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No attribute points on level up


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#801
CrimsonHead

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They failed at balancing the enemies, actually. That was what made the games easy. If attributes are making a game hard for people they will struggle with a lot of things in life.

 

I think people are reacting to attributes being removed is because it is another thing on a growing list of features being removed\simplified. The game is looking more and more like Diablo with dialogue options.

 

Attributes are not removed. You just get them from gear and talents instead of leveling.



#802
Gtdef

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They failed at balancing the enemies, actually. That was what made the games easy. If attributes are making a game hard for people they will struggle with a lot of things in life.

 

I think people are reacting to attributes being removed is because it is another thing on a growing list of features being removed\simplified. The game is looking more and more like Diablo with dialogue options.

 

No, that was not the problem. The problem was that a rogue reached 100% evasion in DAO and 500% critical damage in DA2. Or that a dexterity tank in DAO was the immortal god of tanks while the Con one was ****.  

 

I agree that streamlining is generally a bad thing but I don't see the removal of attributes as streamlining. I expect they replaced the system with something else. Passives from inquisition or whatever. This would be a step forward. After all attributes are a dated concept and evidently has a few problems with "reality". There are so many things they can do instead. I'll be disappointed if they just remove the system without adding something, but I expect that this isn't the case.



#803
Rawgrim

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There are stats engraved on armor and talents, if you didn't notice.

Those choices you speak of were never really as "fun" or "engaging" as you make them sound. Locking was basicall "choose this stat if you want more loot useless loot" which was the case 99% of the time in Origins.


 

Putting on an armour that has a differnt bonus isn't character development. That is just equipping an item.

 

What makes is fun and engaging to me and others isn't for you to decide is it?

 

Yes. That was basically what it was. Seems there were room for alot of improvement in that area, doesn't it? Things that could have added to the whole product in later games. Just removing it didn't really add anything.


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#804
Allan Schumacher

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Okay based off the CC trailer (which isn't the best guess to be fair)

 

Do we even get to pick our attributes at the beginning of the game? Or our skills? 

 

No to both, though once you're done the initial prologue (takes me about 10 minutes) you can get your first respec potion for free (or maybe 1 coin).  After that you can buy an indefinite number of respec potions, though they have a tangible cost associated with them.


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#805
Rawgrim

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Attributes are not removed. You just get them from gear and talents instead of leveling.

 

You got attributes from items in the other games too. And putting on a pair of shoes has nothing to do with your character.


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#806
Muspade

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What makes is fun and engaging to me and others isn't for you to decide is it?

Glad it's pandering to me, then. 

sNebp1W.gif


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#807
TheCreeper

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No to both, though once you're done the initial prologue (takes me about 10 minutes) you can get your first respec potion for free (or maybe 1 coin).  After that you can buy an indefinite number of respec potions, though they have a tangible cost associated with them.

,,,There are respec potions, wow that kinda makes a lot of this debate moot.



#808
Rawgrim

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No, that was not the problem. The problem was that a rogue reached 100% evasion in DAO and 500% critical damage in DA2. Or that a dexterity tank in DAO was the immortal god of tanks while the Con one was ****.  

 

I agree that streamlining is generally a bad thing but I don't see the removal of attributes as streamlining. I expect they replaced the system with something else. Passives from inquisition or whatever. This would be a step forward. After all attributes are a dated concept and evidently has a few problems with "reality". There are so many things they can do instead. I'll be disappointed if they just remove the system without adding something, but I expect that this isn't the case.

 

That means the game mechanics is easy to break to create munchkin characters. Wich is quite right. It is all up to the player, though.



#809
john-in-france

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Makers Sigh potion is back then....



#810
Rawgrim

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Glad it's pandering to me, then. 

sNebp1W.gif

 

If it does then I am happy for you. And that means you don't have to worry at all about people not agreeing with every change in this game.



#811
Allan Schumacher

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My hype for this game is plummeting lower and lower with each reveal.

 

My favourite class has been nerfed hard along with my favourite build (entropy and creation). We can't switch weapons in combat and now we can't even select our own attribute points.

 

I was playing as a mage today and was able to make a build that was pretty clearly the most powerful build in terms of speed of killing enemies today than I was with my rogues.  There are certainly some very good synergies you can make early that can make the mage smash opponents.  My favourite was using an ability that let me one on one the guardians (which can be hard with their shields) because it was an arcing blast the ended up curling around and hitting them in the rear while reducing their magic resistance letting me chain an a spell that did large damage while knocking them down, allowing me to finish them off with basic attacks while on the ground.


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#812
Muspade

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If it does then I am happy for you. And that means you don't have to worry at all about people not agreeing with every change in this game.

Doesn't hurt that I try to give my view-point but that's opinion too, isn't it?



#813
Rawgrim

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Doesn't hurt that I try to give my view-point but that's opinion too, isn't it?

 

Never said it did.



#814
Allan Schumacher

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Well, the devs never claimed you could beat nightmare without crafting. But normal should be plenty possible without crafting.

 

I have not played very far into the game's overall content... maybe about 15 hours in and a lot of that was spent clearing out the first "open" environment.  But I agree with this assessment based on how I have played the game thus far.



#815
Rawgrim

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I have not played very far into the game's overall content... maybe about 15 hours in and a lot of that was spent clearing out the first "open" environment.  But I agree with this assessment based on how I have played the game thus far.

 

How would you say this game, on normal, compares to the previous games (also on normal) in terms of difficulty?



#816
Ieldra

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For more intricate options, we are getting non-combat skills, some of which include skills that grant additional dialogue options (and consequently "persuasion").

We are? Is there any in-game footage or official statement on that? If so, concern removed and replaced by anticipation.
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#817
fchopin

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How would you say this game, on normal, compares to the previous games (also on normal) in terms of difficulty?


I would wish to know how it compared to DAO normal difficulty as in DA2 normal was very easy.

#818
leaguer of one

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It's BALDUR'S GATE ffs, and this discussion is about DRAGON AGE. What happened in another game franchise has no bearing on this franchise, m'kay?

It's done by the same developer. Their people on this dev team that worked on that game.



#819
CrimsonHead

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8POOGYi.png

This is sort of thing seems like it's going to be the norm in DA:I, your character doesn't instantly gain knowledge of subjects just because they've grown smarter, they know more about the subject because they took a perk that basically represents them actually acquiring knowledge about said subject

 

There's that.



#820
Lumix19

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Now you compare one, or even two cutscenes (Wynne casts winters grasp when we meet her, yet she doesn't have the spell when we recruit her), with codex entries and gameplay mechanics that were based on those codex entries? Gameplay came from lore in both Origins and DA2, it was enough to set the lore up and solidify it. Now they seem to be doing something that pretty much contradicts a lot of what they have estabilished in pevious games as well as novels and comics.

 

 

I believe that Vivienne and human Inquisitor are not 2 years old? They are probably old enough to have been in the circle for many years before the mage/templar war.

What's your point?



#821
KoorahUK

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We are? Is there any in-game footage or official statement on that? If so, concern removed and replaced by anticipation.


See below
 

8POOGYi.png

This is sort of thing seems like it's going to be the norm in DA:I, your character doesn't instantly gain knowledge of subjects just because they've grown smarter, they know more about the subject because they took a perk that basically represents them actually acquiring knowledge about said subject

 

 

I actually prefer this - it makes sense to me that as you aquire knowledge and influence via the spread of the inquisition of the choices you make as its leader, you are able to open up new dialogue options. I might not be personally very charming, but that doesn't mean I should be restricted from getting an answer to a question intel from my spies has gleaned. 



#822
Gtdef

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That means the game mechanics is easy to break to create munchkin characters. Wich is quite right. It is all up to the player, though.

 

But the "easy" part is the whole problem. Try creating a munchkin rogue in 3.5 DnD, and then try create one in DAO. For the first you need to have academic knowledge on the subject, but the second just needs more dexterity. This is streamlining in my book.

 

Shows how badly implemented attributes are in DAO. A good example of optimization is Fallout NV. You need to know everything about the game to make the best possible build and you don't optimize for combat efficiency but for more options to deal with situations like you do in 3.5 as well. You use the stats to unlock stronger bonuses, like getting extra endurance for more implants, sacrificing charisma to get more intelligence because the skill gain from int will outshine the bonus from cha in the long run etc. That's the process required in games with good implementations. The equivalent of replacing spot with mindbender dip for your skillmonkey and making an illusion nuker with shadowcraft mage in 3.5.

 

A bad main feature makes the game boring and diminishes my experience. Objectively this matter affects combat more than roleplaying and concept building especially after considering the direction DA2 took and since the effect is proven negative, is in the best interests of everyone to ditch it as long as they fill the spot with something else that is supposed to work better. 


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#823
leaguer of one

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You got attributes from items in the other games too. And putting on a pair of shoes has nothing to do with your character.

Except in every western rpg ever.



#824
Kleon

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What's your point?

 

BioWare established lore that shaped the gameplay from Origins through all expansions/DLCs to the very end of DA2 and novels/comics. Now they seem to take a dump on all of that.



#825
Ieldra

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See below

I actually prefer this - it makes sense to me that as you aquire knowledge and influence via the spread of the inquisition of the choices you make as its leader, you are able to open up new dialogue options. I might not be personally very charming, but that doesn't mean I should be restricted from getting an answer to a question intel from my spies has gleaned.

Inquisition perks are really nice, but they're not character traits. What I know may be influenced by the size of my library, but how good I am at convincing people is as much about how I talk as about what I say.

Having said that, this *does* look like a fantastic feature and may make up for the lack of a persuasion skill. Not in function, but simply because it's a new fantastic feature. Lose one, gain another. Not quite ideal, but I can live with the tradeoff.