Possibly true, but we also have only a single sub-class this time, too; perhaps not the best example of versatility either. And Specializations were also different for the other games, as a Blood Mage could benefit from higher CON, and AW could benefit from DEX. Now every sub-class is likely to be the same as another Player design of the same sub-class.
You seem to think there's inherent value in your character, with the same specialization, being completely different from other players characters that will never affect your game ever. Why is this?
Some less meaningful choices (attribute distribution through level up) were removed in favor of dev time being spent in areas providing more choices (gear customization, new inquisition features, etc.). I'm not sure what the issue is here.





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