Of course anyone can voice an opinion, that's the purpose of forums
But streamlining? Well, I now what you and the others are concerned about...but as I see it: You only miss this attribute-stuff because it was part of the first two games....but there are wonderful games in the RPG-sector (like, well, Baldurs gate? Or Witcher 1- 3? Mass Effect?) that have no such things as attribute-spending anyway. Putting points into strength is not, for me, an essential part of RPGs...
So I do not see this as the end of the RPG-world, and though I understand other's opinion and concerns on that matter, I do not share it...
Baldur's Gate had attribute spending, even if only at character creation and not per level. And a fighter with 18/00 Strength was vastly different from a fighter that had 10 STR.





Retour en haut





