level because of multiplayer. Less chance of players in multiplayer being overpowered or underpowered because of their attributes.
Since they're totally different characters in MP, I don't see how leveling the inquisitor would matter one lick.
- Silent Rogue et UniformGreyColor aiment ceci
#58
Posté 09 octobre 2014 - 02:24
Ur talking to IR?
Upset is such a strong word, more like. To repeat the old cliche, I'm not angry just disappointed. And did Mr. Laidlaw say he regretted giving an answer?
I'm not after creating any kind of poopstorm here for him or anyone else on the DA team, but I think its important to discuss changes like this and for people to be informed as well as having a chance to express their opinion regarding the changes.
I wasn't talking to anyone in particular really, just the thread as a whole. He did say he somewhat regretted giving an answer now after the reaction it garnered. He also said though that he's glad people are still asking and discussing things about the game because it shows they still care about it
#59
Posté 09 octobre 2014 - 02:25
Yeah well I see it as backwards.
Also LOL at the older system making you less overpowered. My sorcerer in BG1 and BG2 managed to be overpowered just fine.
Because of gear. Once that gear is gone you mage is doom. One rust beast or any monster that can destroy gear and weapons pops up your nearly a no body.
#60
Posté 09 octobre 2014 - 02:25
Why is it backwards. What exactly was so great about leveling up attributes? There was never much variation in what attributes to level up. Such as in DA 2, A rogue leveled up Dex and Cunning and thats it. Anything else was a waste of points. Even in origins at most, you maybe got 20 willpower and then everything else into your attack attributes.
If that was how you played, cool - happy you had a system that worked for you. Other than in character creation, I almost never went the same path in attribute disbursement. DA2 was a somewhat different story, but the game was built in a very different way. Inquisition had shown signs of moving towards Origins style play. This news, if we're understanding it correctly, would suggest something different.
#61
Posté 09 octobre 2014 - 02:26
It's a choice. And not much variation =/= no variation.
And who cares if I wanted to waste my points? Why does the game need to hold my hand to make sure I don't make bad decisions?
But in this new system, you still have a choice. You get to choose what upgrades and gear to use, which give you stat increases. So you are still free to make bad decisions.
- TsaiMeLemoni aime ceci
#62
Posté 09 octobre 2014 - 02:26
See the problem I can see with this is then how does it work exactly, because the best way to do it would be to have all your attributes gain a point as you level up and certain passives give you a point etc as you learn them, and stuff. But, if my theory is right, then that could mean that you get a rogue with a lot of points dumped into magic ability when you had no intention of doing that whatsoever.
Play bulders gate 1 and 2 . It works like that. Stats are based on gear bonuses only now.
#63
Posté 09 octobre 2014 - 02:26
It's random in BG2. You don't get to pick what goes were. That's much more different then picking and choosing what went were in bg1
Nonsense. There is a dice roll, but you can reassign those points as you wish.
#64
Posté 09 octobre 2014 - 02:26
It's random in BG2. You don't get to pick what goes were. That's much more different then picking and choosing what went were in bg1
(This is modded so I have a higher lower limit)

You see the plus and minus? I can increase or decrease the stat roll. The amount of points I got period was random yes but I could choose to spend them anywhere as long as I met the minimum requirements.
#65
Posté 09 octobre 2014 - 02:27
If that was how you played, cool - happy you had a system that worked for you. Other than in character creation, I almost never went the same path in attribute disbursement. DA2 was a somewhat different story, but the game was built in a very different way. Inquisition had shown signs of moving towards Origins style play. This news, if we're understanding it correctly, would suggest something different.
It would mean more gear micromanagement is need to get through the game.
#66
Posté 09 octobre 2014 - 02:27
If that was how you played, cool - happy you had a system that worked for you. Other than in character creation, I almost never went the same path in attribute disbursement. DA2 was a somewhat different story, but the game was built in a very different way. Inquisition had shown signs of moving towards Origins style play. This news, if we're understanding it correctly, would suggest something different.
If instead of allocating stats passively, you instead upgrade your gear to do the same thing, then is there really a difference?
I'm assuming that gear in DA: I will give much larger stat increase then in the previous DA games.
- PhroXenGold aime ceci
#67
Posté 09 octobre 2014 - 02:27
But... That makes zero sense. Why would the game do that? I doubt the game fires a dart and picks a random atribute to improve.
I doubt it to. I suspect they level up all the attributes with each level.
Play bulders gate 1 and 2 . It works like that. Stats are based on gear bonuses only now.
...I'll have to look it up on youtube. ![]()
#68
Posté 09 octobre 2014 - 02:27
Because of gear. Once that gear is gone you mage is doom. One rust beast or any monster that can destroy gear and weapons pops up your nearly a no body.
Complete nonsense. Have you ever actually played the game?
#69
Posté 09 octobre 2014 - 02:28
Does this mean I can't dump points into Cunning for my warriors for RP reasons?
#70
Posté 09 octobre 2014 - 02:28
Yeah better get rid of those pesky numbers so the stupid casual masses won't run away scared from buying the game. /s
I actually I had a strong feeling they would do this. It's a shame, but I'm not surprised at all. AAA games are gonna continue to get more and more streamlined as the years go by. We truly are a dying breed. The newer generation of gamers are growing up with games that hold their hand the whole way through.
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#71
Posté 09 octobre 2014 - 02:29
If instead of allocating stats passively, you instead upgrade your gear to do the same thing, then is there really a difference?
I'm assuming that gear in DA: I will give much larger stat increase then in the previous DA games.
Plus, crafting let's you have total control over stats in items.
Want more constitution? Go craft some armor with it, it isn't that hard.
- Danariel, LastFadingSmile, phantomrachie et 1 autre aiment ceci
#72
Posté 09 octobre 2014 - 02:29
Does this mean I can't dump points into Cunning for my warriors for RP reasons?
It means you can dump points into cunning with weapons for your warrior for rp reason.
#73
Posté 09 octobre 2014 - 02:29
Because of gear. Once that gear is gone you mage is doom. One rust beast or any monster that can destroy gear and weapons pops up your nearly a no body.
You think that won't apply for DAI as well?
Edit: Wait this didn't even apply for BG1 >_> It has been a while for me.
But in this new system, you still have a choice. You get to choose what upgrades and gear to use, which give you stat increases. So you are still free to make bad decisions.
I could choose that in the old system. Along with my attributes.
#74
Posté 09 octobre 2014 - 02:29
Yeah better get rid of those pesky numbers so the stupid casual masses won't run away scared from buying the game. /s
I actually I had a strong feeling they would do this. It's a shame, but I'm not surprised at all. AAA games are gonna continue to get more and more streamlined as the years go by. We truly are a dying breed. The newer generation of gamers are growing up with games that hold their hand the whole way through.
How's that high horse?
- Maferath, pawswithclaws, phantomrachie et 4 autres aiment ceci
#75
Posté 09 octobre 2014 - 02:29
Does this mean I can't dump points into Cunning for my warriors for RP reasons
You can still upgrade your gear with +cunning upgrades for the same result.





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