Omg you're right!!!
We also don't have a choice of redundant abilities and spells to waste points on to get the ones we want!!! Who the hell are they to tell me that I don't need three versions of virulent bombs and five different weapon enchant abilities!!! What about the seven ways I can dispel magic!!!??? NO I NEED THOSE!!!!
Did you know that we don't even get to place those useless abilities on our toolbar???? What if I want to have frost spells against frost giants!? They may resist it all but they are seriously restricting my inefficient gameplay on nightmare. Seriously I need every ability for every encounter!!! I don't want to make a minute effort in decking my characters before every combat scenario. I don't want to put any effort at all!! They don't do it in other games. People who play stupid mindless games like Call of Duty just load the game and jump into every scenario and run into each other guns blazing. In Mass Effect they made us pick our weapons every mission. UGH SUCH A BORE!!! Why must we master-race RPG players spend ANY time customizing!?
How dare they standardize the classes? Can they not balance it so that a mage can pump strength and wack people with 2-handed swords? I mean I want to play as a warrior but I want to be a mage. Who cares about more distinct and unique experiences to each class!
THE WORST PART is that now I no longer can level up my character THE WAY I WANT!! Just because they have expanded the leveling system to include our own base and organization doesn't mean they have to limit my PC!! How dare they suggest that we don't need to level up stats directly! They have NO right to mix it up and put stat increases on abilities and gear. No!!! It has to be ME picking 2 strength and 1 constitution EVERY level...
Y u do dis Bioware?
Pre-order canceled. Learn to design games n00bs.
Woah, bro. Take a chill pill, it seems my opinon has thrown you off the deep end or something.
Firstly, "redundant abilities and spells to waste points" are subjective. I found a lot of DAO magic's to be useful. Maybe you just used the same 10 abilties all the time with your class but all together I used loads of different mage builds and it was great fun for replaying because I got to play the game with my favourite class but a completely different style. In DAI, I get the feeling specializations are going to be the only difference for my mages and they'll end up all playing the same way. #
And also why shouldn't be allowed put strength in mages, it might give me a sucky mage but hey it's my playthrough and my choices. Why shouldn't I be allowed to make my character play out as a I see fit? It's not effecting anyone elses play through so if I want to play a sucky mage, let me play a sucky mage. Although playing a Warrior with high dex or a blood mage with high con was one of my favorite playthrough in DAO and I doubt I'm going to have the luxury of either in DAI.
Also I'm gonna come right out and say I'm no hardcore RPG player. Hell, I play more stealth games than RPG's but that doesn't suddenly mean I have to like this new system. I consider myself a casual RPG player but that doesn't mean I need the developers holding my hands when it comes to bullding the PC.