Because roleplaying is a lot more than stats and numbers.
Yet you're concerned about where you put your stats and numbers at level up, and that they aren't attached to the gear you wear... ok...
Because roleplaying is a lot more than stats and numbers.
Yet you're concerned about where you put your stats and numbers at level up, and that they aren't attached to the gear you wear... ok...
Even if you you had a attribute system with dai like dao and da2 you still would not be using axes and longsword with rogues. Stop trying to move the goal post.
And it already been explained to you how you can make different builds for rogues in dai.
And that has nothing to do with your issue with attributes. The restriction on weapons was stated long before the details on attribute development was announced. Why argue about it now?
Really? It has nothing? I focused on Strength so I could use my weapons of choice more effectively. You might say it's almost like I built my character differently to allow for my choice in attire, weapons, and style of combat. It all ties into the central point - Bioware just isn't allowing for people to have any depth within the character system. Your rogue will be an agile, cunning type who only uses daggers because that's all the system allows for. That is what you do, that is all you can do, and that is all you will ever do. You're actively punished for trying to deviate from this with the restriction on slots and inability to switch weapons in combat.
I can't speak to MotA, but Legacy didn't fix that problem at all. Combat was still wave-based.God forbid that I liked DA2's combat better except the combat encounters being badly designed due to "Ninja's", an issue which was fixed in the DLC's.
You had a point?
Yes.
If you stop labelling the opposing opinion as satanic, then he can stop saying "we".
Deal?
Where exactly did he label "the opposing opinion as satanic"? Quote? Maybe you should really stop lying.
I can't speak to MotA, but Legacy didn't fix that problem at all. Combat was still wave-based.
The waves weren't my problem. The manner of which they were implemented was and since the combat system supported fighting waves of enemies...
Maybe you should really stop lying.
Since you seem to have missed my response to the original commenter, i'll say it again to you.
Are you familiar with exaggeration?
#InsertEffortCoinHere
Even if we had the old attribute system from dao and 2 with dai, the restriction on who can use weapons would be there. That was stated way before the details on how attributes were processed was announced. It's pointless to argue about that now and has nothing to due with the current issue.
The post you've quoted wasn't actually about the attributes distribution, at all. I assumed you know that.
It was about different animations, daggers looking like different kind of weapons VS being able to wield that weapon. But see for yourself:
Yeah but what do all the daggers in the game look like? Do you know for certain?
What attributes do all the daggers have in the game? Do you know for certain?
We've already seen warriors using maces, hammers, axes and swords whether with a shield or two handed. You think rogues wont have that sort of weapon variety when even in DA2 they had more than just "standard daggers" to use? And this game has 4x the development time that DA2 did. Come on man.
What they look like would be a cosmetic difference. Its not about the look of the weapons, its about the choice in weapons.
Being that you can make any dagger you want with any stat, what would be the difference?
You can be worried, as long as you accept that not everyone is going to agree with your reasons for worrying and will argue the point.
No, for some people we don't have the right. You lot quickly resort to name calling like "naysayers", whiners, or some jabs about bsn and fandom.
Is it safe to assume each class will have their attribute stats allocated differently? What about specializations? Does each specialization also have it's own stat build template?
This thread is doing worse things for my blood pressure than the PC UI thread and has set itself up with pretty much the same trenches with people unwilling to budge an inch on either side, so I'll sign out with a simple - we don't know if its bad or not till we try it. Wailing about lack of choice, increased numbers, past trends, future trends, etc. isn't going to persuade anyone - everyone here has already made up their mind and won't change it.
Good night, and good luck.
No, for some people we don't have the right. You lot quickly resort to name calling like "naysayers", whiners, or some jabs about bsn and fandom.
So you can be worried because of patterns you see....but those who disagree with you are not allowed to point out they've seen similar argument before....noted.
The waves weren't my problem. The manner of which they were implemented was and since the combat system supported fighting waves of enemies...
Since you seem to have missed my response to the original commenter, i'll say it again to you.
Are you familiar with exaggeration?
#InsertEffortCoinHere
Stop lying.
Stop lying.
Likewise.
You can be worried, as long as you accept that not everyone is going to agree with your reasons for worrying and will argue the point.
And you decide that he can't argue back, right? Nice.
Stop lying.
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So you can be worried because of patterns you see....but those who disagree with you are not allowed to point out they've seen similar argument before....noted.
Show me my quote where I wrote that "those who disagree with you are not allowed to point out they've seen similar argument before....". Why do you lot lie so easily?
Likewise.
Show me my quote where I lied. I showed your quote where you lied twice.
I don't follow your logic that they would be the same at all. Sure, you can't play your rogue as a warrior anymore, but that's a far cry from saying that every build will be the same.
I suppose I'm just feeling a bit annoyed here that people are getting so upset over losing the option to play one class as if it were another when that defies the very notion of a class system. For me, classes exist to be distinct, that's the point. The developers' challenge is to make a variety of playstyles possible with that class, but if you want to dress and fight as a warrior... roll a warrior. It just seems unreasonable to me.
Show me my quote where I lied. I showed your quote where you lied twice.
You lied about me lying. I've done no such thing.
"You can have any color you want, as long as it's black."
Sure, but that has nothing to do with the issue now. As I said before,it was already stated classes had weapon restrictions well before the details of the attribute system was stated. You no using the weapon you want has nothing to do with the issues now.
And you decide that he can't argue back, right? Nice.
I've posted why I disagree with you on this issue, not sure how that equates to saying you're not allowed to argue?
It's yet another example of how they're limiting character builds.Sure, but that has nothing to do with the issue now. As I said before,it was already stated classes had weapon restrictions well before the details of the attribute system was stated. You no using the weapon you want has nothing to do with the issues now.
Sure, but that has nothing to do with the issue now. As I said before,it was already stated classes had weapon restrictions well before the details of the attribute system was stated. You no using the weapon you want has nothing to do with the issues now.
It adds to the issue.
You lied about me lying. I've done no such thing.
If you stop labelling the opposing opinion as satanic, then he can stop saying "we".
Deal?
You wrote this, which was a lie.
I hope not.Does each specialization also have it's own stat build template?
You wrote this, which was an
lie.Exaggeration.