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No attribute points on level up


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#1176
Joseph Warrick

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And I think that's a stupid idea. Just let us distribute our attribute points instead of autoleveling or being forced ro craft armor with the stats we want.

 

Just let us set up our own gear with the traits we want instead of being forced to assign an arbitrary number of points to pre-made categories. :huh:


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#1177
jtav

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But the gameworld in DAO did react to you having those attributes.You could unlock special dialogue with Flemeth if you had enough cunning. If you had a high enough willpower you could resist the shade in the Brecillian forest.

And DA2 didn't react to your stats at all, only your class. DAI seems to be doing its reactivity through perks. Will it be satisfying? I don't know. But since the world isn't reacting to stats, I haven't lost much.
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#1178
Beerfish

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To me they fixed something that was not broken.  I never really liked how much some items had huge affects on stats in DA2, it was over the top at time.  I'll deal with it but I prefer building the character to building the items.



#1179
The Elder King

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That was scripted, haven't seen it happen in actual gameplay footage yet.

In the recent YouTube videos, Cass picked a two-handed axe from an enemy. Is this enough?

#1180
AshenEndymion

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Depends on the passives you choose, I guess. They did with a two-handed weapon They took from the Avvar leader at Gamescon .

 

Yeah, but I expect weapons/armor from bosses...  The idea that "you can get gear from loot, so you don't need to craft" implies that the random battles you fight throughout an area will net you equipment that is decent(not godly obviously, but enough to get you through, and beat, the game).  But none of the videos show the player picking up said loot after fights.  So there's no way to know if the majority of loot contains armor, crafting materials, gold, or whatever...



#1181
CronoDragoon

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Being able to play a wizard who wears chainmail and wields a giant axe isn't a soft restriction at all. A poor choice, sure. But the option is still there.

 

I don't support the inclusion of poor options.

 

So now we choose attributes by choosing talents in the skill tree screen instead of the attribute screen. Big deal.

 

On an unrelated note I spilled coffee on my jeans this morning. MULTIPLAYERRRR.


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#1182
Rawgrim

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But the gameworld in DAO did react to you having those attributes.You could unlock special dialogue with Flemeth if you had enough cunning. If you had a high enough willpower you could resist the shade in the Brecillian forest.

 

Indeed. Now you just get all that for free. Because its simpler.



#1183
KoorahUK

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rules and mechanics built for a multiplayer battle arena, meaning the infection is spreading, ideally the MP would have been developed by another team in another studio, preferably on another continent who never communicated with the SP team, so the quarantine could be maintained

*deep breath*

 

*count to 10*

 

They weren't "built for multiplayer". They were built to change the mechanics of combat from trying to wipe out the party in each encounter to an attrition of your health over time. This makes balancing easier for BioWare allowing the player a more consistant challenge throughout the game.

There was a very detailed post about this in the "No healing" thread the other week. 
 



#1184
The Elder King

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Yeah, but I expect weapons/armor from bosses...  The idea that "you can get gear from loot, so you don't need to craft" implies that the random battles you fight throughout an area will net you equipment that is decent(not godly obviously, but enough to get you through, and beat, the game).  But none of the videos show the player picking up said loot after fights.  So there's no way to know if the majority of loot contains armor, crafting materials, gold, or whatever...

That's true I guess, though there'll be Merchants selling weapons and armours too.
I hope there are enough good weapons to be acquired in those ways.

#1185
Ryzaki

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I hope the loot actually makes freaking sense.

 

If I'm fighting a horde of archers and mages rogue and mage gear should drop.

 

If I'm fighting a horde of 2handers that should drop. So on and so forth.

 

So at least then RNG will make some sense.



#1186
Rawgrim

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This assumes much.

 

First of all, you are saying that every 2-H warrior is going to follow the same ability path. That's just misguided.

 

Let's take DA2 as an example. Warriors had several different trees to choose from, and each tree branched in a way that allowed different degrees of investment.

 

It is apparent from the screenshots that your attributes will fluctuate depending on your ability choices, so if you focus on "full out offense" and grab every offensive ability while ignoring defense, it's safe to assume that your attributes will be focused more on damage rather than survival. (Damage gives +3 strength, defense gives +3 constitution)

 

So no...different builds will produce different stats that match the choices to begin with. Your roleplaying is essentially reinforced.

 

If you want to play a zweihander-wielding destroyer of worlds, focus on abilities that destroy everyone and your stats will grow accordingly. 

 

 

Lets say you have 14 active abilities for your warrior. How do you roleplay the reason for him only being able to use 8 of those in a fight? Every damn character in Thedas just forgets some of his own skills during battle?


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#1187
HTTP 404

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I guess this news is okay.  It'll be like BG2



#1188
The Elder King

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Indeed. Now you just get all that for free. Because its simpler.


It's Not just 'now' though. They scrapped this since DA2.

#1189
Rawgrim

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I don't support the inclusion of poor options.

 

So now we choose attributes by choosing talents in the skill tree screen instead of the attribute screen. Big deal.

 

On an unrelated note I spilled coffee on my jeans this morning. MULTIPLAYERRRR.

 

Making those choices should be up to the player. Now the game just railroads you into a locked combat role, and thats it. Zero flexibility with your class. And half of the leveling up is done for you by the game itself.


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#1190
cjones91

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I hope the loot actually makes freaking sense.

 

If I'm fighting a horde of archers and mages rogue and mage gear should drop.

 

If I'm fighting a horde of 2handers that should drop. So on and so forth.

 

So at least then RNG will make some sense.

Or it could be like any other RNG system and gives you loot that is useless or not what you want.



#1191
xkg

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**** now it's gonna be harder to make myself invincible using cheat engine

 

It will be as easy as it was. Instead of changing the amount of available points you can increse the attributes directly.

 

i.e

Search for your current STR, after lvling up enter the new value. Change it.

 

Smooth and easy  :lol:



#1192
Ryzaki

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Or it could be like any other RNG system and gives you loot that is useless or not what you want.

 

:(

 

I'm trying to make this less terrible don't do this to me.

 

:crying:



#1193
AshenEndymion

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Lets say you have 14 active abilities for your warrior. How do you roleplay the reason for him only being able to use 8 of those in a fight? Every damn character in Thedas just forgets some of his own skills during battle?

 

Damnit... Now I'm going to have to start counting the number of distinctly separate abilities the enemies are using.... Odds are, they'll get to use 9+ skills.



#1194
Rawgrim

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It's Not just 'now' though. They scrapped this since DA2.

 

There was some of it in DA2 as well. Conversation options that required cunning, and some scenes where you could resist certain enemies with a high willpower. That prostitute who tried mind magic on you, for example.



#1195
CronoDragoon

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Making those choices should be up to the player. Now the game just railroads you into a locked combat role, and thats it. Zero flexibility with your class. And half of the leveling up is done for you by the game itself.

 

Rawgrim, you're better than this type of hyperbole.


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#1196
falconlord5

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You pick a class, sure. One out of 20-30 classes, usually. and\or combinations.

 

The selection gives you a set of starting skills or whatever based on your class. Yes. After that you can develop the character in any way you wish. Even learn to use armours or weapons you don't start out with. 99 percent of the games out there doesn't lock you in a track like this game does. You pick warrior, then two-handed style, and for the rest of the game all you know is how to wear a heavy armour and swing a big sword. That is restrictive to the extreme. Even Diablo has more options than this.

 

Being able to play a wizard who wears chainmail and wields a giant axe isn't a soft restriction at all. A poor choice, sure. But the option is still there.

 

In what CRPG do you get twenty-thirty classes? The closest I can think of is Elder Scrolls, but even with their 'create a class' (and that might only be in Oblivion, I'm not sure) twenty-thirty distinct classes is stretching it. Most games I've played give you three, at most. Fighter, Mage, Thief.

 

Nor is it possible to play a wizard with mail and an axe. They literally cannot equip either the mail or the axe. It is a hard restriction, not a soft one.


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#1197
cjones91

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:(

 

I'm trying to make this less terrible don't do this to me.

 

:crying:

I'm not saying the loot will be god awful....I'm just saying the RNG Gods are very cruel in any game they rule in.


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#1198
Rawgrim

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Damnit... Now I'm going to have to start counting the number of distinctly separate abilities the enemies are using.... Odds are, they'll get to use 9+ skills.

 

I am betting 2-3. With bossfights being closer to 20.



#1199
Steelcan

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"You know what would be really great in our choice based RPG, less player control over their own stats"
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#1200
Lebanese Dude

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Lets say you have 14 active abilities for your warrior. How do you roleplay the reason for him only being able to use 8 of those in a fight? Every damn character in Thedas just forgets some of his own skills during battle?

 

No, but your character knows that using headbutt against a rock golem is pointless so decides before battle to avoid doing so.

Also...game mechanic. It's the same reason we accept that our characters don't know abilities til we learn them.