And in DA:I, to customise your character you have to increase the attributes on your gear manually. And so for that you need to know the exact number of your base stats. The end result is exactly the same.
Or, to put in another way, in DA:O, your stats were X+3, where X is the variable you chose. In DA:I, they're 3+X.
Where is the streamlining?
Where is the difference?
Because in DAO, if I did not require +3 CUNNING because I chose to play with higher STR, I could choose something else, and my PC was far different than other Rogue Players and NPC's in the game. Now everyone has the same design; same stats.
Not that this is bad in itself, as I also enjoy playing ME. However, in ME we never had CC for Attributes as everyone played the same character; varied class, where in the DA series, we used to have indv characters. Now every Class is exactly the same in Attributes; no CC apparently. Removing options is precarious; not always a bad thing, but one can expect some to balk at change.





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