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No attribute points on level up


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#2001
UniformGreyColor

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Well just get some armor and other equipment that boosts CON. Problem solved. 

 

I guess that's what we will do then. I just don't like the idea that I have to use an upgrade every time I want to put more enchantments on a weapon or piece of armour or accessory, granted I think the extra slot is for all of them. I don't really like the idea of having to use one of my slots for con for gear when I can permanently increase it via stat allocation and we can't do that with passives. Weapons change too much for it to work the way I would like, but who knows maybe there will be ingredients galore in this game. One can hope.



#2002
Gtdef

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I guess that's what we will do then. I just don't like the idea that I have to use an upgrade every time I want to put more enchantments on a weapon or piece of armour or accessory, granted I think the extra slot is for all of them. I don't really like the idea of having to use one of my slots for con for gear when I can permanently increase it via stat allocation and we can't do that with passives. Weapons change too much for it to work the way I would like, but who knows maybe there will be ingredients galore in this game. One can hope.

 

This is a valid reason. Stats like Con and Will have very particular functions and after a certain point, having more of them doesn't change the character in any way. Using gear slots to increase them is a waste. 

 

I feel that builds that focus on hard hitting abilities will be even less convenient than what they used to be due to this change. But this will depend on the abilities available for each class.


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#2003
EnduinRaylene

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I guess that's what we will do then. I just don't like the idea that I have to use an upgrade every time I want to put more enchantments on a weapon or piece of armour or accessory, granted I think the extra slot is for all of them. I don't really like the idea of having to use one of my slots for con for gear when I can permanently increase it via stat allocation and we can't do that with passives. Weapons change too much for it to work the way I would like, but who knows maybe there will be ingredients galore in this game. One can hope.

If the game is designed around using equipment to really bolster your attributes the most then you won't be wasting an upgrade slot. As well with the increased focus on preparation we don't know how often or infrequent we will be changing weapons.

 

Most these concerns are all greatly dependent on how all these systems are balanced and implemented, which we just don't know anything about right now. Just from watching the YouTubers play there seems to be a great deal of resources all over. Enemies appear to drop them more than they do weapons, rocks all over have metals on them and there always seem to be a plant near by that you could harvest from. I don't get the impression we'll be overflowing with material, but at the same time I don't think we'll be starved either unless you happen to be incredibly wasteful and just craft a lot of junk you can use and just sell it. But then again that might not be a bad thing either if you use whatever profits you make to buy worthwhile items from merchants.



#2004
UniformGreyColor

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If the game is designed around using equipment to really bolster your attributes the most then you won't be wasting an upgrade slot. As well with the increased focus on preparation we don't know how often or infrequent we will be changing weapons.

 

Most these concerns are all greatly dependent on how all these systems are balanced and implemented, which we just don't know anything about right now. Just from watching the YouTubers play there seems to be a great deal of resources all over. Enemies appear to drop them more than they do weapons, rocks all over have metals on them and there always seem to be a plant near by that you could harvest from. I don't get the impression we'll be overflowing with material, but at the same time I don't think we'll be starved either unless you happen to be incredibly wasteful and just craft a lot of junk you can use and just sell it. But then again that might not be a bad thing either if you use whatever profits you make to buy worthwhile items from merchants.

 

I see what your saying. In DA:O I use some of the same things through the middle of the game that I got in the beginning so I hope its something like that. There will probably be more materials that there were runes in DA:O which is also good, but they probably don't call them "rare" materials for nothing. I would hate to get a really good weapon that I can use for a good portion of the game only to put crappy components on it without being able to change it later. We don't know how breakdowns work but I suspect they will be useful. No word on if we can craft to make a profit either.



#2005
Star fury

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Because we've seen weapons that have +36 Magic. It might not be 1:1 with DAO/DA2 but it probably pretty close.

 

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They're both level 20 Items, don't know what that means exactly since one is restricted for level 17 and the other level 9, but their corresponding stat boosts make sense for those level requirements. At level 17 +36 magic is a huge boost, and at level 9 a +12 Strength is pretty handy as well. As well one is Unique and the other Rare, but we've seen other more common weapons with near double digit boosts as well.

 

Good, I'm looking forward to getting excellent items for warriors and mages only while playing as a rogue because of RNG. That was the bane of many players in Diablo 3 and DAI seem tom copy a lot thing from Blizzard.



#2006
Giubba

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Good, I'm looking forward to getting excellent items for warriors and mages only while playing as a rogue because of RNG. That was the bane of many players in Diablo 3 and DAI seem tom copy a lot thing from Blizzard.


Except that you control a party instead of a single character so those rogue weapons will not be wasted.

#2007
In Exile

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Except that you control a party instead of a single character so those rogue weapons will not be wasted.

 

Unless they're all daggers and you've got an archer. 



#2008
Giubba

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Unless they're all daggers and you've got an archer.


What do you mean?

The main character is not the only character you need to equip if you cannot use that armor other party member can.

#2009
Guest_Amanda Palmer_*

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Confusing. 

 

My biggest concern is whether or not this will be an extra pain in the ass while trying to play the game. It's it's more efficient - cool. If it makes the game more tedious - suck. 


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#2010
GeckoWacko

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Double derp post.

#2011
GeckoWacko

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When they make decissions and changes like this the game turns out bad. DA2 and ME3, nuff said. I'm scared al this new innovation like in DA2 will turn out bad.

:( dang it. Not happy at all.

#2012
RedWulfi

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When they make decissions and changes like this the game turns out bad. DA2 and ME3, nuff said. I'm scared al this new innovation like in DA2 will turn out bad.

:( dang it. Not happy at all.

Seriously youre not getting it because of the whole stats thing? Lol

It really doesn't make that much of a difference, Especially since other things will boost your attributes like gear and weapons.

 

Edit: Reviews don't do anyone justice since everyone is different and everyone likes different things.



#2013
GeckoWacko

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Seriously youre not getting it because of the whole stats thing? Lol
It really doesn't make that much of a difference, Especially since other things will boost your attributes like gear and weapons.

Edit: Reviews don't do anyone justice since everyone is different and everyone likes different things.


I panicked. Reading further into the thread and some advice from a nice person changed my mind.

#2014
StrangeStrategy

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Hmmm, it always feels awesome to assign points and skills whenever you level up in any game. I'll miss that, but I understand (and hope it will work) that the gear/crafting will balance it. Still, having choices on how my character is built made for me doesn't feel great.

Overall, its a minor issue. I guess since Blood Magic is no longer in the game, its not like I have to make separate willpower/constitution builds for mages now anyway. Still, I like having flexibility and choice. Oh well.



#2015
UniformGreyColor

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*snip*

 

Love the avatar.



#2016
xkg

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It really doesn't make that much of a difference, Especially since other things will boost your attributes like gear and weapons.

 

It does for some people, otherwise this thread wouldn't have 81 pages.

 

It's like saying "you don't need that other food since we have planty of fried liver"

 

No. I hate it (any kind of liver for that matter). I think I would rather starve to death than eat it.

 

No manual distribution is a big disappointment to me.


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#2017
In Exile

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What do you mean?

The main character is not the only character you need to equip if you cannot use that armor other party member can.

 

I mean that you're right on armour drops, but even with only 2 weapon styles/class the RNG could still fist you by dropping weapons for a style you don't use (e.g. you use all your rogues as archers, and then you get a bunch of daggers). 



#2018
efd731

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PLEASE tell me people here realize what is OBVIOUS and what Mike Laidlaw has said TWICE.

You do NOT distribute 3 stat points into 6 pools each time you level up.

INSTEAD you get your stat points by customizing and crafting gear. You put your stat points INTO YOUR GEAR, using your crafting supplies and things you have unlocked. Then you EQUIP the GEAR and get STAT POINT INCREASES.

You put STAT POINTS through CUSTOMIZATION and CRAFTING into GEAR which you EQUIP. THE END RESULT IS THE SAME, YOU JUST HAVE MORE CHOICES NOW. AND YOU CAN RECRAFT GEAR AT WILL.

STOP freaking out people, and READ. USE YOUR BRAIN.

YOUR USE OF CAPS LOCK IS VERY CONVINCING AND DOESN'T MAKE YOU LOOK CHILDISH AT ALL!
Everyone is aware of what's been said and how it affects our characters. They don't like that attribute increases and gain is taken out of their direct control. Some of the skills don't even give bonus stats, so there will be levels where despite levelling up, we gain no boost in character effectiveness. The gear can compensate for all increases we want to have, except that bioware said it was not necessary to use the crafting system. If that's the case, in order to gain the stats we want(increased con/hp for mages and rogues) cunning for warriors(if I provides the same boosts as previous games) crafting is absolutely necessary.
TLDR: no one is unaware of what the changes are, we just don't like them. For various reasons, the most prevalent being loss of role play ability, enforcement of the use of the crafting system, loss of character control, and reduced ability to min/max because of loss of efficiency on level ups.
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#2019
Mr.Hmm

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You want them to let you assign attribute points with this crafting system?

 

Are you trying to make a God ?.... god grief

 

You do get attribute points by picking your passives + from the gear, plus you can craft gear(armor/weapons) with specific attribute points(Which gives you more control over your character's armor/weapons), so personally i dont see the problem here.



#2020
Heimdall

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YOUR USE OF CAPS LOCK IS VERY CONVINCING AND DOESN'T MAKE YOU LOOK CHILDISH AT ALL!
Everyone is aware of what's been said and how it affects our characters. They don't like that attribute increases and gain is taken out of their direct control. Some of the skills don't even give bonus stats, so there will be levels where despite levelling up, we gain no boost in character effectiveness. The gear can compensate for all increases we want to have, except that bioware said it was not necessary to use the crafting system. If that's the case, in order to gain the stats we want(increased con/hp for mages and rogues) cunning for warriors(if I provides the same boosts as previous games) crafting is absolutely necessary.
TLDR: no one is unaware of what the changes are, we just don't like them. For various reasons, the most prevalent being loss of role play ability, enforcement of the use of the crafting system, loss of character control, and reduced ability to min/max because of loss of efficiency on level ups.

Actually, stats do increase automatically upon level up as I understand it, presumably keeping a basic ratio based on class, so you won't level without stat improvement just because you didn't choose a passive. Passivs and gear provide further boosts and allow you to customize them after that. I'm not sure why you'd think crafting was the only way to get the items you want. Maybe the only sure way, but that's a far stretch from necessary.
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#2021
Paul E Dangerously

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You want them to let you assign attribute points with this crafting system?

 

Are you trying to make a God ?.... god grief

 

You do get attribute points by picking your passives + from the gear, plus you can craft gear(armor/weapons) with specific attribute points(Which gives you more control over your character's armor/weapons), so personally i dont see the problem here.

 

The crafting system's supposed to be optional. If it is truly optional, either the attribute gains mean nothing overall - or Bioware's not telling the truth and it's mandatory.  As the only way you'd have any control over the attribute gains otherwise are through passives, and that's a non-choice - you're not choosing those, you're walking down the one-lane road Bioware wants you to walk down.


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#2022
Heimdall

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The crafting system's supposed to be optional. If it is truly optional, either the attribute gains mean nothing overall - or Bioware's not telling the truth and it's mandatory.  As the only way you'd have any control over the attribute gains otherwise are through passives, and that's a non-choice - you're not choosing those, you're walking down the one-lane road Bioware wants you to walk down.

You get the stat points by equipping gear, not crafting. Last I checked, crafting isn't the only way to acquire gear.

#2023
seraphymon

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The crafting system's supposed to be optional. If it is truly optional, either the attribute gains mean nothing overall - or Bioware's not telling the truth and it's mandatory.  As the only way you'd have any control over the attribute gains otherwise are through passives, and that's a non-choice - you're not choosing those, you're walking down the one-lane road Bioware wants you to walk down.

Exactly.  Your picking your passives mainly for the added benefit for combat. Who is going to choose them just for the attributes?  Even so its the same 3 attributes again and again in the same tree. You get no choice..  Crafting is optional they say, but oh you want specific attributes? then crafting is mandatory..


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#2024
Mr.Hmm

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The crafting system's supposed to be optional. If it is truly optional, either the attribute gains mean nothing overall - or Bioware's not telling the truth and it's mandatory.  As the only way you'd have any control over the attribute gains otherwise are through passives, and that's a non-choice - you're not choosing those, you're walking down the one-lane road Bioware wants you to walk down.

 

Crafting system is optional for sure but if you will play on higher difficulties you will definitely need it (plus if you do play on Normal you are gonna have to at last craft something sometime :o )

 

As for control over attributes , yes you do get them from passives (well you can buy a respec potion If you want ) but if you add crafting to it you will have more control over your attributes.

 

 

You get the stat points by equipping gear, not crafting. Last I checked, crafting isn't the only way to acquire gear.

 

With this i do agree.

 

Also what Seraphymon said.



#2025
Heimdall

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Exactly.  Your picking your passives mainly for the added benefit for combat. Who is going to choose them just for the attributes?  Even so its the same 3 attributes again and again in the same tree. You get no choice..  Crafting is optional they say, but oh you want specific attributes? then crafting is mandatory..

Or go buy some in a store...