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No attribute points on level up


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#1526
nialler

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Because roleplaying is a lot more than stats and numbers.

Yet you're concerned about where you put your stats and numbers at level up, and that they aren't attached to the gear you wear... ok...



#1527
Elhanan

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Even if you you had a attribute system with dai like dao and da2 you still would not be using axes and longsword with rogues. Stop trying to move the goal post.
 
And it already been explained to you how you can make different builds for rogues in dai.


I know of Players that utilized 2H for both Rogues and Mages, even if they did not have Talents to support this choice. And one of my DW Rogues used a longsword/ axe combo in DAO; no moved goals, but may be playing on a different field than the one described.
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#1528
Paul E Dangerously

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And that has nothing to do with your issue with attributes. The restriction on weapons was stated long before the details on attribute development was announced. Why argue about it now?

 

Really? It has nothing? I focused on Strength so I could use my weapons of choice more effectively. You might say it's almost like I built my character differently to allow for my choice in attire, weapons, and style of combat. It all ties into the central point - Bioware just isn't allowing for people to have any depth within the character system. Your rogue will be an agile, cunning type who only uses daggers because that's all the system allows for. That is what you do, that is all you can do, and that is all you will ever do. You're actively punished for trying to deviate from this with the restriction on slots and inability to switch weapons in combat.



#1529
Sylvius the Mad

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God forbid that I liked DA2's combat better except the combat encounters being badly designed due to "Ninja's", an issue which was fixed in the DLC's.

I can't speak to MotA, but Legacy didn't fix that problem at all. Combat was still wave-based.

#1530
Star fury

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You had a point?

Yes.

 

 

If you stop labelling the opposing opinion as satanic, then he can stop saying "we".

Deal?

Where exactly did he label "the opposing opinion as satanic"? Quote? Maybe you should really stop lying.



#1531
Muspade

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I can't speak to MotA, but Legacy didn't fix that problem at all. Combat was still wave-based.

The waves weren't my problem. The manner of which they were implemented was and since the combat system supported fighting waves of enemies...
 

 

Maybe you should really stop lying.

Since you seem to have missed my response to the original commenter, i'll say it again to you.

Are you familiar with exaggeration?

 

#InsertEffortCoinHere


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#1532
xkg

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Even if we had the old attribute system from dao and 2 with dai, the restriction on who can use weapons would be there. That was stated way before the details on how attributes were processed was announced. It's pointless to argue about that now and has nothing to due with the current issue.

 

 

The post you've quoted wasn't actually about the attributes distribution, at all. I assumed you know that.

 

It was about different animations, daggers looking like different kind of weapons VS being able to wield that weapon. But see for yourself:

 

 

Yeah but what do all the daggers in the game look like?  Do you know for certain?

What attributes do all the daggers have in the game?  Do you know for certain?

 

We've already seen warriors using maces, hammers, axes and swords whether with a shield or two handed.  You think rogues wont have that sort of weapon variety when even in DA2 they had more than just "standard daggers" to use?  And this game has 4x the development time that DA2 did.  Come on man.

 

 

What they look like would be a cosmetic difference. Its not about the look of the weapons, its about the choice in weapons.

 

 

Being that you can make any dagger you want with any stat, what would be the difference?



#1533
Star fury

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You can be worried, as long as you accept that not everyone is going to agree with your reasons for worrying and will argue the point.

No, for some people we don't have the right. You lot quickly resort to name calling like "naysayers", whiners, or some jabs about bsn and fandom.



#1534
Silent Rogue

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Is it safe to assume each class will have their attribute stats allocated differently? What about specializations? Does each specialization also have it's own stat build template? 



#1535
Illyria God King of the Primordium

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This thread is doing worse things for my blood pressure than the PC UI thread and has set itself up with pretty much the same trenches with people unwilling to budge an inch on either side, so I'll sign out with a simple - we don't know if its bad or not till we try it.  Wailing about lack of choice, increased numbers, past trends, future trends, etc. isn't going to persuade anyone - everyone here has already made up their mind and won't change it.  

 

Good night, and good luck.  


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#1536
Nohvarr

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No, for some people we don't have the right. You lot quickly resort to name calling like "naysayers", whiners, or some jabs about bsn and fandom.

So you can be worried because of patterns you see....but those who disagree with you are not allowed to point out they've seen similar argument before....noted.



#1537
Star fury

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The waves weren't my problem. The manner of which they were implemented was and since the combat system supported fighting waves of enemies...
 

 


Since you seem to have missed my response to the original commenter, i'll say it again to you.

Are you familiar with exaggeration?

 

#InsertEffortCoinHere

 

Stop lying.



#1538
Muspade

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Stop lying.

Likewise.



#1539
Rawgrim

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You can be worried, as long as you accept that not everyone is going to agree with your reasons for worrying and will argue the point.

 

And you decide that he can't argue back, right? Nice.



#1540
AresKeith

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Stop lying.

 

:huh:



#1541
Star fury

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So you can be worried because of patterns you see....but those who disagree with you are not allowed to point out they've seen similar argument before....noted.

Show me my quote where I wrote that "those who disagree with you are not allowed to point out they've seen similar argument before....". Why do you lot lie so easily?

 

 

 

Likewise.

Show me my quote where I lied. I showed your quote where you lied twice.



#1542
Elhanan

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I don't follow your logic that they would be the same at all.  Sure, you can't play your rogue as a warrior anymore, but that's a far cry from saying that every build will be the same.
 
I suppose I'm just feeling a bit annoyed here that people are getting so upset over losing the option to play one class as if it were another when that defies the very notion of a class system.  For me, classes exist to be distinct, that's the point.  The developers' challenge is to make a variety of playstyles possible with that class, but if you want to dress and fight as a warrior... roll a warrior.  It just seems unreasonable to me.


Having played RPG's since '75, I am somewhat aware of Class play and distinction. But not every Class must be the same design as the the same class from a different Player, as was the case originally in DAO. My Rogues preferred to play Thugs or Mercs rather than light armored second story thieves. My Mages of the same Specializations were different than the others.

I accept the DA series as class system, but prefer the Player to maintain the option to be different; even misguided in their choices rather than having the same build for the same class.
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#1543
Muspade

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Show me my quote where I lied. I showed your quote where you lied twice.

You lied about me lying. I've done no such thing.



#1544
leaguer of one

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"You can have any color you want, as long as it's black."

Sure, but that has nothing to do with the issue now. As I said before,it was already stated classes had weapon restrictions well before the details of the attribute system was stated. You no using the weapon you want has nothing to do with the issues now.



#1545
Nohvarr

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And you decide that he can't argue back, right? Nice.

I've posted why I disagree with you on this issue, not sure how that equates to saying you're not allowed to argue?



#1546
Sylvius the Mad

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Sure, but that has nothing to do with the issue now. As I said before,it was already stated classes had weapon restrictions well before the details of the attribute system was stated. You no using the weapon you want has nothing to do with the issues now.

It's yet another example of how they're limiting character builds.

#1547
Rawgrim

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Sure, but that has nothing to do with the issue now. As I said before,it was already stated classes had weapon restrictions well before the details of the attribute system was stated. You no using the weapon you want has nothing to do with the issues now.

 

It adds to the issue.



#1548
Star fury

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You lied about me lying. I've done no such thing.

 

If you stop labelling the opposing opinion as satanic, then he can stop saying "we".

Deal?

 

You wrote this, which was a lie.



#1549
Sylvius the Mad

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Does each specialization also have it's own stat build template?

I hope not.

#1550
Muspade

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You wrote this, which was an lie. Exaggeration.