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No attribute points on level up


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#826
Wulfram

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I'm OK with losing the attribute points on level up.  The attribute system in DA has been bad enough that I've proposed abolishing it in the past.

 

I'm not very keen on the increased equipment importance.  Particularly with a crafting focus.  Relying on equipment is lame, and crafting makes it lamer because it means there's no real story to that equipment.

 

And though it doesn't really matter, I'd generally rather equipment affects derived stats instead of attributes.


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#827
Rawgrim

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But the "easy" part is the whole problem. Try creating a munchkin rogue in 3.5 DnD, and then try create one in DAO. For the first you need to have academic knowledge on the subject, but the second just needs more dexterity. This is streamlining in my book.

 

Shows how badly implemented attributes are in DAO. A good example of optimization is Fallout NV. You need to know everything about the game to make the best possible build and you don't optimize for combat efficiency but for more options to deal with situations like you do in 3.5 as well. You use the stats to unlock stronger bonuses, like getting extra endurance for more implants, sacrificing charisma to get more intelligence because the skill gain from int will outshine the bonus from cha in the long run etc. That's the process required in games with good implementations. The equivalent of replacing spot with mindbender dip for your skillmonkey and making an illusion nuker with shadowcraft mage in 3.5.

 

A bad main feature makes the game boring and diminishes my experience. Objectively this matter affects combat more than roleplaying and concept building especially after considering the direction DA2 took and since the effect is proven negative, is in the best interests of everyone to ditch it as long as they fill the spot with something else that is supposed to work better. 

 

Quite right. But a good DM would not allow munchkins to break the game like that.



#828
leaguer of one

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By removing stats and limiting the weapon styles they are giving the players alot less to chose from when creating their character. Your own personal distinction, if that is a good way to put it, will mostly be gone.

Except they you can craft your weapon how you want. It would only be limited if the craft system is limited.



#829
leaguer of one

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Quite right. But a good DM would not allow munchkins to break the game like that.

Which is why bw changed the system.



#830
abnocte

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I'm not sure how I feel about this.

In BG you "rolled dice" to determine your attributes, in BG2 you rolled but were allowed to reallocate points within the class restrictions.

So static attributes are not new to me...

But why we don't get to select a basic distribution at the beginning in the Character Creator? I mean... its the "Character Creator" after all why do we have to wait to get a respect potion?

It also does not make much sense to me that my pc becomes more cunning while wearing certain equipment... and once I remove said equipment the attribute goes back to the original value?

I have a serious hard time imagining how things like strength, constitution, dextrerity, willpower, cunning can be directly affected by equipment unless it has magic properties... and I don't like the idea of all equipment being magical...

 


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#831
Allan Schumacher

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It seems that in this game the extra dialogue options will be based on other means. I think I recall some unlocking based on how you choose to build up the inquisition, but I'm Not sure.

 

This is true.

There are also class and race restrictions as well, and sometimes they intersect in an interesting way (An elf responding as a mage will respond differently than a Human responding as a mage, for instance).


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#832
Wulfram

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Except they you can craft your weapon how you want. It would only be limited if the craft system is limited.

 

That's crafting, that's not your character.

 

Plus crafting is always tedium incarnate.



#833
Rawgrim

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Which is why bw changed the system.

 

Uhm...nope.



#834
CrimsonHead

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This is true.

There are also class and race restrictions as well, and sometimes they intersect in an interesting way (An elf responding as a mage will respond differently than a Human responding as a mage, for instance).

 

This sounds great.



#835
Avaflame

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No to both, though once you're done the initial prologue (takes me about 10 minutes) you can get your first respec potion for free (or maybe 1 coin).  After that you can buy an indefinite number of respec potions, though they have a tangible cost associated with them.

Sorry to ask, but is this also true for the human's "extra" talent point? It's pre-assigned for us until we get the option to buy a respec potion (which I can't do because I'm a psycho)?



#836
Gtdef

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Quite right. But a good DM would not allow munchkins to break the game like that.

 

Exactly, DAO allows you to do it :P

Arguably the examples I provided are mostly acceptable. You sacrifice something to gain something stronger. A Mindbender is only good for the telepathic powers and the classes that pick the prestige are usually bad at combat or affecting the world state. DMs tend to stop classes that are inherently overpowered. A lvl 20 wizard is able to completely destroy the world. Nothing more needed, no optimization, no extra knowledge. Just google the spell list and check the most devastating spells. Done.

 

Same case with overpowered classes in DA games. They completely break the balance of the game. Oneshotting the Arishok shouldn't happen. The only reason it happens is because of modifier stacking. Attributes is the obvious suspect here because Assassination spec makes cunning provide double the critical damage bonus. I have more examples, but by now I think you get my point ^^



#837
Muspade

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Meh, DA: O's combat wasn't very exciting either way. Pretty static.

#Opinion.


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#838
CannotCompute

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No to both, though once you're done the initial prologue (takes me about 10 minutes) you can get your first respec potion for free (or maybe 1 coin).  After that you can buy an indefinite number of respec potions, though they have a tangible cost associated with them.

 

I'm glad we can at least respec our character whenever we want. This kind of solves the problem that we can't allocate the stat points ourselves at level-up.

 

Thanks. :)



#839
Allan Schumacher

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How would you say this game, on normal, compares to the previous games (also on normal) in terms of difficulty?

 

I do not find there to be that much of a difference so far.  Maybe a smidge easier than Origins in the early going depending on your build, but part of that is because combat design is also built around being somewhat attritional (wearing on the party by making them spend resources) as opposed to "all encounters must be designed around the idea of incapacitating the party."


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#840
leaguer of one

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That's crafting, that's not your character.

 

Plus crafting is always tedium incarnate.

*Looks at bg.

 

Added it's not like their is no way to build on your characters abilities out side of gear. Character development is not just attributes.



#841
Rawgrim

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Exactly, DAO allows you to do it :P

Arguably the examples I provided are mostly acceptable. You sacrifice something to gain something stronger. A Mindbender is only good for the telepathic powers and the classes that pick the prestige are usually bad at combat or affecting the world state. DMs tend to stop classes that are inherently overpowered. A lvl 20 wizard is able to completely destroy the world. Nothing more needed, no optimization, no extra knowledge. Just google the spell list and check the most devastating spells. Done.

 

Same case with overpowered classes in DA games. They completely break the balance of the game. Oneshotting the Arishok shouldn't happen. The only reason it happens is because of modifier stacking. Attributes is the obvious suspect here because Assassination spec makes cunning provide double the critical damage bonus. I have more examples, but by now I think you get my point ^^

 

A wizard still needs to buy the scroll and learn the sell. If the spell is even sold in a shop. + spellcomponents can be very very expensive.



#842
leaguer of one

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Uhm...nope.

Sorry but if the system has issue why is changing it a bad idea?



#843
xkg

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No to both, though once you're done the initial prologue (takes me about 10 minutes) you can get your first respec potion for free (or maybe 1 coin).  After that you can buy an indefinite number of respec potions, though they have a tangible cost associated with them.

 

 

About this respec potion. Will it let me to re-assign all my attributes freely ? Or can I only change the class/spec and the rest is going to be atuo calculated according to that new choice and my LVL ?



#844
leaguer of one

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A wizard still needs to buy the scroll and learn the sell. If the spell is even sold in a shop. + spellcomponents can be very very expensive.

And? What's the issue for working for it?



#845
Allan Schumacher

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See below
 
 

 

I actually prefer this - it makes sense to me that as you aquire knowledge and influence via the spread of the inquisition of the choices you make as its leader, you are able to open up new dialogue options. I might not be personally very charming, but that doesn't mean I should be restricted from getting an answer to a question intel from my spies has gleaned. 

 

 

Just to supplement this, there's effectively two aspects of the game that you level up: your characters and the Inquisition itself.

 

Each of the 4 branches of the Inquisition has a skill that unlocks conversation options when appropriate (they also up your xp when discovering codex entries too. I find them very powerful/useful upgrades).


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#846
Rawgrim

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Sorry but if the system has issue why is changing it a bad idea?

 

Depends on how it is changed, and at what cost.



#847
Allan Schumacher

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Sorry to ask, but is this also true for the human's "extra" talent point? It's pre-assigned for us until we get the option to buy a respec potion (which I can't do because I'm a psycho)?

 

Actually it is not preassigned.  You'll start with the same two abilities, but on your first level up (shortly into the game) you'll have two ability points to allocate instead of one.


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#848
Allan Schumacher

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To be clear, the respec potion applies to ability/skill points, not attributes.


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#849
PillarBiter

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Actually it is not preassigned.  You'll start with the same two abilities, but on your first level up (shortly into the game) you'll have two ability points to allocate instead of one.

I am SO playing human :)

 

I thought of qunari first, but the extra level just gives the humquisitor the edge :P



#850
Avaflame

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Thank you very much! I'll just hope the two abilities we start with are ones I would plan on getting anyway :D