Except the MP site makes it absolutly clear: single player has MP mechanics, and he didn't address this catastrophic choice, which is a lie of omission.
if clearly states on the MP site that combat and gear mechanics for both sides of the game have been developed in the MP environment, which makes the claim that MP has no impact on SP a lie, it has complete and utter power over how SP Plays.
No it doesn't say that at all. Thats what you are choosing to see because you clearly don't like the thought of multiplayer, you don't like some of the design choices being made in the combat and seem determined to believe one has caused the other.
Collelation does not prove causality. Never has, never will.
I believe this is the quote to which you are hanging you claim:
Was multiplayer (MP) mode created by the same team that made single-player (SP)?
· MP and SP were developed side by side. The multiplayer environment gave us a perfect opportunity for testing combat, creatures, and encounter design, and since the two environments are near-identical, every improvement spread to both parts of the game.
They have made design choices to change how combat encounters are balanced and approached as explained in Lukas' post. The fact that they tested the impact of those choices in multiplayer is simply one of efficiency for the devs. It does not - in any way - prove that the choices to limit healing, hotbar slots, single specialisations, no persistant injuries after incapacitation or attribute distribution on level were made BECAUSE of multiplayer.
The fact that the Lukas didn't mention that they tested it in multiplayer in his post is because the test environment is utterly irrelevant to the games combat design process that happens long before you build anything to test. Its not a "lie of ommission" for heavens sake, it just had nothing to do with what he was posting about.
If, when you are testing (be that in sp or mp), you find areas that need improvement you feed that back and implement changes. That is the entire point of testing. If the two environments are near-identical, what is the point in doing the same tests twice? Its the same combat, its the same enemies, its the same mechanics. Improvements made after testing affect combat in both SP and MP because its the same combat.
(Exhale)
And thats me done on the subject.
I'm sorry you don't like multiplayer (that you've never tried) and I'm sorry that you don't like radical changes to game mechanics (that you've never tried). Blaming one for the other is your right and if you still want to staunchly cling to that tenuous notion, knock yourself out. If you ever stop being angry about your interpretation of a single line in an FAQ which doesn't say what you think it does, please give the group in my sig a look. We'd be happy to help you.