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No attribute points on level up


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#926
Bayonet Hipshot

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That's a conflicting interest. What is the challenge you talk about? Beating the game with a non viable combination?

If you can beat the game with a bad build, then imagine what happens when you have a good one. 

 

Bad gameplay is doing anything and winning. That's why most modern games suck. That's the definition of hand holding.

 

So if my Warden choose to be a nature based druid mage, this is bad ? If my Warden chooses to be a rogue hybrid, this is bad ? If my Warden chooses to be a trap laying ranger type rogue, this is bad ? Or is it because...roleplay choices ? 


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#927
Rawgrim

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Did you not read my response? 

I also said that my "positive" responses to the game aren't much more grounded. The difference is that the way I choose to approach the game with a positive outlook is actually healthy. I actually try to understand the reasoning before making my conclusions. 

I don't like some aspects of the game myself. I just realize that I am probably not seeing the whole picture and will refrain from making threads about it because I know that I don't know how it will actually be like in the game.

 

For example, I dislike not having healing spells. My favorite character archetype is the paladin, and only DAO allowed me to half-ass it. However you may have seen me defend their choice of eliminating healing. Why?

 

It's because I understand that they are shifting their focus on an attrition style of combat.

I understand that this style of gameplay requires different sets of rules, ones that I have not played yet to make a judgement about.

I recognize that healing may be available in other forms.

I believe that BioWare is not trying to make me feel bad and will make it up to me by making other aspects of supporting better.

I realize that the game won't change and I should alter the way I approach things.

I feel good about the new system. I rationalize that it will make the game more lore-friendly. 

 

There... I have adapted my preferences to DAI and changed my expectations according to what I see.

 

If you wish to see everything in dark hues, who am I to stop you yea? It doesn't mean it's a good way to look at things. Not at all.

 

Again: I am only negative towards this, and some combat aspects of the game. Lack of choice when it comes to my own character. Every other aspect of the game that I have seen so far, look excelent. Including the crafting system wich I feel make more sense given the story in this particular game. The crafting has nothing to do with the character or his abilities though. That bit is about the inqusition and the allies.

 

I will play the game when it comes out, no doubt about that.



#928
Nohvarr

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we have hundreds of spells to choose from do we?

Unknown, has anyone seen the spell list?

 

The Inquisition is the inquisitor's main ASSET to use to achieve his goals.

 

An asset that grows along with you, gains new abilities and provides new perks  to you as the game goes along.



#929
Rawgrim

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we have hundreds of spells to choose from do we?

 

Or about 30 classes, 8 races, about 30 weapon combinations, no real restrictions.



#930
Rawgrim

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Unknown, has anyone seen the spell list?

 

 

 

 

An asset that grows along with you, gains new abilities and provides new perks  to you as the game goes along.

 

Yes. I have seen it. With the arcane spells and divine spells combined it amounts to around 300 spells. I thought you said you had played it alot earlier? There is a list in the manual.



#931
Lebanese Dude

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Bad gameplay..to you...To others...its a challenge...I have made tanky rogues, dextrous warriors in DA:O before. It can be done well and it has been done well before. Check the DA:O forums. 

 

Also...about the upgrade your character part ? How much can we upgrade ? We can only just pick talents and specializations and do nothing else to our character personally. Everything else is reliant on other people. 

 

What? 

 

You want challenge? Then DAI is offering that in spades with its attrition combat system and highly increased difficulty curves. That's an actual challenge.

 

I totally understand gimping yourself for roleplaying. I'm currently playing a combat tweaks Nightmare Dead is Dead game with no healers on my party (Wynne dead, Morrigan not a healer). That's gimping myself using the constraints of the system + one mod.

 

DAI offers a different way to gimp yourself. Hell, a good example is allowing you to run a 4 mage party. Have fun with that on Nightmare. 

 

---

 

Also I fail to understand what you are asking for. You are so focused on leveling your character while forgetting that your character IS tied to other people, especially in a party-based massive game with a base and organization scheme. 

 

They are giving you MORE options for the overarching development of your character, not less. There is no difference between developing your inquisitor and the Inquisition. None. At most it's how you perceive things. 

 

You are saying this: "Upgrade my kitchen to contain a knife. Complain that I do not have a built-in knife in my mouth to cut steak".

Yes. That's what you're essentially saying.



#932
Vilegrim

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Unknown, has anyone seen the spell list?

 

 

 

 

An asset that grows along with you, gains new abilities and provides new perks  to you as the game goes along.

 

 

The organisation is not the character and should not be used as a crutch to make up for removing things from the character.  Especially given that the two of the advisers are people that given the choice I wouldn't go within a hundred leagues of.  Leliana can stay tied to that wall for I care nothing what happens to that terrorist.  That;s the correct term for religiously motivated murderer right?


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#933
Bayonet Hipshot

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Unknown, has anyone seen the spell list?

 

 

 

 

An asset that grows along with you, gains new abilities and provides new perks  to you as the game goes along.

 

We have seen the spell list so far, at least the base spell list. Check the skills thread. There are 17 spells in the magic trees and the rest in the trees are passives. 

 

The Inquisition has its own system of growth my dear. It has its own perks, own levelling scale, own tree...It should not in any way, be dependent on how your Inquisitor is as a character and it definitely should not be gimping our ability to assign attributes.


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#934
Lebanese Dude

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Again: I am only negative towards this, and some combat aspects of the game. Lack of choice when it comes to my own character. Every other aspect of the game that I have seen so far, look excelent. Including the crafting system wich I feel make more sense given the story in this particular game. The crafting has nothing to do with the character or his abilities though. That bit is about the inqusition and the allies.

 

I will play the game when it comes out, no doubt about that.

 

Look... I get it. You want to have all the development on the character. That's not an unreasonable desire at all.

It's just not the way the Inquisition is going to be and I would refrain from making a negative judgement about it til I play it. It might be a happy surprise.



#935
Rawgrim

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What? 

 

You want challenge? Then DAI is offering that in spades with its attrition combat system and highly increased difficulty curves. That's an actual challenge.

 

I totally understand gimping yourself for roleplaying. I'm currently playing a combat tweaks Nightmare Dead is Dead game with no healers on my party (Wynne dead, Morrigan not a healer). That's gimping myself using the constraints of the system + one mod.

 

DAI offers a different way to gimp yourself. Hell, a good example is allowing you to run a 4 mage party. Have fun with that on Nightmare. 

 

---

 

Also I fail to understand what you are asking for. You are so focused on leveling your character while forgetting that your character IS tied to other people, especially in a party-based massive game with a base and organization scheme. 

 

They are giving you MORE options for the overarching development of your character, not less. There is no difference between developing your inquisitor and the Inquisition. None. At most it's how you perceive things. 

 

You are saying this: "Upgrade my kitchen to contain a knife. Complain that I do not have a built-in knife in my mouth to cut steak".

Yes. That's what you're essentially saying.

 

The inquisition is an organization. When that one levels up it gets more assets. Money, ingredients etc. The inquisitor is a person and he levels up quite differently. I Burger King expands to a different town its not the same as you getting some sort of education or learning to play the banjo.


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#936
Bayonet Hipshot

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What? 

 

You want challenge? Then DAI is offering that in spades with its attrition combat system and highly increased difficulty curves. That's an actual challenge.

 

I totally understand gimping yourself for roleplaying. I'm currently playing a combat tweaks Nightmare Dead is Dead game with no healers on my party (Wynne dead, Morrigan not a healer). That's gimping myself using the constraints of the system + one mod.

 

DAI offers a different way to gimp yourself. Hell, a good example is allowing you to run a 4 mage party. Have fun with that on Nightmare. 

 

---

 

Also I fail to understand what you are asking for. You are so focused on leveling your character while forgetting that your character IS tied to other people, especially in a party-based massive game with a base and organization scheme. 

 

They are giving you MORE options for the overarching development of your character, not less. There is no difference between developing your inquisitor and the Inquisition. None. At most it's how you perceive things. 

 

You are saying this: "Upgrade my kitchen to contain a knife. Complain that I do not have a built-in knife in my mouth to cut steak".

Yes. That's what you're essentially saying.

 

The Inquisitor, the Inquisitor's followers and the Inquisition itself all level up on their own. The Inquisition is an organization. How it levels is different from how the player levels so I do not see why leveling up the Inquisition should restrict you from having the basic option of assigning attributes on your own. 



#937
Lebanese Dude

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The inquisition is an organization. When that one levels up it gets more assets. Money, ingredients etc. The inquisitor is a person and he levels up quite differently. I Burger King expands to a different town its not the same as you getting some sort of education or learning to play the banjo.

But you are in charge of the inquisition. Your choices will shape it. How is that not player-controlled development?


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#938
Rawgrim

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Look... I get it. You want to have all the development on the character. That's not an unreasonable desire at all.

It's just not the way the Inquisition is going to be and I would refrain from making a negative judgement about it til I play it. It might be a happy surprise.

 

Exactly. Been saying that for 10 pages now.



#939
Vilegrim

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But you are in charge of the inquisition. Your choices will shape it. How is that not player-controlled development?

 

the ceo of burger king doesn't get stronger or faster when burger king opens a new branch, neither should the inquisitor.


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#940
Gtdef

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So if my Warden choose to be a nature based druid mage, this is bad ? If my Warden chooses to be a rogue hybrid, this is bad ? If my Warden chooses to be a trap laying ranger type rogue, this is bad ? Or is it because...roleplay choices ? 

 

What does concept building has to do with attributes? Does your trap laying ranger rogue has to have more cunning to lay traps? Or your druid mage has to have dexterity to climb trees?

 

You think that if attributes come back you will be able to hold different weapons?



#941
Kleon

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What? 

 

You want challenge? Then DAI is offering that in spades with its attrition combat system and highly increased difficulty curves. That's an actual challenge.

 

I totally understand gimping yourself for roleplaying. I'm currently playing a combat tweaks Nightmare Dead is Dead game with no healers on my party (Wynne dead, Morrigan not a healer). That's gimping myself using the constraints of the system + one mod.

 

DAI offers a different way to gimp yourself. Hell, a good example is allowing you to run a 4 mage party. Have fun with that on Nightmare. 

 

---

 

Also I fail to understand what you are asking for. You are so focused on leveling your character while forgetting that your character IS tied to other people, especially in a party-based massive game with a base and organization scheme. 

 

They are giving you MORE options for the overarching development of your character, not less. There is no difference between developing your inquisitor and the Inquisition. None. At most it's how you perceive things. 

 

You are saying this: "Upgrade my kitchen to contain a knife. Complain that I do not have a built-in knife in my mouth to cut steak".

Yes. That's what you're essentially saying.

 

How do you know that Inquisition is offering challenge in spades? Have you played it? 

 

Because from every gemeplay footage so far I can see that with a little bit of micromamagement or simply not facerolling, the game is pretty damn easy no matter what you do.



#942
Rawgrim

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But you are in charge of the inquisition. Your choices will shape it. How is that not player-controlled development?

 

That is player controlled development of an organization. Not player controlled development of the player character. Two different arenas.



#943
Lebanese Dude

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the ceo of burger king doesn't get stronger or faster when burger king opens a new branch, neither should the inquisitor.

 

May I remind you that this is a game?

 

Just because you took +1 strength doesn't mean your muscles suddenly grew an inch either.



#944
Bayonet Hipshot

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Look... I get it. You want to have all the development on the character. That's not an unreasonable desire at all.

It's just not the way the Inquisition is going to be and I would refrain from making a negative judgement about it til I play it. It might be a happy surprise.

 

I am a fan making judgements based on the information that I have. I also prefer to be critical and skeptical about all things. I prefer to be realistic, not to hope. This is me, this is my nature for to me being positive is being naive. This is also the position that others here have taken most like due to Bioware's recent track record. 

 

This thread, as such, will be critical and skeptical in nature. Which means coming here, telling us we should all be positive, to ignore things that matter to them is not going to work. Many of us have been positive before. Now some are wary, some are critical, some are skeptical. 


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#945
Vilegrim

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May I remind you that this is a game?

 

Just because you took +1 strength doesn't mean your muscles suddenly grew an inch either.

 

wearing heavy armour and sparring/fighting all day it makes sense you get stronger and tougher, building a new wing of the palace..it doesn't.  Given the last two games we have had from this studio extreme cynicism and distrust is the only logical response.



#946
Rawgrim

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May I remind you that this is a game?

 

Just because you took +1 strength doesn't mean your muscles suddenly grew an inch either.

 

Nope but it would be represented in a slight increase in the physical damage your character can dish out in melee.



#947
CrimsonHead

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the ceo of burger king doesn't get stronger or faster when burger king opens a new branch, neither should the inquisitor.

 

Well that's the way it's gonna be, so deal with it or don't.



#948
Lebanese Dude

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How do you know that Inquisition is offering challenge in spades? Have you played it? 

 

Because from every gemeplay footage so far I can see that with a little bit of micromamagement or simply not facerolling, the game is pretty damn easy no matter what you do.

 

No, but I trust the developers word. I would think that you would give them the benefit of the doubt considering they have been so open in sharing details about an unfinished product. The gameplay you have seen has been on Casual/Normal too. Cameron Lee wiped on a boss at Normal for bumrushing everything. 

 

Also it is quite logical to assume that an attrition-based combat system in a game that requires minute micromanagement is a challenge.



#949
PhroXenGold

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May I remind you that this is a game?

 

Just because you took +1 strength doesn't mean your muscles suddenly grew an inch either.

 

Hell, based on the stats, my warrior Warden was about 5 times as strong by the end of the game compared to when he started. At least if those stats were switched to coming from magical items it might make some vague sort of sense...



#950
Lebanese Dude

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Nope but it would be represented in a slight increase in the physical damage your character can dish out in melee.

 

 

wearing heavy armour and sparring/fighting all day it makes sense you get stronger and tougher, building a new wing of the palace..it doesn't.  Given the last two games we have had from this studio extreme cynicism and distrust is the only logical response.

 

 

 

Okay. So upgrading your inquisition to include training arenas also increases the physical damage dealt by your character in melee. Same result.