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No attribute points on level up


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#1626
Paul E Dangerously

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Yes, one character can no longer fight of every single opponent in the game. Yes, you now have to use your party more efficiently. Both of these amplify to the tactical depth of the game, rather than subtract from it.

 

It's not about being a one man army, it's about not being pigeonholed into a "role". If you're fine with being the guy that's good at say backstabbing things and only ever being able to do that, it's fine. If you want any sort of versatility, it sure as hell isn't.

 

I want to build my party as characters as well as areas of expertise, not be forced to take along Character X because everyone other single person in the game is either inept what I need them to be or completely incapable. DA2 nullified this, and DAI's going even farther to make it a necessity.


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#1627
sylvanaerie

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Well then just craft your own armor that you like the look of and has those good stats. That's the whole point of the schematics system they've put in place.

you can do that?



#1628
leaguer of one

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You're stuck with the colour of the material though.

You can make it wany color you want as well. That issue is just if you stick with non-custom gear.



#1629
Keroko

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But you're ignoring the 28 odd points you get at chargen


Which by core rules you roll for, rather than assign each point individually.



#1630
leaguer of one

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It's not about being a one man army, it's about not being pigeonholed into a "role". If you're fine with being the guy that's good at say backstabbing things and only ever being able to do that, it's fine. If you want any sort of versatility, it sure as hell isn't.

 

I want to build my party as characters as well as areas of expertise, not be forced to take along Character X because everyone other single person in the game is either inept what I need them to be or completely incapable. DA2 nullified this, and DAI's going even farther to make it a necessity.

It's a class based team based rpg. You were always pigeonholed into a role.


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#1631
Muspade

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You can make it wany color you want as well. That issue is just if you stick with non-custom gear.

I wouldn't be certain of that? Where was that stated?



#1632
The Elder King

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you can do that?


Yes :).

#1633
falconlord5

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It's not about being a one man army, it's about not being pigeonholed into a "role". If you're fine with being the guy that's good at say backstabbing things and only ever being able to do that, it's fine. If you want any sort of versatility, it sure as hell isn't.

 

I want to build my party as characters as well as areas of expertise, not be forced to take along Character X because everyone other single person in the game is either inept what I need them to be or completely incapable. DA2 nullified this, and DAI's going even farther to make it a necessity.

 

Which you can. There are at least two characters of each class, so you will have choice between who you can take and you get to customize their talents (which have always been more important than attributes in DA anyway).

 

If you can't build the party you want, that's your problem, not BioWare's.



#1634
leaguer of one

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you can do that?

BW been advertising that for months.



#1635
Lebanese Dude

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Wait no... the color depends on the material used and different materials have different stats...isn't that the case?

 

Bah I'm confused now :P



#1636
CrimsonHead

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Wait no... the color depends on the material used and different materials have different stats...isn't that the case?

 

Bah I'm confused now :P

 

That's how I understood it, too.



#1637
Heimdall

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It's not about being a one man army, it's about not being pigeonholed into a "role". If you're fine with being the guy that's good at say backstabbing things and only ever being able to do that, it's fine. If you want any sort of versatility, it sure as hell isn't.

 

I want to build my party as characters as well as areas of expertise, not be forced to take along Character X because everyone other single person in the game is either inept what I need them to be or completely incapable. DA2 nullified this, and DAI's going even farther to make it a necessity.

Actually, the ability to switch up your stats by putting on a different suit of armor is, if anything, more versatile.  Sure, you can only use 32 abilities per battle (8 per character), along with potions and grenades and... honestly that particular restriction never sounded that limiting to me, it just means you have to be a little more thoughtful when you decide what to put in the action bar.

 

You can change companion weapon types, even give Varric daggers *gasp*, I'm not sure how DAI is going even farther.



#1638
The Elder King

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BW been advertising that for months.


Nope. They confirmed recently that colours is material based, you can't pick the colour you want.

#1639
Wulfram

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Which by core rules you roll for, rather than assign each point individually.

 

Well, that still gives you quite a lot of control over your character.

 

Also, roling may have been official but I'm pretty sure point buy was the de facto standard.



#1640
Lebanese Dude

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That's how I understood it, too.

 

I wonder how wildly different the colors would be... I don't want to look like a clown.



#1641
Milan92

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Nope. They confirmed recently that colours is material based, you can't pick the colour you want.

 

I vote for a dye pack dlc.



#1642
leaguer of one

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I wouldn't be certain of that? Where was that stated?

In one of the q and a's.



#1643
Lebanese Dude

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I vote for a dye pack dlc.

 

They sorta mentioned this as a potential release later on.

Frankly, cosmetic DLC for more options in the CC and crafting would be great. Perhaps more long hair options too :P



#1644
Elhanan

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True.
 

It's optional so that those who don't wish to bother minmaxing their character can just pick up whatever drops and keep whamming. For those who do want fine control over their character's attributes, crafting allows even finer control than Origins did.
 

It kills one-man-army builds. It encourages total army builds. Rather than have everything available on one character, you now have to combo between the members of your party to get the optimal results. It's a different kind of versatility, but it's still versatility. And a more challenging variety to boot.
 

It isn't. If anything it increases the tactical management. Instead of simply plinking at an enemy at range and switching to melee when he closes in and vice versa, you now have to constantly mind the positioning of your characters. Where are the enemies? Where can I move to avoid the one closing in on my archer? Can I move there without coming into range of another melee enemy? Where are my melee characters? How do I get them to hold of the melee enemies? Can I position them in a choke point? Can I do so while avoiding them being surrounded and losing their defence bonus?

Yes, one character can no longer fight of every single opponent in the game. Yes, you now have to use your party more efficiently. Both of these amplify to the tactical depth of the game, rather than subtract from it.


The reduction of options does not heighten versatility. I almost always spam Pause and Tab keys anyway, so tactical mgt is not increased, as it is my chosen play-style.

And party optimization is not enhanced; one is seemingly coerced into taking all Classes, as opposed to the ones desired based on dialogue, romance, or other criteria besides mechanics. While I prefer to take one from each Class as norm does not mean that my three Mage and Rogue party was not viable. But that may not be the case now.

#1645
Paul E Dangerously

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Actually, the ability to switch up your stats by putting on a different suit of armor is, if anything, more versatile.  Sure, you can only use 32 abilities per battle (8 per character), along with potions and grenades and... honestly that particular restriction never sounded that limiting to me, it just means you have to be a little more thoughtful when you decide what to put in the action bar.

 

You can change companion weapon types, even give Varric daggers *gasp*, I'm not sure how DAIis going even farther.

 

No, it really isn't, because you're still limited by gear - now gear is everything since you have no direct control over attribute gains. Even without weapons or armor my Warden was still pretty formidable. The Inquisitor, not so much.



#1646
CrimsonHead

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I wonder how wildly different the colors would be... I don't want to look like a clown.

 

Well, the only thing I know is nug skin makes things pink.



#1647
The Elder King

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In one of the q and a's.


They Stated the opposite in the last crafing Q&A. Materials determine the colour of the armour.

#1648
Lebanese Dude

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In one of the q and a's.

Do you know which one? I'll look for it.



#1649
leaguer of one

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Nope. They confirmed recently that colours is material based, you can't pick the colour you want.

The question was about the ability of crafting gear, not color.



#1650
Keroko

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It's not about being a one man army, it's about not being pigeonholed into a "role". If you're fine with being the guy that's good at say backstabbing things and only ever being able to do that, it's fine. If you want any sort of versatility, it sure as hell isn't.

 

I want to build my party as characters as well as areas of expertise, not be forced to take along Character X because everyone other single person in the game is either inept what I need them to be or completely incapable. DA2 nullified this, and DAI's going even farther to make it a necessity.

 

And you can. There's respec items in the game, and there's nothing stopping you from stuffing points in both backstabbing and archery.

 

Just don't expect to do both in the same battle. You have to make a tactical choice how you want to approach a battle before you start it. Preparation is key in Inquisition.