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No attribute points on level up


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#1201
jtav

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There was some of it in DA2 as well. Conversation options that required cunning, and some scenes where you could resist certain enemies with a high willpower. That prostitute who tried mind magic on you, for example.

Those were class based or based on previous options. Only mages could break Idunna's compulsion, for instance.
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#1202
Ryzaki

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I'm not saying the loot will be god awful....I'm just saying the RNG Gods are very cruel in any game they rule in.

 

Ugh. I can already here the expelctives I'll be screaming when I get a warrior drop for the umpteenth time on my mage/rogue squad (Meanwhile I'll remember all the fluff nice mage drops I got on the previous runthrough just to ****** me off.)



#1203
AzureAardvark

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Has anyone considered that they may have done this because of the inclusion of multiplayer?

 

 

It was my first thought.

ME3 multiplayer was (apparently) quite successful.



#1204
Milan92

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It will be as easy as it was. Instead of changing the amount of available points you can increse the attributes directly.

 

i.e

Search for your current STR, after lvling up enter the new value. Change it.

 

Smooth and easy  :lol:

 

Genius! Totally gonna do that ;)



#1205
Lebanese Dude

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There was some of it in DA2 as well. Conversation options that required cunning, and some scenes where you could resist certain enemies with a high willpower. That prostitute who tried mind magic on you, for example.

 

This is wrong. Conversation options opened up depending on previous encounters/dialogues, personality, affiliation, and investigation. All mages can break the mind control.

 

DA2's dialogue is completely divorced from stats, barring approval.



#1206
Rawgrim

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Rawgrim, you're better than this type of hyperbole.

 

 

You get to decide between 5 "fighting styles" and you are locked to the one you pick. That is limited. And the game just levels the stats up for you when you level up. It is what it is.


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#1207
Sylvius the Mad

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This assumes much.

First of all, you are saying that every 2-H warrior is going to follow the same ability path. That's just misguided.

Let's take DA2 as an example. Warriors had several different trees to choose from, and each tree branched in a way that allowed different degrees of investment.

It is apparent from the screenshots that your attributes will fluctuate depending on your ability choices, so if you focus on "full out offense" and grab every offensive ability while ignoring defense, it's safe to assume that your attributes will be focused more on damage rather than survival. (Damage gives +3 strength, defense gives +3 constitution)

So no...different builds will produce different stats that match the choices to begin with. Your roleplaying is essentially reinforced.

If you want to play a zweihander-wielding destroyer of worlds, focus on abilities that destroy everyone and your stats will grow accordingly.

I had overlooked passives.

See, this is why they should release the complete mechanics all at once. We don't know anything until we can see how it all works together.

I still think we should have more customization options at level 1, though. Hopefully the base stats for different rogue/warrior types will be different - that would at least give us some control.

#1208
Rawgrim

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Those were class based or based on previous options. Only mages could break Idunna's compulsion, for instance.

 

My bad. I remembered it differently. Been awhile since I played it, so you are most likely 100 percent correct.


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#1209
frankf43

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this seems very WoW to me There you have stats that are upgraded automatically and boost them through weapons, armor, jewelry and trinkets.

 

Another revelation about the game that I absolutely hate.    


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#1210
Rawgrim

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No, but your character knows that using headbutt against a rock golem is pointless so decides before battle to avoid doing so.

Also...game mechanic. It's the same reason we accept that our characters don't know abilities til we learn them.

 

Its still limiting, after you have gotten more than 8 abilities. And it is limiting for no good reason. Off topic, though. So I am dropping that one.



#1211
cjones91

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Ugh. I can already here the expelctives I'll be screaming when I get a warrior drop for the umpteenth time on my mage/rogue squad (Meanwhile I'll remember all the fluff nice mage drops I got on the previous runthrough just to ****** me off.)

Same here,RNG trolls me enough that I get so pissed off that this is my reaction later when it happens again:

 

41022-will-smith-I-aint-even-mad-tKbi.jp


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#1212
Elhanan

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It appears that my first Human Inquisitor shall be named Shepard.... ;)

For me, I wish this had been left to the Player's discretion. While many or most did select DEX or Cunning for Rogues, I enjoyed high STR. And while many never touched WILL, I liked being able to increase it more than the norm.

While Players can make errors in judgment, pls allow us to make those mistakes; how learning occurs.

#1213
Rawgrim

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Off to eat dinner. Take care and be well, all of you. And make sure you donate money to the local gym. Simply doing so will boost your stats :)



#1214
Joseph Warrick

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Is the ginger dude with the mustache the new default forum avatar or is one guy posting a lot?



#1215
jtav

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I guess I'm missing something.

In something like Pillars of Eternity, I RP my stats and take great care because Perception/Resolve/etc influence the options my character has. DA? Just trying to beat the bad guys ASAP. Doesn't influence my non-combat choices at all.

#1216
Lebanese Dude

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Its still limiting, after you have gotten more than 8 abilities. And it is limiting for no good reason. Off topic, though. So I am dropping that one.

 

No you're right it's limiting.

 

They must have their reasons for doing it.



#1217
CronoDragoon

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Off to eat dinner. Take care and be well, all of you. And make sure you donate money to the local gym. Simply doing so will boost your stats :)

 

Make sure never to skip lats for that +1 CON.



#1218
Lebanese Dude

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Same here,RNG trolls me enough that I get so pissed off that this is my reaction later when it happens again:

 

41022-will-smith-I-aint-even-mad-tKbi.jp

 

Pls... My guild gave me pity loot after I failed to win anything via rolls. My single-digit rolls were a guild meme.

 

I was mad.



#1219
Vilegrim

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*deep breath*

 

*count to 10*

 

They weren't "built for multiplayer". They were built to change the mechanics of combat from trying to wipe out the party in each encounter to an attrition of your health over time. This makes balancing easier for BioWare allowing the player a more consistant challenge throughout the game.

There was a very detailed post about this in the "No healing" thread the other week. 
 

 

 

link, please.



#1220
Sidney

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Good, stupid system to allow leveling up of attributes. Like your 8th level warrior is 5x as strong as your first. Plenty of games have gotten along fine without messing with attributes getting additional points. The whole use of those was to serve the crappy inventory and loot system to try and keep good stuff from low level characters by putting some arbitrary limit on that you needed more strength to use a sword. Good riddance to bad mechanics.



#1221
cjones91

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Pls... My guild gave me pity loot after I failed to win anything via rolls. My single-digit rolls were a guild meme.

 

I was mad.

Getting mad enough to give zero fucks afterwards is a good way of dealing with the RNG troll.;)



#1222
Illyria God King of the Primordium

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Jesus Christ, this thread.  

 

Let's compare the two levelling up systems and see which one's more flexible in terms of stats.  

 

1) The Warden is level 10.  They have spread 30 points over various attributes.  They are either very focused in one or two areas, or a jack-of-all-trades-master-of-none in several.  If they wish to respec they must spend 12 odd sovereigns (I forget the exact amount) to buy a special book and spend several minutes respeccing.  

 

2) The Inquisitor is level 10.  They have spread 10 talent points over a variety of talents, some passive, some active.  Each passive has granted a +3 bonus to a useful attribute.  Moreover, they have a variety of gear increasing their stats by large amounts.  If they want to switch focus or weapon (say, taking out a bow for a fight like the Broodmother fight in DAO though not having necessarily any talents for it) they can redistribute the entirety of their gear to make them more efficient in said combat.  While the stat swings are larger, and perhaps often not as helpful given gear drops, they allow for a much more focused development, and much easier respeccing or changing of focus.  

 

I'm sorry guys.  I really am.  Hell, even I was a little concerned when I saw this.  But option 2 has by far the most diversity and choice.  

 

Whoops.  


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#1223
PhroXenGold

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If you enchant them sure. But that is due to an action done via enchanting skill. It has zero to do with the character's physicue or mental abilities. I am not saying items shouldn't boost stuff (if they are magical) I am saying the player should be allowed to place stats on his character when the character levels up. To the character. Not through his boots.

 

And I was saying that the attribute system you're defending made no fecking sense whatsoever as by "placing my stats" when I level up results in my character's strength increasing fivefold over a time period which can't be more than a couple of months. And he wasn't some weedy nerd when he started, he was already a trained fighter.

 

Tying stats primarily to equipment makes far far more sense. A magically enhanced outfit could lead to that kind of increase. And, providing crafting is done well, with plenty of flexibility, there's no net loss in customisation of your total stats compared to previous DA games.


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#1224
cjones91

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Good, stupid system to allow leveling up of attributes. Like your 8th level warrior is 5x as strong as your first. Plenty of games have gotten along fine without messing with attributes getting additional points. The whole use of those was to serve the crappy inventory and loot system to try and keep good stuff from low level characters by putting some arbitrary limit on that you needed more strength to use a sword. Good riddance to bad mechanics.

This is what people say to justify the removal of things they don't like until the game does the same to them.



#1225
Harlot

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So... no healing magic (that we saw), less specializations, DA2-styled combat and camera, only 8 skills in skillbar, "open world" that is full of narrow corridors, timed-exclusive DLCs for xBox and now no attributes. Yeah. Looking better and better by the day...

EDIT: Am I the only one that thinks we're getting a dumbed down jRPG styled game with as many limitations imposed on the player (minus the BioWare style of storytelling) as possible so we don't break **** by accident?


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