When there is generally a consensus or a good majority, not a 51/49 thing, against a decision, it is a mistake, like the reused areas or enemies falling through the ceiling.
I am not really concerned about the ME team, that has its own team and people. From DAO and DA2 they have made promises of this and that, or led people to believe or expect things such as two years of DLC. Or how DA is about player choice. Yet those amount of choices seem fewer and fewer. Then there is the talk about wanting something that is between DAO and DA2.. Combat is basically a copy and paste of DA2 at this point, based on the gameplay vids. It is better because its more tactful and more in line with DAO, but the flashiness is unpleasant to look at.
1. They have totally addressed the reused areas and waves of enemies, though? Mike has made jokes about it, even, and they have mentioned in several demos how varied the areas were and how waves wouldn't be a thing.
2. The two years of DLC for Origins was obviously promised before they were forced to work on DA2. I'm sure they would have much rather have had the freedom to do the DLC and then spend a few years working on DA2.
3. We don't know how much choice we'll have in Inquisition when it's all said and done, or whether the choices we had before actually made things better or are just being exalted for existing.
4. If the combat in Inquisition contains elements of Origins (tactics) and elements of DA2 (faster, flashier), then it is indeed...a...hybrid? Plus, Origins combat could get pretty heavy on the effects. There was less flipping around (that would require some semblance of motivation on the part of the AI), but by the time Awakening rolled around, mages looked like something you'd pay to ride at the carnival and the effects from some of the warrior specs made a lot of people ignore them completely.
Honesty's always a nice trick.
"We didn't have the time or funds to add this option in the way we would like" or " We decided to limit you to eight active abilities because.."
Except they have talked a lot about budget and deadlines before, and how those factors limit what they can and cannot implement. And they did give a reason for the eight active abilities, right? To encourage players to focus on preparation and tactics?
Just because it's not phrased in a way you would like, or it's not what you actually think the truth is, doesn't mean it's not true.