They're making it into soup. Catch my drift?
... no? When you say 'soup' the first thing that comes to mind is that everything becomes bland and similar, but what we see now is rather the opposite.
I see what you're saying. They are improving some things and doing the opposite for other things. Believe me I totally get it. I like that skill trees have a very cool layout, but I really wanted to be many more abilities and passives that we can assign. I expect that at least.
I don't know how many we have. I do think that the trees they're in shouldn't be linear, though. There should be actual choices to be made about whether we should choose a new ability or choose the stat increase - not just the order in which we do both.
Ideally, I'd like to see many more abilities than we could learn in a single playthough. Perhaps three times as many, and without linear progressions so we could learn them in any combination.
You say 'many more' but how many did Origins have, really? The rogue for example had 40, 24 of which crossed with the warrior making for 16 unique talents. 24 if you count the two specializations you can choose, topping at 32 when you count all four of them.
The Inquisition rogue has 52 entirely unique talents before we add the specializations. When we add the specializations, which, if Varric's Artificer is any indication, will hover around 11, the Inquisition rogue gets 63 unique talents in one playthrough, topping at 84 different choices.
The Inquisition rogue has almost double the amount of total talents the Origins rogue had. And all of the Inquisitions rogue talents are unique to the class.