Welcome to BSN
Welcome to fandom in general....
Welcome to BSN
Welcome to fandom in general....
I am honestly ashamed of some of the naysayers in this thread. People are so quick to judge, to misunderstand and to blow one tweet out of proportion without 1. seeing the whole picture and 2. considering that DA:I, while a Dragon Age game, is also a different game and its own sort of game. Bioware has shown us plenty of footage, dev diaries, panel discussions and other stuff of all the GOOD changes and customization they are adding to this game. People just need to relax.
Can we all agree Twitter is the worst, at least?
And in DA:I, to customise your character you have to increase the attributes on your gear manually. And so for that you need to know the exact number of your base stats. The end result is exactly the same.
Or, to put in another way, in DA:O, your stats were X+3, where X is the variable you chose. In DA:I, they're 3+X.
Where is the streamlining?
Where is the difference?
The game levels your stats up automatically. The ones you used to get to plae where you wanted. That is streamlining. Its auto-level up.
Addng stats to your gear via crafting etc is OPTIONAL.
So there is your difference. What used to be up to the player is now forced\simplified. That other bit, wich has zero to do with the actual character, is just the player enchanting a piece of clothing through the crafting system. The character himself doesn't get any stronger. Just the stuff you chose to put into his pants.
I am honestly ashamed of some of the naysayers in this thread. People are so quick to judge, to misunderstand and to blow one tweet out of proportion without 1. seeing the whole picture and 2. considering that DA:I, while a Dragon Age game, is also a different game and its own sort of game. Bioware has shown us plenty of footage, dev diaries, panel discussions and other stuff of all the GOOD changes and customization they are adding to this game. People just need to relax.
If you want to say something on the topic just say it. Otherwise ignore the thread. No one cares about your personal opinion about the thread.
Gezz, people posting things like "this thread again", "why do we need this again" etc crap are p....g me to no limits.
Yeah, I was rude now. You are welcome.
I am honestly ashamed of some of the naysayers in this thread. People are so quick to judge, to misunderstand and to blow one tweet out of proportion without 1. seeing the whole picture and 2. considering that DA:I, while a Dragon Age game, is also a different game and its own sort of game. Bioware has shown us plenty of footage, dev diaries, panel discussions and other stuff of all the GOOD changes and customization they are adding to this game. People just need to relax.
People being negative towards 1 aspect of the game makes you feel ashamed, even if the same people loves every other aspect of the game? Critical thought is shameful, aparantly.
Welcome to fandom in general....
To a point but we all know what depth of uglyness this place can reach.
I have a couple questions coming from the DAMP side of things.
It has been said that when our MP characters reach level 20 and we 'promote' them we will get an attribute point, does this mean that we would be unable to assign the point where we want?
Also, if DAMP characters are able to gain a boost to their baseline attributes outside of skill selection and gear choices, does this mean that a similar feature exists for SP?
The game levels your stats up automatically. The ones you used to get to plae where you wanted. That is streamlining. Its auto-level up.
Addng stats to your gear via crafting etc is OPTIONAL.
So there is your difference. What used to be up to the player is now forced\simplified. That other bit, wich has zero to do with the actual character, is just the player enchanting a piece of clothing through the crafting system. The character himself doesn't get any stronger. Just the stuff you chose to put into his pants.
This is the last thing that needs to be said to you, and the main thing you need to understand. Gameplay concepts like this abstract real concepts. No one has stats in real life ever. When you accomplish something in real life, you don't get experience points, or points that you attribute to your physical and mental qualities. Why is that any less absurd than your pants making you stronger? They are both means to an end, and both totally abstract, bizarre concepts. The one in DA:I seems to give you MORE choice and MORE flexibility, which many people would think is GOOD.
If you can't deal with your chainmail pants "making you stronger" and your character become arbitrarily improved in a set way by imaginary points distributed by the game, then maybe you just need to consider not playing DA:I, or reconsider what aspects of a game are really, really, truly important to you.
I prefer to see my character as a whole - his choices, his attributes, his abilties, perks, passives and gear all combine to create ONE conceptual character. And I'm just fine with it.
To a point but we all know what depth of uglyness this place can reach.
Could be worse
Could be worse
atrl.net
Bunch of hormonal teenagers arguing who the Queen of music is.
Well **** my 2000th post talking about ATRL.... ![]()
Could be worse
It had been and every time i see thread like this i hold my breath
BioWare established lore that shaped the gameplay from Origins through all expansions/DLCs to the very end of DA2 and novels/comics. Now they seem to take a dump on all of that.
I believe one of the devs address the healing and entrophyand bloodmagic thing. That the magic was still there but you the inquistor wouldn't have access to it, if I understood it correctly.
It had been and every time i see thread like this i hold my breath
Could still be worse
Could still be worse
Wait for the day one.
Wait for the day one.
I think these forums should be shut down on release day lol
This is the last thing that needs to be said to you, and the main thing you need to understand. Gameplay concepts like this abstract real concepts. No one has stats in real life ever. When you accomplish something in real life, you don't get experience points, or points that you attribute to your physical and mental qualities. Why is that any less absurd than your pants making you stronger? They are both means to an end, and both totally abstract, bizarre concepts. The one in DA:I seems to give you MORE choice and MORE flexibility, which many people would think is GOOD.
If you can't deal with your chainmail pants "making you stronger" and your character become arbitrarily improved in a set way by imaginary points distributed by the game, then maybe you just need to consider not playing DA:I, or reconsider what aspects of a game are really, really, truly important to you.
I prefer to see my character as a whole - his choices, his attributes, his abilties, perks, passives and gear all combine to create ONE conceptual character. And I'm just fine with it.
You have and I.Q score in real life, you have a maximum weight you can lift, a maximum length of time you can excert your body. Eyesight and co-ordination can also be meassured. Stats in games are made to reflect that.
You don't get experience points, no, but you get more experienced by doing. The ability to learn isn't something rpg makers came up with.
Less choices doesn't add more choices or flexebility. Less is allways less.
I never had any problems with enchanted armour increasing the characters stats. Told you that about 8 times now. I have a problem with the game removing the player's choice on where to put the level up stats on the characters BASE attributes.
Going to repeat that last bit for you one last time, since I am hoping 10 is the magic number here
"I never had any problems with enchanted armour increasing the characters stats. Told you that about 8 times now. I have a problem with the game removing the player's choice on where to put the level up stats on the characters BASE attributes."
There you go.
You have and I.Q score in real life, you have a maximum weight you can lift, a maximum length of time you can excert your body. Eyesight and co-ordination can also be meassured. Stats in games are made to reflect that.
You don't get experience points, no, but you get more experienced by doing. The ability to learn isn't something rpg makers came up with.
Less choices doesn't add more choices or flexebility. Less is allways less.
I never had any problems with enchanted armour increasing the characters stats. Told you that about 8 times now. I have a problem with the game removing the player's choice on where to put the level up stats on the characters BASE attributes.
Going to repeat that last bit for you one last time, since I am hoping 10 is the magic number here
"I never had any problems with enchanted armour increasing the characters stats. Told you that about 8 times now. I have a problem with the game removing the player's choice on where to put the level up stats on the characters BASE attributes."
There you go.
Because we can totally determine exactly what we'll improve about ourselves in what amount so that it will have an absolute concrete impact on us?
Exercise! I hear you say.
I respond by saying that you're a super warrior in DAI. You're already likely at the peak of physical fitness. All there is to improve, therefore, is better gear and a better understanding of one's combat role and style. Which, to be honest, fixed levelling makes make more sense.
This is kinda troubling news.....
I dunno maybe its just me but RPG games that dont allow me to change my stats (or equip/me or party) the way I want kinda makes it feel less RPG'ish for me
Thats why I always prefered Dragon Age and D&D over ME in the first place
But hey if they manage to make the story, combat and skill sets great then I might overlook that small problem.
Because we can totally determine exactly what we'll improve about ourselves in what amount so that it will have an absolute concrete impact on us?
Exercise! I hear you say.
I respond by saying that you're a super warrior in DAI. You're already likely at the peak of physical fitness. All there is to improve, therefore, is better gear and a better understanding of one's combat role and style. Which, to be honest, fixed levelling makes make more sense.
The lore or the game itself never states that the inquisitor is at the peak of anything. That is your own headcanon, and for you that is perfectly ok.
You are not a superhuman if Hawke, The Warden, and all of their companions can have 10 times the inquisitors stats gained naturally. That makes him a wimp.
You have and I.Q score in real life, you have a maximum weight you can lift, a maximum length of time you can excert your body. Eyesight and co-ordination can also be meassured. Stats in games are made to reflect that.
You don't get experience points, no, but you get more experienced by doing. The ability to learn isn't something rpg makers came up with.
Less choices doesn't add more choices or flexebility. Less is allways less.
I never had any problems with enchanted armour increasing the characters stats. Told you that about 8 times now. I have a problem with the game removing the player's choice on where to put the level up stats on the characters BASE attributes.
Going to repeat that last bit for you one last time, since I am hoping 10 is the magic number here
"I never had any problems with enchanted armour increasing the characters stats. Told you that about 8 times now. I have a problem with the game removing the player's choice on where to put the level up stats on the characters BASE attributes."
There you go.
Unfortunately, IQ scores are still pretty abstract and certainly don't translate into "My IQ is this, so clearly I should be able to do this mental task better than this other person". Our outputs as humans are the sum of many things, oftentimes including the technology and tools we use (a stand in for the armor we equip with attribute bonuses). We just need to go ahead and admit all of these numbers are abstractions of what our characters should be able to accomplish in the game.
And guess what - yes, attribute point distribution was removed at level up. But what was added? ADDING ATTRIBUTES THROUGH OTHER METHODS. We don't know if its a zero-sum game yet. For all we know, we could have more choice with the new systems than we had in the past, as we have more options (perks, gear, gear customization, passive choices, and auto distributed attribute points at level up) to improve our attributes beyond what we had in DA:O. We simply don't know yet, but what we've been shown of DA:I is pointing in a positive direction, IMO.
The lore or the game itself never states that the inquisitor is at the peak of anything. That is your own headcanon, and for you that is perfectly ok.
You are not a superhuman if Hawke, The Warden, and all of their companions can have 10 times the inquisitors stats gained naturally. That makes him a wimp.
You seem to think our attributes are not improving as we level up? It seems from Mike's post that they are, we just don't decide what stats increase. If the game auto distributes 3 points per level each level up, the Inquistor should remain at the same "natural power level" as the warden and hawke.
But honestly I don't even know why you are comparing the stats of these characters from 3 different games as if they are all in the same roleplaying system. Do you know the Warden's stats in DA:I? No. Do you know Hawke's stats in DA:I? No. Do you know the inquisitors stats in DA:O or DA2? No. So what point are you even trying to make?
Because we can totally determine exactly what we'll improve about ourselves in what amount so that it will have an absolute concrete impact on us?
Exercise! I hear you say.
Instead the game is going to do exactly that for us now. And exactly the same way every single time.
You are a warrior, you killed 20 mobs, so there you go. Now you have +5 strength. Kill another 30 and you will get another boost, +7 this time.
Unfortunately, IQ scores are still pretty abstract and certainly don't translate into "My IQ is this, so clearly I should be able to do this mental task better than this other person". Our outputs as humans are the sum of many things, oftentimes including the technology and tools we use (a stand in for the armor we equip with attribute bonuses). We just need to go ahead and admit all of these numbers are abstractions of what our characters should be able to accomplish in the game.
And guess what - yes, attribute point distribution was removed at level up. But what was added? ADDING ATTRIBUTES THROUGH OTHER METHODS. We don't know if its a zero-sum game yet. For all we know, we could have more choice with the new systems than we had in the past, as we have more options (perks, gear, gear customization, passive choices, and auto distributed attribute points at level up) to improve our attributes beyond what we had in DA:O. We simply don't know yet, but what we've been shown of DA:I is pointing in a positive direction, IMO.
The whole point of the stats are to show, in some way based on the rulesystem, what the character is capable of physically and mentally. So sure its abstract. But the player should have sway over what his own character is like, in any case.
No problems with passive skills improving stats and the like. that bit sounds good, allthough I would argue that getting abit stronger is neither a skill nor an ability.
You seem to think our attributes are not improving as we level up? It seems from Mike's post that they are, we just don't decide what stats increase. If the game auto distributes 3 points per level each level up, the Inquistor should remain at the same "natural power level" as the warden and hawke.
But honestly I don't even know why you are comparing the stats of these characters from 3 different games as if they are all in the same roleplaying system. Do you know the Warden's stats in DA:I? No. Do you know Hawke's stats in DA:I? No. Do you know the inquisitors stats in DA:O or DA2? No. So what point are you even trying to make?
Must be why I have been complaining about the game auto distributing the attribute points for us then...Kind of been my main complaint all along. So no. I do not belive that stats don't improve when we level up. Just that we don't get to decide it.
11.
Instead the game is going to do exactly that for us now. And exactly the same way every single time.
You are a warrior, you killed 20 mobs, so there you go. Now you have +5 strength. Kill another 30 and you will get another boost, +7 this time.
...but that's how real life works. Also I note you missed my next line.