Aller au contenu

Photo

No attribute points on level up


3034 réponses à ce sujet

#976
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

And who decides that RPG requires attributes to begin with?

 

You do?

 

It's apparent that BioWare is taking a different approach to stats. Quit comparing it to other games, even its predecessors.

 

People who have played alot of rpgs. If I make a platform game and stick an rpg label on it, it wouldn't be an rpg. Not saying DA:I isn't an rpg, though. It is. But its an rpg-light at this point.



#977
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

I want my character to not have to be dependent on gear in order to get certain attributes.

You'd rather she were dependent on level to get certain attributes?

I fail to see a meaningful distinction.
  • Heimdall aime ceci

#978
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

The character gains the spell from studying magic.

 

You import Necromancy books from Nevarra to Skyhold and consequently gain access to more Necromancy spells.

 

You pick a Necromancy ability from your spellbook.

 

Difference? I see none, except the medium through which your character develops. The former actually makes more sense. How do you learn necromancy out of thin air?



#979
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

I don't think people here are calling it "easy" but they are saying it's been dumbed down.

While they are right that some aspects have been simplified, they conveniently forget that the game has been expanded in other areas.

 

No they have said it has been improved in other areas. But that doesn't change the fact that this bit, the topic of the thread, has been overly simplified.



#980
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

sNebp1W.gif

#Opinion#Wutwut#Radical

Every in-game decision can be made from an in-character perspective.

That's roleplaying.
  • Rawgrim aime ceci

#981
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 769 messages

So not being able to put points into different attributes is a trivial thing even though it is vital for an RPG game? Okay. 

 

Here's the thing with attributes. You either have them or you don't. You don't just dangle it around and not let the players access it. 

 

Mass Effect and Skyrim did away with attributes and they did well. DA:I still has them but we are not in control of them ? 



#982
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

No they have said it has been improved in other areas. But that doesn't change the fact that this bit, the topic of the thread, has been overly simplified.

 

I wouldn't use "overly" now.

 

The fluff has been cut out. If you find the fluff necessary, then might I remind you that this new game is now designed and balanced in a way that does not require the fluff.



#983
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

Every in-game decision can be made from an in-character perspective.

That's roleplaying.

 

That's what I'm saying. Even deciding that your base should be covered in Orlesian wallpaper is roleplaying. 



#984
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 769 messages

Every in-game decision can be made from an in-character perspective.

That's roleplaying.

 

Sylvius, these people do not apparently know what roleplaying is. To them there is only powergaming. 


  • Rawgrim aime ceci

#985
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

You import Necromancy books from Nevarra to Skyhold and consequently gain access to more Necromancy spells.

 

You pick a Necromancy ability from your spellbook.

 

Difference? I see none, except the medium through which your character develops. The former actually makes more sense. How do you learn necromancy out of thin air?

 

Because the mage has to study the spell to learn it. And you don't need spellbooks in DA, you use spellpoints. The games have been clear on this from the start. So the former makes the least sense. If the former was the case you would be able to buy spells.



#986
Muspade

Muspade
  • Members
  • 1 280 messages

Every in-game decision can be made from an in-character perspective.

That's roleplaying.

You can imagine everything in a roleplaying game to be done in-character. I, however, create a barrier between the two aspects of the game.

The actual game and then the roleplaying. I'll play the game part as a...game? Roleplay the rest. My imagination can run wild on how I "ACTUALLY" defeated those troops/dragon/Spaghetti monster.
 

 

 

Sylvius, these people do not apparently know what roleplaying is. To them there is only powergaming.


Nice strawman. Do you have more for sale? 



#987
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

I wouldn't use "overly" now.

The fluff has been cut out.

The fluff had already been cut out. Too much of it, I would argue. That's what classes are.

#988
Wulfram

Wulfram
  • Members
  • 18 950 messages

Here's the thing with attributes. You either have them or you don't. You don't just dangle it around and not let the players access it. 

 

Mass Effect and Skyrim did away with attributes and they did well. DA:I still has them but we are not in control of them ? 

 

I think it's pretty common to have non-chosen attributes in MMOs



#989
Maferath

Maferath
  • Members
  • 695 messages
I actually like this, as long as we get to pick the stat distribution at character creation like in Baldur's Gate. That would push me more to RP that distribution, while I tend to just min/max everything when I have to spend points on level ups. (If you gave anything else than STR to your two-hander in DA:O, you were doing it wrong.)

#990
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 769 messages

That's what I'm saying. Even deciding that your base should be covered in Orlesian wallpaper is roleplaying. 

 

So having our attributes auto-leveled for us is roleplaying ? How do you roleplay auto-leveling attributes exactly ? Just curious to know...


  • Rawgrim aime ceci

#991
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

I wouldn't use "overly" now.

 

The fluff has been cut out. If you find the fluff necessary, then might I remind you that this new game is now designed and balanced in a way that does not require the fluff.

 

Then how much more do you think this aspect can possibly be simplified? The game picks the stats for you. Can't get any simpler than that.



#992
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 769 messages

I think it's pretty common to have non-chosen attributes in MMOs

 

Yeah but those are MMOs. They are MMOs for a reason. This isn't, though with all the flash and restrictions it seems to be heading that way.



#993
cjones91

cjones91
  • Members
  • 2 812 messages

That's a conflicting interest. What is the challenge you talk about? Beating the game with a non viable combination?

If you can beat the game with a bad build, then imagine what happens when you have a good one. 

 

Bad gameplay is doing anything and winning. That's why most modern games suck. That's the definition of hand holding.

You just answered your own question.Some of us like using unconventional builds and sets to put extra challenges on ourselves.It's no different than going on a no alert/no kill run in MGS using nothing but the tranq gun and cardboard box.

 

The fact that this is unthinkable to some people really boggles the mind.Have any of you ever did self imposed challenges in games before?


  • Paul E Dangerously et Rawgrim aiment ceci

#994
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

The fluff had already been cut out. Too much of it, I would argue. That's what classes are.

 

Regarding classes, I'm a huge fan of hybridization. DAI doesn't offer that option so I'll just roleplay my character in a way that's allowed.



#995
falconlord5

falconlord5
  • Members
  • 1 024 messages

So having our attributes auto-leveled for us is roleplaying ? How do you roleplay auto-leveling attributes exactly ? Just curious to know...

 

Gee, I'm a warrior. I spend all day hitting things with a great big sword. Maybe, as the day wears on, my muscles will adapt and become stronger to better wield the sword.

 

Just a thought.



#996
Muspade

Muspade
  • Members
  • 1 280 messages

You just answered your own question.Some of us like using unconventional builds and sets to put extra challenges on ourselves.It's no different that going on a no alert/no kill run in MGS using nothing but the tranq gun and cardboard box.

 

The fact that this is unthinkable to people really boggles the mind.Have any of you ever did self imposed challenges in games before?

There's "Casual" and "Normal" for unconventional builds.



#997
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 769 messages

Then how much more do you think this aspect can possibly be simplified? The game picks the stats for you. Can't get any simpler than that.

 

This. Evidently this point somehow escapes people. The game is TOO simplified as it is. 

 

& yes you can make a simplified game that is hard. Ever played mobile games before ? They are easy but can be annoyingly frustrating and challenging. 

 

*never thought I would compare a Bioware RPG to a mobile game but well...*



#998
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

You can imagine everything in a roleplaying game to be done in-character. I, however, create a barrier between the two aspects of the game.

The actual game and then the roleplaying. I'll play the game part as a...game? A roleplay the rest. My imagination can run wild on how I "ACTUALLY" defeated those troops/dragon/Spaghetti monster.

How can we know then whether the character wins the fight?

What you describe is basically an auto-win button.
  • Rawgrim aime ceci

#999
cjones91

cjones91
  • Members
  • 2 812 messages

I actually like this, as long as we get to pick the stat distribution at character creation like in Baldur's Gate. I tend to min/max anyway when I spend points on level ups. (If you gave anything else than STR to your two-hander in DA:O, you were doing it wrong.)

From what I've heard there won't be stat distribution at the beginning.



#1000
Gtdef

Gtdef
  • Members
  • 1 330 messages

Sylvius, these people do not apparently know what roleplaying is. To them there is only powergaming. 

 

According to you, roleplaying is using the medium the game provides to create the character in the context of last century's rpgs.