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No attribute points on level up


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#1051
Kleon

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PLEASE tell me people here realize what is OBVIOUS and what Mike Laidlaw has said TWICE.

 

You do NOT distribute 3 stat points into 6 pools each time you level up.

 

INSTEAD you get your stat points by customizing and crafting gear.  You put your stat points INTO YOUR GEAR, using your crafting supplies and things you have unlocked.  Then you EQUIP the GEAR and get STAT POINT INCREASES.

 

You put STAT POINTS through CUSTOMIZATION and CRAFTING into GEAR which you EQUIP.  THE END RESULT IS THE SAME, YOU JUST HAVE MORE CHOICES NOW.  AND YOU CAN RECRAFT GEAR AT WILL.

 

STOP freaking out people, and READ.  USE YOUR BRAIN. 

 

Soooo..... Dragon Age is like World of Warcraft where your character is **** without right gear. To get that gear you need to grind for months without a thought. So if I want to customize my character in this aspect I need to farm... like in an MMO? 

 

Is Dragon Age a single player, story based, RPG with tactical combat or a buttonmush MMO?


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#1052
nialler

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Wow could that have beebn stated less rudely?  Just so you are aware not all of us spend every waking minute on these forums reading every single post and scouring the internet for every scrap of info.

I'm using emphasis so people can get facts before jumping to conclusions.  I'm sorry if you were personally offended by my post.  



#1053
AshenEndymion

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Self-imposed challenges are for people who can't stand the game they're playing and haven't the brains to go try something else out.

 

Really?  I used self-imposed challenges because I couldn't afford a new game, not because I wasn't smart enough to play a different game.  But in your mind, the two are the same...  "Poor" people are just too stupid to get themselves more money, huh?



#1054
Vilegrim

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I'm using emphasis so people can get facts before jumping to conclusions.  I'm sorry if you were personally offended by my post.  

 

Peronnaly I had read it, and hated it as a concept. (Just as I dislike having to have huge stat add items to be viable in pathfinder table top games tbh)



#1055
Jimbo_Gee79

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I'm using emphasis so people can get facts before jumping to conclusions.  I'm sorry if you were personally offended by my post.  

It's all good sir.



#1056
falconlord5

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You dn't pick those options. The game does it for you.

 

You assume the role of the character you create and have control over in a roleplaying game. Not just pick conversation options that a premade character would say.

 

Your outfts leveling you up is not roleplaying. It has zero to do with the character, mental or physical, its a cosmetic choice.

 

And cosmetics have nothing to do with character, of course. I mean, punks don't dye their hair unnatural colours, business types don't wear suits, MRA's don't blaspheme against the trilby.

 

None of that happens, right? We're not at all defined by our visual appearances in the real world.



#1057
nialler

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Soooo..... Dragon Age is like World of Warcraft where your character is **** without right gear. To get that gear you need to grind for months without a thought. So if I want to customize my character in this aspect I need to farm... like in an MMO? 

 

Is Dragon Age a single player, story based, RPG with tactical combat or a buttonmush MMO?

Did you run around with naked characters in DA:O?  Were they just as good as they were without armor and weapons equipped?

 

The meaningful choices come through customization of gear, which allows you to maintain the aesthetic of an old item but improve its power with the customizable slots.  And you can do this from the beginning of the game to the end of the game.  And its the very OPPOSITE of grinding, given that you are creating this gear in your base from recipes you learn and materials you collect throughout the playing of the single player game.  Did you craft potions and traps in DA:O?  Did you slot runes into your gear?  Same idea, only you can further enhance the material with more items to put in those slots.


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#1058
cjones91

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If you're comfortable with that, then go ahead. I'm sure those self-imposed challenges of yours make up for having to put up with a weaker game.

 

Me, I'm going to stick with the games were the difficulty levels mean something, and were the game isn't designed by incompetents.

 

I wonder which of us will have the more fun.

I see you've elegantly dodged the question.....well done.

 

You said games that have hard difficulties that just increase enemy health and damage are poorly made,so I guess in your own words every single game that uses such a system is as well?

 

I hope you can see how dumb that statement is.


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#1059
Vilegrim

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And cosmetics have nothing to do with character, of course. I mean, punks don't dye their hair unnatural colours, business types don't wear suits, MRA's don't blaspheme against the trilby.

 

None of that happens, right? We're not at all defined by our visual appearances in the real world.

 

 

They don't get their stats and abilities from doing so, that's the problem/



#1060
Gtdef

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It's not elitism,it's pure fact.I've been gaming for 18 years and this generation of gaming is ****** easy,almost every game holds the player's hand and treats them like a bunch of idiots who can't do anything for themselves.

 

That's just a sad reality of gaming today and I disagree wholeheartedly with the last line.

 

And instead of asking the game to become tighter (like mario games that you brought up), you want them to become more loose and universal so you can do whatever and beat them.

 

Really smart. You clearly understand why the older gamers were more difficult....



#1061
cjones91

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Did you run around with naked characters in DA:O?  Were they just as good as they were without armor and weapons equipped?

 

The meaningful choices come through customization of gear, which allows you to maintain the aesthetic of an old item but improve its power with the customizable slots.  And you can do this from the beginning of the game to the end of the game.  And its the very OPPOSITE of grinding, given that you are creating this gear in your base from recipes you learn and materials you collect throughout the playing of the single player game.  Did you craft potions and traps in DA:O?  Did you slot runes into your gear?  Same idea, only you can further enhance the material with more items to put in those slots.

Yes,yes I did.I got through Fort Drakon with my Warden and Alistair going almost commando with nothing but the weapons on their backs.



#1062
Rawgrim

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You don't use different clothing for different builds?

Or do all "Roleplaying" people run around with naked with their weapon of choice?

 

Nope. But putting on an outfit has nothing to do with the development of the character. A hard concept to grasp, it seems. Putting on a better armour is just using a different asset to help you achieve your goals. Its a tactical element.



#1063
nialler

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Yea I did, Dex/will/con DW tank warrior was very effective, not quite as tough, but with the aggro stances, aoe and cc and with a properly built healer morrigan/wynne team the better DPS and hence higher threat was very viable and held aggro better while being alot more fun.  Or my con/magic Blood Mage/Arcane warrior uber tank, or the magic/will Arcane/Spirit healer paladin expy, or the cunning/will lethality archer. All fun, all abilities coming from the character and being innate parts of him/her rather than part of gear, take the dw tanks armor and weapons away, given him a shirt and two daggers and he would STILL murderface you.

Yes, and now you can do all this, only you put the stat improving points into your talents selections and the gear you equip.  And you can keep the appearance of old gear, but improve it with new materials to put in the slots.  

 

I am impressed by your variety of builds.  I only played through DA:O twice.  However I imagine you can have the same variety, or of a similar level, but your tools for doing so come from customizing the gear in addition to the talents and abilities you select for your party, as opposed to distributing a handful of skill points, which permit you to select certain gear and talents.  kind of cart before the horse, only they both get you to the same place.

 

Lets not forget the jewelry, belts and amulets.  What were they if not equippable stat boosters?



#1064
DarkKnightHolmes

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Omg you're right!!!

 

We also don't have a choice of redundant abilities and spells to waste points on to get the ones we want!!! Who the hell are they to tell me that I don't need three versions of virulent bombs and five different weapon enchant abilities!!! What about the seven ways I can dispel magic!!!??? NO I NEED THOSE!!!!

 

 

 

 

Did you know that we don't even get to place those useless abilities on our toolbar???? What if I want to have frost spells against frost giants!? They may resist it all but they are seriously restricting my inefficient gameplay on nightmare. Seriously I need every ability for every encounter!!! I don't want to make a minute effort in decking my characters before every combat scenario. I don't want to put any effort at all!! They don't do it in other games. People who play stupid mindless games like Call of Duty just load the game and jump into every scenario and run into each other guns blazing. In Mass Effect they made us pick our weapons every mission. UGH SUCH A BORE!!! Why must we master-race RPG players spend ANY time customizing!?

 

 

 

How dare they standardize the classes? Can they not balance it so that a mage can pump strength and wack people with 2-handed swords? I mean I want to play as a warrior but I want to be a mage. Who cares about more distinct and unique experiences to each class! 

 

THE WORST PART is that now I no longer can level up my character THE WAY I WANT!! Just because they have expanded the leveling system to include our own base and organization doesn't mean  they have to limit my PC!! How dare they suggest that we don't need to level up stats directly! They have NO right to mix it up and put stat increases on abilities and gear. No!!!  It has to be ME picking 2 strength and 1 constitution EVERY level...

 

 

Y u do dis Bioware?
 

Pre-order canceled. Learn to design games n00bs.

 

 

 

Woah, bro. Take a chill pill, it seems my opinon has thrown you off the deep end or something.

 

Firstly, "redundant abilities and spells to waste points" are subjective. I found a lot of DAO magic's to be useful. Maybe you just used the same 10 abilties all the time with your class but all together I used loads of different mage builds and it was great fun for replaying because I got to play the game with my favourite class but a completely different style. In DAI, I get the feeling specializations are going to be the only difference for my mages and they'll end up all playing the same way. #

 

And also why shouldn't be allowed put strength in mages, it might give me a sucky mage but hey it's my playthrough and my choices. Why shouldn't I be allowed to make my character play out as a I see fit? It's not effecting anyone elses play through so if I want to play a sucky mage, let me play a sucky mage. Although playing a Warrior with high dex or a blood mage with high con was one of my favorite playthrough in DAO and I doubt I'm going to have the luxury of either in DAI.

 

Also I'm gonna come right out and say I'm no hardcore RPG player. Hell, I play more stealth games than RPG's but that doesn't suddenly mean I have to like this new system. I consider myself a casual RPG player but that doesn't mean I need the developers holding my hands when it comes to bullding the PC.


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#1065
Jimbo_Gee79

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And cosmetics have nothing to do with character, of course. I mean, punks don't dye their hair unnatural colours, business types don't wear suits, MRA's don't blaspheme against the trilby.

 

None of that happens, right? We're not at all defined by our visual appearances in the real world.

Sadly we are. Thats why when people go to court you often see them wearing a suit. because how we dress tells people who we are as people. If you go for an interview and dont wear a suit, chances are you are not going to get the job. Even if that job doesnt require the use of a suit. if you walk around smelling of BO and wearing dirty clothes it tells people you dont care about your appearance much. So you see what we wear can tell people a lot.



#1066
Muspade

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 Putting on a better armour is just using a different asset to help you achieve your goals.

You got it right in your own comment against me. Congratulations.

That's exactly what equipment is.



#1067
Vilegrim

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And instead of asking the game to become tighter (like mario games that you brought up), you want them to become more loose and universal so you can do whatever and beat them.

 

Really smart. You clearly understand why the older gamers were more difficult....

 

 

Yes, by letting you hang yourself by making bad choices. choices that are beign taken away to be replaced with simplified and idiot proofed mechanics which are removing all flavour from the genre.



#1068
Annarl

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Here's what I see. Bioware "listens" to its fans and changes things so that they can make a better game. I guess no one said "I really like attributes, lets keep those."

 

lol

 

Maybe we should have said that. :)

 

I don't understand the change.  I hope it has a good in game mechanic or reason.  

 

I really don't want to judge it before I play it.



#1069
nialler

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Nope. But putting on an outfit has nothing to do with the development of the character. A hard concept to grasp, it seems. Putting on a better armour is just using a different asset to help you achieve your goals. Its a tactical element.

We can grasp the concept.  We just can also abstract concepts for gameplay purposes.  The end result is the same, I'd rather get there the more customizable option (changing and crafting gear) that allows me more choice (more slots in your gear, more things to put in the gear, etc) than distributing 3 points into 6 pools representing my character's capabilities.



#1070
andar91

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Soooo..... Dragon Age is like World of Warcraft where your character is **** without right gear. To get that gear you need to grind for months without a thought. So if I want to customize my character in this aspect I need to farm... like in an MMO? 

 

Is Dragon Age a single player, story based, RPG with tactical combat or a buttonmush MMO?

 

I think saying your character is **** if you don't have the "right" gear is a bit extreme. More likely, they are just not absolutely completely optimized in every way - I suspect that, assuming we are exploring as we should be and doing quests, we'll find enough equipment and crafting materials (though we don't have to use them) to still have viable characters at every stage of the game. Also, I'm pretty sure they've stated before that you're expected to explore, so I think this stuff will come naturally - I don't think it's really grinding, though, if you're going to new areas, doing mini-quests/side-quests, and gathering materials.

 

 

Also, thank you, Allan, for coming into the thread and providing some insider clarification.



#1071
cjones91

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And instead of asking the game to become tighter (like mario games that you brought up), you want them to become more loose and universal so you can do whatever and beat them.

 

Really smart. You clearly understand why the older gamers were more difficult....

I want gaming to be a challenge again,I want less games that insult the player's intelligence by pointing out obvious things that he/she could have figured out just by playing the game.

 

Did that answer your question or you just going to throw more sarcasm at me?



#1072
Rawgrim

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And cosmetics have nothing to do with character, of course. I mean, punks don't dye their hair unnatural colours, business types don't wear suits, MRA's don't blaspheme against the trilby.

 

None of that happens, right? We're not at all defined by our visual appearances in the real world.

 

You visual appearance isn't the reason why you grow smarter or stronger, no.



#1073
nialler

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Sadly we are. Thats why when people go to court you often see them wearing a suit. because how we dress tells people who we are as people. If you go for an interview and dont wear a suit, chances are you are not going to get the job. Even if that job doesnt require the use of a suit. if you walk around smelling of BO and wearing dirty clothes it tells people you dont care about your appearance much. So you see what we wear can tell people a lot.

I think you missed out on the tone and subtext of his post.  You two both said the same exact thing.



#1074
Kleon

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Did you run around with naked characters in DA:O?  Were they just as good as they were without armor and weapons equipped?

 

The meaningful choices come through customization of gear, which allows you to maintain the aesthetic of an old item but improve its power with the customizable slots.  And you can do this from the beginning of the game to the end of the game.  And its the very OPPOSITE of grinding, given that you are creating this gear in your base from recipes you learn and materials you collect throughout the playing of the single player game.  Did you craft potions and traps in DA:O?  Did you slot runes into your gear?  Same idea, only you can further enhance the material with more items to put in those slots.

 

Point - missing it. 

 

In DAO, and partly in DA2, the way I chose to build my character shaped what my character could do, NOT THE GEAR, the gear was just there to enchance, or boost the character performance NOT SHAPE IT.


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#1075
Ryzaki

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No to both, though once you're done the initial prologue (takes me about 10 minutes) you can get your first respec potion for free (or maybe 1 coin).  After that you can buy an indefinite number of respec potions, though they have a tangible cost associated with them.

 

Oh Okay. Least we can get that point back early if we're all "I made a huge mistake" XD