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No attribute points on level up


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#1101
falconlord5

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90% of everything is crap.

I would prefer that BioWare's games fall within the top decile. They traditionally have.

 

Thank you, Sylvius, for agreeing with me.

 

Keep telling yourself that.I've played hundreds of games,everything from Pokémon to GTA to Metal Gear Solid,and this generation has been one big coddle fest. When developers are afraid of players being put off by challenging aspects of their games and so "streamline" them then it's a problem.

 

Does that elitism really help you sleep at night?

 

I've played all those games, too. And more besides. Coddle fest are not the words I would use to describe this or any gaming generation.


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#1102
cjones91

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Bioware seems to love change just for the sake of it. 

Which can be a problem in of itself if the change is badly done.



#1103
Vilegrim

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You do understand that the "good old games" didn't have the concept of choice, do you? You are this stick that jumps. Finish the level.

 

Just because a newcomer may not understand what attributes do, doesn't mean he can't just go online and learn. Then beat the game eyes closed. Congratulations. Difficult game.

 

The difficult part of the games you describe is understanding what stuff does. And that's difficult only because people still go by the old definitions of attributes and other features.

 

Like your dex tank. You use it as the example of "much variation in builds" when the dex tank is the obvious best tank for the game and people don't get it because they think tank=health=constitution.

 

BG had it, you could completely mess yourself up at the stat page and never recover, same with NWN to an extent, you could bork yourself hideously in morrowind but you could save it if you realised.   

 

Dex tank wasn't 'the best' had issues with high alpha enemies compared to a sword and board con build, but it worked, if you got the support and stat allocation right, still needed some strength for medium armour but it functioned fine.



#1104
nialler

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Or more dexterious, or durable. That should be up to the player. Not some auto level up and a bonus you can add to a pair of shoes.

But it is up to the player?  Because you choose the bonus your shoes get?  You're nitpicking over nothing.



#1105
Muspade

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Quite right. It would be dictated by one of the mental stats, and it should be your choice to pick what to increase on your character. Directly onto the character. Not through an item of clothing.

I don't think you know how I roleplay. The gameplay doesn't factor a lot into how I roleplay which I'm completely fine with. I prefer that there's a distinction.



#1106
Bayonet Hipshot

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Which can be a problem in of itself if the change is badly done.

 

This seems to be a case of that. 



#1107
Rawgrim

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On the other hand, my magically enhanced pants might do. In fact, magcially enhanced gear is a far more reasonably explanation for the level of stat increases you get in DA than learning/practising etc. I think it's far more likely that my magically enhanced suit of armour will allow me to increase my strength fivefold than simply fighting and working out for a couple of months.

 

If you enchant them sure. But that is due to an action done via enchanting skill. It has zero to do with the character's physicue or mental abilities. I am not saying items shouldn't boost stuff (if they are magical) I am saying the player should be allowed to place stats on his character when the character levels up. To the character. Not through his boots.



#1108
nialler

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This seems to be a case of that. 

Because you've played through all of DA:I and know how all the systems work together?



#1109
Steelcan

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I can already hear the cheers for when they confirm attributes and healing are returning in DA4
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#1110
falconlord5

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Or more dexterious, or durable. That should be up to the player. Not some auto level up and a bonus you can add to a pair of shoes.

 

No, not 'or'. And. Wielding a sword and lugging armour will make your character stronger, more dexerious and more durable. Just as shooting arrows or doing kung fu back flips will for a rouge. Or slinging spells will make a mage better at their magic.

 

You made a choice. Now, you get to see the consequences.



#1111
Muspade

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I can already hear the cheers for when they confirm attributes and healing are returning in DA4

 

REVERSED DEBATE.



#1112
Vilegrim

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Icreasing the stats, and wich stat, should be the player's choice and it should be applied directly to the character itself. Not his boots. Boots arn't sentient and intelligent beings. As I hope you know.

 

 

well mine might crawl away if I don't give them a proper clean soon......



#1113
KoorahUK

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So much for multiplayer not affecting singleplayer, then.  :pinched:

There is not a scrap of evidence that this has anything to do with multiplayer whatsoever. People do not import their SP characters into MP. 



#1114
cjones91

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Thank you, Sylvius, for agreeing with me.

 

 

Does that elitism really help you sleep at night?

 

I've played all those games, too. And more besides. Coddle fest are not the words I would use to describe this or any gaming generation.

If pointing out facts is elitism then I guess I am elitist.Then again that word is meaningless to me because I've seen it thrown at people who objected to Dark Souls losing what made it great because people couldn't or wouldn't get better at the game.They cried about how"It's too hard!Add a easy mode!",my reaction?"Either get better or drop the game."

 

I don't whine if a game is too hard,I play it and get better or move on to something else.

 

This generation of gamers is all about instant gratification and coddling,they expect the game to give them everything on a silver platter.



#1115
Rawgrim

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But it is up to the player?  Because you choose the bonus your shoes get?  You're nitpicking over nothing.

 

I have kind of explained this 30 times by now. Look at some earlier pages and you will find the answer.



#1116
Rawgrim

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I can already hear the cheers for when they confirm attributes and healing are returning in DA4

 

Knowing EA it might be in this game. As a DLC.


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#1117
Vilegrim

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No, not 'or'. And. Wielding a sword and lugging armour will make your character stronger, more dexerious and more durable. Just as shooting arrows or doing kung fu back flips will for a rouge. Or slinging spells will make a mage better at their magic.

 

You made a choice. Now, you get to see the consequences.

 

except that muscle mass vanishes when I take the gear off...because reasons...



#1118
KoorahUK

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BG had it, you could completely mess yourself up at the stat page and never recover, same with NWN to an extent, you could bork yourself hideously in morrowind but you could save it if you realised.   

 

And this is an attractive thing because....


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#1119
Kleon

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There is not a scrap of evidence that this has anything to do with multiplayer whatsoever. People do not import their SP characters into MP. 

 

Actually BioWare themselves said that they were testing combat mainly in multiplayer throughout the development cycle. Thus if anything influenced all that simplification and dumbing down, its multiplayer. Not just because they decided to implement it, but because they decided to treat multiplayer combat the same as singleplayer. Their entire idea of what combat should be was shaped by testing everything in "DAMP".


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#1120
Rawgrim

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No, not 'or'. And. Wielding a sword and lugging armour will make your character stronger, more dexerious and more durable. Just as shooting arrows or doing kung fu back flips will for a rouge. Or slinging spells will make a mage better at their magic.

 

You made a choice. Now, you get to see the consequences.

 

You don't get to chose this now. the game does it for you. It railroads the whole character development down one particular track. That limits choices considerably, and the classes end up being nothing more than a cardboard cut-out of warrior with sword and shield 101.



#1121
Rawgrim

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And this is an attractive thing because....

 

Because it forces you to think, instead of just being fed everything you need at all times.



#1122
The Hierophant

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Sorry i'm late. Brought extra torches and pitchforks.
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#1123
Uccio

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I have deductive reasoning. 
 
Attribute restriction in this way makes no sense for an SP game. In an SP game you either have attributes that you allow the player some form of control over or you do not.
 
Only in MMOs we have attributes that cannot be controlled or altered by players in any way and instead are dependent on gear and crafting. This is how MMO's work.
 
Putting two and two together....
 
So let's see..what part of DA:I is MMO in nature....Why, its DAMP of course !


I feel the Rage Monkey awakening... I'm going to flip if that is the case.

#1124
Bayonet Hipshot

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Because you've played through all of DA:I and know how all the systems work together?

 

These were my words :- Bioware seems to love change just for the sake of it. 

 

My dear, I implore you, for your own sake, to go peruse an English dictionary, look up the definition for the word "seem" and fully comprehend its meaning. It would do you a lot of good.  



#1125
nialler

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except that muscle mass vanishes when I take the gear off...because reasons...

Nope, cause your attributes still go up as you level up, you just dont choose where your "stat points" go.  You guys are so adamant on abstracting arbitrary gameplay numbers in one way and not in another.  It's all make believe.  Can you just go with it or does it really break your immersion that much?


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