Aller au contenu

Photo

No attribute points on level up


3034 réponses à ce sujet

#1001
CrimsonHead

CrimsonHead
  • Members
  • 213 messages

You just answered your own question.Some of us like using unconventional builds and sets to put extra challenges on ourselves.It's no different than going on a no alert/no kill run in MGS using nothing but the tranq gun and cardboard box.

 

The fact that this is unthinkable to some people really boggles the mind.Have any of you ever did self imposed challenges in games before?

 

When a game is challenging enough as it is, I don't need any self-imposed limitations to my gameplay.


  • PhroXenGold aime ceci

#1002
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 769 messages

There's "Casual" and "Normal" for unconventional builds.

 

You cannot have proper unconventional builds because you cannot allocate attributes anymore. Its not about difficulty, its the fact that you just cannot. You are railroaded into strict roles due to this. 



#1003
Muspade

Muspade
  • Members
  • 1 280 messages

What you describe is basically an auto-win button.

I don't think you know what I describe, Sylvius and it's definitely not that. If I wanted an auto-winning button, I wouldn't play on nightmare difficulty.

That's not on topic, though.
 

 

 

You cannot have proper unconventional builds because you cannot allocate attributes anymore. Its not about difficulty, its the fact that you just cannot. You are railroaded into strict roles due to this.

Proof or remove thyself from this chamber, Mi'lady.


#1004
cjones91

cjones91
  • Members
  • 2 812 messages

There's "Casual" and "Normal" for unconventional builds.

Difficulty levels shouldn't dictate what options I'm allowed to build my character.



#1005
Vilegrim

Vilegrim
  • Members
  • 2 403 messages

According to you, roleplaying is using the medium the game provides to create the character in the context of last century's rpgs.

 

 

No, in the context of RPGs, hate to break it to you but Gears of War is not an RPG.



#1006
Reaverwind

Reaverwind
  • Members
  • 1 724 messages

I think they decided to scrap attribute points when you level because of multiplayer. Less chance of players in multiplayer being overpowered or underpowered because of their attributes.

 

So much for multiplayer not affecting singleplayer, then.  :pinched:


  • dirk5027 aime ceci

#1007
Gtdef

Gtdef
  • Members
  • 1 330 messages

You just answered your own question.Some of us like using unconventional builds and sets to put extra challenges on ourselves.It's no different than going on a no alert/no kill run in MGS using nothing but the tranq gun and cardboard box.

 

The fact that this is unthinkable to some people really boggles the mind.Have any of you ever did self imposed challenges in games before?

 

Yea well, and I like using the game to fly, but it's not supported. Didn't know that now the design has to accommodate in house rules as well. Plus attributes have nothing to do with concept building unless you think that a character with 25 dexterity is different than a character with 26. 

 

I'm going to play fallout now and make a character with 10 charisma. He will kill enemies by smiling.


  • falconlord5 aime ceci

#1008
Jimbo_Gee79

Jimbo_Gee79
  • Members
  • 178 messages

Wait I'm confused. Are they doing it like Skyrim where you use a skill over and over and it increases that way or are they just saying if you pick a mage your points will be set for you and only increased by armour?

 

I'm not sure how I feel about either way really.



#1009
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

No, in the context of RPGs, hate to break it to you but Gears of War is not an RPG.

A game with choices is an RPG. 

I never played Gears of War, but if a similar had dialogue and scenario choices it's an RPG, as you are roleplaying a character. Stats are irrelevant.



#1010
nialler

nialler
  • Members
  • 79 messages

PLEASE tell me people here realize what is OBVIOUS and what Mike Laidlaw has said TWICE.

 

You do NOT distribute 3 stat points into 6 pools each time you level up.

 

INSTEAD you get your stat points by customizing and crafting gear.  You put your stat points INTO YOUR GEAR, using your crafting supplies and things you have unlocked.  Then you EQUIP the GEAR and get STAT POINT INCREASES.

 

You put STAT POINTS through CUSTOMIZATION and CRAFTING into GEAR which you EQUIP.  THE END RESULT IS THE SAME, YOU JUST HAVE MORE CHOICES NOW.  AND YOU CAN RECRAFT GEAR AT WILL.

 

STOP freaking out people, and READ.  USE YOUR BRAIN. 



#1011
Muspade

Muspade
  • Members
  • 1 280 messages

Difficulty levels shouldn't dictate what options I'm allowed to build my character.

If difficulty shouldn't seperate sub-par builds from "good" builds, then there shouldn't be a "casual", "Normal", "Hard" and "Nightmare" difficulty because everything is viable.

But there is, a fact you may have to deal with depending on how difficult "Nightmare" actual is.



#1012
Vilegrim

Vilegrim
  • Members
  • 2 403 messages

Yea well, and I like using the game to fly, but it's not supported. Didn't know that now the design has to accommodate in house rules as well. Plus attributes have nothing to do with concept building unless you think that a character with 25 dexterity is different than a character with 26. 

 

I'm going to play fallout now and make a character with 10 charisma. He will kill enemies by smiling.

 

With that much charisma he wont have to kill much, if you do it right.



#1013
cjones91

cjones91
  • Members
  • 2 812 messages

When a game is challenging enough as it is, I don't need any self-imposed limitations to my gameplay.

The entire point of self imposed challenges in games is to test yourself.Look up any self imposed challenge playthrough of games like Ocarina of Time for example and you can see why that can add a  fun and refreshing experience to games you've beaten in the past.



#1014
Maferath

Maferath
  • Members
  • 695 messages

From what I've heard there won't be stat distribution at the beginning.


Well that sucks. Still, not a big change for me since I was a min/maxer in the previous DA systems.

#1015
Vilegrim

Vilegrim
  • Members
  • 2 403 messages

PLEASE tell me people here realize what is OBVIOUS and what Mike Laidlaw has said TWICE.

 

You do NOT distribute 3 stat points into 6 pools each time you level up.

 

INSTEAD you get your stat points by customizing and crafting gear.  You put your stat points INTO YOUR GEAR, using your crafting supplies and things you have unlocked.  Then you EQUIP the GEAR and get STAT POINT INCREASES.

 

You put STAT POINTS through CUSTOMIZATION and CRAFTING into GEAR which you EQUIP.  THE END RESULT IS THE SAME, YOU JUST HAVE MORE CHOICES NOW.  AND YOU CAN RECRAFT GEAR AT WILL.

 

STOP freaking out people, and READ.  USE YOUR BRAIN. 

 

 

And I hate that idea with a passion, in the field of terrible ideas it's in the same league as AWESOME button (which hasn't been killed with fire I see). So will continue to argue against both. Thanks though, Mr broken caps key.



#1016
falconlord5

falconlord5
  • Members
  • 1 024 messages

The entire point of self imposed challenges in games is to test yourself.Look up any self imposed challenge playthrough of games like Ocarina of Time for example and you can see why that can add a  fun and refreshing experience to games you've beaten in the past.

 

If by 'fun and refreshing' you mean tedious, mean-spirited, boring and pointless, then yes. Self-imposed challenges do add all that.



#1017
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

According to you, roleplaying is using the medium the game provides to create the character in the context of last century's rpgs.

 

Drakensang 1-2, Neverwinter Nights 1-2, Icewind Dale 2, Fallout 3 + Fallout New Vegas, Morrowind, Oblivion, Skyrim, Wasteland 2, Pillars of Eternity, Mass Effect 1, Dragon Age 1-2, were all last century?


  • Paul E Dangerously aime ceci

#1018
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 769 messages

Wait I'm confused. Are they doing it like Skyrim where you use a skill over and over and it increases that way or are they just saying if you pick a mage your points will be set for you and only increased by armour?

 

I'm not sure how I feel about either way really.

 

The second part. You pick a mage and your points will be set for you. To have any real increment, passives or armor apparently. 

 

I  think they are doing this because of multiplayer because this streamlining makes no sense unless if you look at it from DAMP point of view. Having attributes there would make a character grossly underpowered or overpowered and so they decided to have it MMO style...

 

Here I thought MP would not be affecting SP in any way. 



#1019
Gtdef

Gtdef
  • Members
  • 1 330 messages

No, in the context of RPGs

 

There is no universal context of rpgs when we are talking about the medium. Switching the attribute system to health/damage/resource instead of strength/constitution/willpower doesn't make it less rpg.



#1020
cjones91

cjones91
  • Members
  • 2 812 messages

If difficulty shouldn't seperate sub-par builds from "good" builds, then there shouldn't be a "casual", "Normal", "Hard" and "Nightmare" difficulty because everything is viable.

But there is, a fact you may have to deal with depending on how difficult "Nightmare" actual is.

Difficulty levels just make the overall game harder by increasing enemy damage and health, it doesn't have anything to do with character builds nor should it.



#1021
Vilegrim

Vilegrim
  • Members
  • 2 403 messages

There is no universal context of rpgs when we are talking about the medium. Switching the attribute system to health/damage/resource instead of strength/constitution/willpower doesn't make it less rpg.

 

taking those choices away from being part of the character to being part of the gear does.



#1022
falconlord5

falconlord5
  • Members
  • 1 024 messages

The second part. You pick a mage and your points will be set for you. To have any real increment, passives or armor apparently. 

 

I  think they are doing this because of multiplayer because this streamlining makes no sense unless if you look at it from DAMP point of view. Having attributes there would make a character grossly underpowered or overpowered and so they decided to have it MMO style...

 

Here I thought MP would not be affecting SP in any way. 

 

Do you have any objective evidence for this?



#1023
Muspade

Muspade
  • Members
  • 1 280 messages

Difficulty levels just make the overall game harder by increasing enemy damage and health, it doesn't have anything to do with character builds nor should it.

Then I'll just agree to disagree with you.



#1024
falconlord5

falconlord5
  • Members
  • 1 024 messages

Difficulty levels just make the overall game harder by increasing enemy damage and health, it doesn't have anything to do with character builds nor should it.

 

If that's all the difficulty levels do, then the game is very poorly designed indeed.


  • Muspade aime ceci

#1025
nialler

nialler
  • Members
  • 79 messages

And I hate that idea with a passion, in the field of terrible ideas it's in the same league as AWESOME button (which hasn't been killed with fire I see). So will continue to argue against both. Thanks though, Mr broken caps key.

Great, my first argument on the notorious BSN.

 

Why do you hate it, exactly?  You know all stats can equip all sorts of gear now, not limited to class or stats, which actually allows you more choice.  Mage in plate mail?  Go for it, and you can craft it to have magic and int bonuses too.  You are allowed more meaningful choices now, instead of "every time i level up, I distribute my 2 points into strength and one point into constitution for my tank" which is what I did for the entirety of DA:O and DA2.  

 

Did you do something different?  I'd love to hear it.

 

Sorry, I forgot I actually respecced my tank in the end, giving him the required strength for his gear, and then the required dex for all the shield talents, and then the rest in constitution.  I had no choice here.  The game did it for me with stat requirements.

 

DA:I's system seems to allow CHOICE for attributes through gear customization and talents.