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No attribute points on level up


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#1651
falconlord5

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The reduction of options does not heighten versatility. I almost always spam Pause and Tab keys anyway, so tactical mgt is not increased, as it is my chosen play-style.

And party optimization is not enhanced; one is seemingly coerced into taking all Classes, as opposed to the ones desired based on dialogue, romance, or other criteria besides mechanics. While I prefer to take one from each Class as norm does not mean that my three Mage and Rogue party was not viable. But that may not be the case now.

 

'May' being the operative word here.

 

No, it really isn't, because you're still limited by gear - now gear is everything since you have no direct control over attribute gains. Even without weapons or armor my Warden was still pretty formidable. The Inquisitor, not so much.

 

Two things: one, how is controlling what your character wears not direct control over their stats?

 

And two, you don't know what your character is going to be like without their gear.



#1652
leaguer of one

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No, it really isn't, because you're still limited by gear - now gear is everything since you have no direct control over attribute gains. Even without weapons or armor my Warden was still pretty formidable. The Inquisitor, not so much.

The fact you can make any gear with any stats you want makes it more versatile.  That's a fact. And that system the warden is formidable is broken. They did this so to not over power the pc.



#1653
Paul E Dangerously

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And you can. There's respec items in the game, and there's nothing stopping you from stuffing points in both backstabbing and archery.

 

Just don't expect to do both in the same battle. You have to make a tactical choice how you want to approach a battle before you start it. Preparation is key in Inquisition.

 

That isn't tactical, that's just begging for trial-and-error.


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#1654
Looper128

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When I play origins/awakening and DA2 I always enjoy min maxing my chars to the point that not one point is allocated somewhere where I don’t want it.

 

I don’t think I will be able to do that in DA:I, even if I can craft my armor will I be able to min max the points on it? Maybe but the chances that it is that precise is slim. And ill always get points from level up and passive skills that I have no real control over more then choosing what passive skills I will have to a certain degree.

 

Needles to say, I'm going to miss min maxing my chars the exact way I want to. And I do understand this is not an issue for most ppl, but it was something that I liked to do, something I enjoy in rpgs.



#1655
Elhanan

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My first thought at hearing this is "nooooo!"
 
But then I think about it and realize with few exceptions (blood mage, which isn't in this game), leveling attributes in this game has always been just stacking in 2 stats when you're low level and then everything into the one better stat for your class the rest of the game. So as long as their auto stat increases follow a similar thought, it's probably fine.


Not quite. While many or most proceeded this way, many used varied designs to play the same game. While these changes may not affect the possible majority, it does seem to place what is seen as another restriction on the others.
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#1656
Paul E Dangerously

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The fact you can make any gear with any stats you want makes it more versatile.  That's a fact. And that system the warden is formidable is broken. They did this so to not over power the pc.

 

Who cares about being "overpowered" in a single player game? That only matters if multiplayer is added into the equation, and-

 

Well, well, well.



#1657
Heimdall

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No, it really isn't, because you're still limited by gear - now gear is everything since you have no direct control over attribute gains. Even without weapons or armor my Warden was still pretty formidable. The Inquisitor, not so much.

You say "limited", I say exactly the opposite.  Previously, attributes were more or less locked unless you went through a time consuming respec process.  Now its as simple as putting on that extra suit of armor you've been carrying around for precisely this purpose.  I call that versatility.

 

Are you just upset that you can't be a superman without armor?



#1658
ShadowLordXII

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It's a class based team based rpg. You were always pigeonholed into a role.

 

No you weren't.

 

At least in Origins, you weren't.


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#1659
leaguer of one

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That isn't tactical, that's just begging for trial-and-error.

Trial and error is part of tactics. Making you plan ahead is part of tactics.


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#1660
Lebanese Dude

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From the DA website: 

 

To that end, we developed the concept of the schematic. A schematic determines the shape of the blade if you're crafting a sword or the shape of the core armor if you're crafting protective gear. Each schematic takes some combination of metals, leathers, and cloths, and the materials you choose to use determine the effectiveness of the gear, any bonuses built into it, and the visual appearance. A serpentstone blade, for instance, will be a dull greenish color, and onyx will be a shiny black.

Once you have a core piece of gear, you may also be able to upgrade it. If an armor can take upgrades, they will change the shape of the armor as well as add new properties, but will inherit the color scheme of the core body of the armor. Similarly, if you install a new hilt or pommel onto your sword, it will smoothly unify to match the rest of the blade's color scheme.

 

So it seems that the color is dependant on the material used, but the material determines the EFFECTIVENESS of a stat as opposed to the stat itself.

When you upgrade the gear using better materials, you can retain the color of the gear.

 

So if the most basic and weakest material is colored black, when you upgrade to a stronger, more effective red material, you retain the black.

Awesome.

 

Oh and sorry if this is a little off-topic, just wanted to clarify something in the gear discussion.


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#1661
Paul E Dangerously

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Trial and error is part of tactics. Making you plan ahead is part of tactics.

 

No, but needlessly limiting abilities, weapon changes, and the like is needless tedium that will lead to trial-and-error.

 

Don't have the right abilities set up because - surprise - something unexpected happened and you get clobbered? Reload.

 

You say "limited", I say exactly the opposite.  Previously, attributes were more or less locked unless you went through a time consuming respec process.  Now its as simple as putting on that extra suit of armor you've been carrying around for precisely this purpose.  I call that versatility.

 

Are you just upset that you can't be a superman without armor?

 

No, only that my character is no longer capable, it's entirely about what he's wearing.


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#1662
leaguer of one

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No you weren't.

 

At least in Origins, you weren't.

Yes, you were. The fact that there is a limit to what abilities and attribute you had at a time and what attributes unlocked and enhanced your abilities meant you were pigeonholed into a role. The combate is based on mmorpg combated for goodness sake.



#1663
The Elder King

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The question was about the ability of crafting gear, not color.


Sorry, I confused your post.

#1664
Elhanan

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You say "limited", I say exactly the opposite.  Previously, attributes were more or less locked unless you went through a time consuming respec process.  Now its as simple as putting on that extra suit of armor you've been carrying around for precisely this purpose.  I call that versatility.
 
Are you just upset that you can't be a superman without armor?


Not Superman; Batman. He is the one that relies more on an assorted range of gear and items while sacrificing in some Attribute loss when compared to the one from Krypton.

#1665
Heimdall

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No, but needlessly limiting abilities, weapon changes, and the like is needless tedium that will lead to trial-and-error.

 

Don't have the right abilities set up because - surprise - something unexpected happened and you get clobbered? Reload.

 

 

No, only that my character is no longer capable, it's entirely about what he's wearing.

Quite a leap in logic there, I'll take that as a yes.



#1666
Paul E Dangerously

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Yes, you were. The fact that there is a limit to what abilities and attribute you had at a time and what attributes unlocked and enhanced your abilities meant you were pigeonholed into a role. The combate is based on mmorpg combated for goodness sake.

 

No, you weren't. Only a tiny handful of abilities were level restricted, and the game allowed you to buff attributes far beyond your "level" with things like tomes, quest completions, and the like.



#1667
leaguer of one

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No, but needlessly limiting abilities, weapon changes, and the like is needless tedium that will lead to trial-and-error.

 

Don't have the right abilities set up because - surprise - something unexpected happened and you get clobbered? Reload.

 

 

 

Tedium is part of all rpgs, even part of finding new ways to play classes. Is  getting a brawler rogue to be effective not part of trial and error?



#1668
Heimdall

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Not Superman; Batman. He is the one that relies more on an assorted range of gear and items while sacrificing in some Attribute loss when compared to the one from Krypton.

So the Inquisitor is Batman, cool



#1669
Muspade

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No, only that my character is no longer capable, it's entirely about what he's wearing.

I continously fail to see why this is a problem and why it's a reason to hate...Oh, well.

ce la vie...

martin-freeman-idk-whatever-shrugging.gi


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#1670
Paul E Dangerously

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Quite a leap in logic there, I'll take that as a yes.

 

How is it a leap in logic? The logic you're using is that you'll be able to entirely gauge an encounter from the outset. Do I even have to go into why this is wrong? Or why being able to adjust on the fly and use different tactics from your vast array of abilities and weapons is more tactical than having to start all over again because you didn't pre-plan right?



#1671
Joe-Poe

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Trial and error is part of tactics. Making you plan ahead is part of tactics.

And how can you plan ahead in this type of system when you dont know what is around the next bend in the road....you cant if you get wiped beacuse you equiped Items A & B instead of C & D all you can do is reload. The DAO system is better beacuse i could have both A&B plus C&D at the ready and change on the fly. Atleast as far as weapons go.



#1672
Paul E Dangerously

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I continously fail to see why this is a problem and why it's a reason to hate...Oh, well.

 

That's just fine if you don't. Some people don't want or need player options. The railroad is just fine. Some people enjoyed being able to play a human in DA2, while others didn't and wanted racial choices back. It's pretty similar to that.



#1673
Elhanan

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So the Inquisitor is Batman, cool


My planned Rogues used to be. Now I must choose whether to remain at range, or plan for melee; utilization of both forms is problematic.

#1674
leaguer of one

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No, you weren't. Only a tiny handful of abilities were level restricted, and the game allowed you to buff attributes far beyond your "level" with things like tomes, quest completions, and the like.

Tomes did so one point at a time and have a very limited amount. Quest had a limit to which ones had them. Even then it's not enough to make your character be everything or do every job of every class. Only Mages had that flexibility.



#1675
CrimsonHead

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That's just fine if you don't. Some people don't want or need player options. The railroad is just fine. Some people enjoyed being able to play a human in DA2, while others didn't and wanted racial choices back. It's pretty similar to that.

 

You still have those options.

 

Different roads to the same destination and all that.