Aller au contenu

Photo

No attribute points on level up


3034 réponses à ce sujet

#2026
seraphymon

seraphymon
  • Members
  • 867 messages

You get the stat points by equipping gear, not crafting. Last I checked, crafting isn't the only way to acquire gear.

Weve always had that aspect. Most good gear always had stats. The problem is, you can't choose the stats on the gear you find normally.  That is the problem.  Now, most likely it will be stats that benefit your class, but it is still a non choice if it gives you stats you don't want.


  • In Exile aime ceci

#2027
Mr.Hmm

Mr.Hmm
  • Members
  • 243 messages

Or go buy some in a store...

 

You cant expect the store you have the items with specific attributes you want, if you do want specific attributes then yes crafting is mandatory.



#2028
EnduinRaylene

EnduinRaylene
  • Members
  • 284 messages

Actually, stats do increase automatically upon level up as I understand it, presumably keeping a basic ratio based on class, so you won't level without stat improvement just because you didn't choose a passive. Passivs and gear provide further boosts and allow you to customize them after that. I'm not sure why you'd think crafting was the only way to get the items you want. Maybe the only sure way, but that's a far stretch from necessary.

I'm not so sure about that. All we have to possibly support this is an ambiguous tweet that may or not confirm that or just mean we increase attributes via purchasing passives at level up and equipment as well, which also can be level locked. What we do have is evidence that would seem to support there not being any kind of auto-allocation at level up with two characters at the same level in the same class, but with wildly different attributes. Screens showcasing this are in the OP.

 

You cant expect the store you have the items with specific attributes you want, if you do want specific attributes then yes crafting is mandatory.

Sure, but that could be as simple as just enchanting an item you already have with a couple attribute boosting runes. Same as in the last two games, that's not exactly the same as crafting a whole new piece of armor or weapon.



#2029
Heimdall

Heimdall
  • Members
  • 13 240 messages

Weve always had that aspect. Most good gear always had stats. The problem is, you can't choose the stats on the gear you find normally.  That is the problem.  Now, most likely it will be stats that benefit your class, but it is still a non choice if it gives you stats you don't want.

And the gear you find may very well have the stats you want. Besides, in previous games there have been robes with constitution bonuses and the like, there's no reason to assume that's changed. Crafting is the option you can take if you have very specific desires in mind and haven't found or bought armor with those stats just yet. It is still optional, point being.

#2030
XEternalXDreamsX

XEternalXDreamsX
  • Members
  • 503 messages

It's time to get with the crafting program or store wares. Hehe. I will miss the nostalgia behind putting points into certain attributes but generally, I always was pretty straight forward with the allotted points. Warrior for STR or CON - depending on Tank or DPS, I put more into one than the other. And same concept for other classes. As long as I don't have to put CUN on my armor/weapons just to have better dialogue options, I am willing to try this Dragon Age concept.



#2031
Mr.Hmm

Mr.Hmm
  • Members
  • 243 messages

Crafting is different from enchanting, you make something from the materials you have, enchanting is simply adding extra bonus(i believe its only runes but i dont really know much about enchanting in DA:I ).

 

Dont confuse the 2 please.



#2032
Looper128

Looper128
  • Members
  • 567 messages

Because we've seen weapons that have +36 Magic. It might not be 1:1 with DAO/DA2 but it probably pretty close.

 

bNgjUga.jpg

KLnyCrW.jpg

They're both level 20 Items, don't know what that means exactly since one is restricted for level 17 and the other level 9, but their corresponding stat boosts make sense for those level requirements. At level 17 +36 magic is a huge boost, and at level 9 a +12 Strength is pretty handy as well. As well one is Unique and the other Rare, but we've seen other more common weapons with near double digit boosts as well.

 

Putting the pictures in OP



#2033
Heimdall

Heimdall
  • Members
  • 13 240 messages

You cant expect the store you have the items with specific attributes you want, if you do want specific attributes then yes crafting is mandatory.

Unless of course it does. And there's always enchantment if you'd like to modify existing equipment.

I'm not denying that crafting is the more exacting option, just saying that there are other roads to acquire armor with the stat bonuses your looking for.
  • Tresca Mizzrym aime ceci

#2034
XEternalXDreamsX

XEternalXDreamsX
  • Members
  • 503 messages

Those photos make it so much harder to wait. :wub:



#2035
EnduinRaylene

EnduinRaylene
  • Members
  • 284 messages

Crafting is different from enchanting, you make something from the materials you have, enchanting is simply adding extra bonus(i believe its only runes but i dont really know much about enchanting in DA:I ).

 

Dont confuse the 2 please.

That's my whole point. People keep acting like in order to make weapons and armor that have the attributes they want they'll have to gather all these materials to make totally new items when more than likely most of the time they'll just need to find or craft runes to enchant their existing equipment. Not exactly a Herculean task. Not that crafting looks to be all that much of a bother itself, as if it requires you go take a weekend course on metallurgy and workshop skills. down at your local community college and then pass a final exam.


  • Mr.Hmm aime ceci

#2036
Mr.Hmm

Mr.Hmm
  • Members
  • 243 messages

And the gear you find may very well have the stats you want. Besides, in previous games there have been robes with constitution bonuses and the like, there's no reason to assume that's changed. Crafting is the option you can take if you have very specific desires in mind and haven't found or bought armor with those stats just yet. It is still optional, point being.

Very true , and i hope it didnt change :) I had fun with that :P

 

 

Unless of course it does. And there's always enchantment if you'd like to modify existing equipment.

 

Well yes if it does then by all means go ahead and take it, there is nothing that stops you by doing that unless ofc you are out of goldies :P



#2037
seraphymon

seraphymon
  • Members
  • 867 messages

And the gear you find may very well have the stats you want. Besides, in previous games there have been robes with constitution bonuses and the like, there's no reason to assume that's changed. Crafting is the option you can take if you have very specific desires in mind and haven't found or bought armor with those stats just yet. It is still optional, point being.

Thats the problem.  Stuff you find may or may not be to your liking. All of this should just be optional bonuses.  If there is an auto allocation of attributes upon level up. All it does, is take your choice away of putting them where the player wants.  If you want specific stats or specific gear that looks appealing with the stats you want, crafting is mandatory.



#2038
Mr.Hmm

Mr.Hmm
  • Members
  • 243 messages

That's my whole point. People keep acting like in order to make weapons and armor that have the attributes they want they'll have to gather all these materials to make totally new items when more than likely most of the time they'll just need to find or craft runes to enchant their existing equipment. Not exactly a Herculean task.

 

Yes, yes exactly!



#2039
Heimdall

Heimdall
  • Members
  • 13 240 messages

Well yes if it does then by all means go ahead and take it, there is nothing that stops you by doing that unless ofc you are out of goldies :P

I'm the Inquisitor! I don't go broke! :P

#2040
In Exile

In Exile
  • Members
  • 28 738 messages

That's my whole point. People keep acting like in order to make weapons and armor that have the attributes they want they'll have to gather all these materials to make totally new items when more than likely most of the time they'll just need to find or craft runes to enchant their existing equipment. Not exactly a Herculean task. Not that crafting looks to be all that much of a bother itself, as if it requires you go take a weekend course on metallurgy and workshop skills. down at your local community college and then pass a final exam.

 

Now I want the guy who does our crafting to be named Hercules so I can necro this thread a month from now and say that it was a Herculean task. 


  • Tresca Mizzrym, The Elder King, SetecAstronomy et 1 autre aiment ceci

#2041
Mr.Hmm

Mr.Hmm
  • Members
  • 243 messages

I'm the Inquisitor! I don't go broke! :P

 

Well.... try not to become  like the greed guy in Dante's Inferno :P



#2042
Mr.Hmm

Mr.Hmm
  • Members
  • 243 messages

EDIT: Deleted 



#2043
Heimdall

Heimdall
  • Members
  • 13 240 messages

Thats the problem.  Stuff you find may or may not be to your liking. All of this should just be optional bonuses.  If there is an auto allocation of attributes upon level up. All it does, is take your choice away of putting them where the player wants.  If you want specific stats or specific gear that looks appealing with the stats you want, crafting is mandatory.

If you want specific gear with specific stats, sure, you've got to do it. Unless of course you find the armor you want otherwise. Crafting is inevitably necessary if your very particular, whether stats are tied to it or not. I'm just saying that it's hardly the only way to get decent armor that gives you the stat your looking for.
  • Tresca Mizzrym aime ceci

#2044
Heimdall

Heimdall
  • Members
  • 13 240 messages

Well.... try not to become like the greed guy in Dante's Inferno :P

Taxs are my friend now, muahahaha

#2045
Mr.Hmm

Mr.Hmm
  • Members
  • 243 messages

If you want specific gear with specific stats, sure, you've got to do it. Unless of course you find the armor you want otherwise. Crafting is inevitably necessary if your very particular, whether stats are tied to it or not. I'm just saying that it's hardly the only way to get decent armor that gives you the stat your looking for.

 

Well.. as long as the RNG god does not kick's you in the face.



#2046
Looper128

Looper128
  • Members
  • 567 messages

There's quite a bit of constitution in the mage passives along with magic and willpower which is a good sign. i didn't really look at the rogue passives but i think a few are shown in this video

 

 

Added the video to OP



#2047
seraphymon

seraphymon
  • Members
  • 867 messages

If you want specific gear with specific stats, sure, you've got to do it. Unless of course you find the armor you want otherwise. Crafting is inevitably necessary if your very particular, whether stats are tied to it or not. I'm just saying that it's hardly the only way to get decent armor that gives you the stat your looking for.

The chances of finding pleasant looking gear with the stats one may want is slim. It is almost non-existent for those trying to deviate from the stats that optimally benefit their class.  There may be some or more, I don't know yet, but  thats the thing I find deceptive on crafting being optional. I guess  it is all how you look at the word optional.   One may not need it in order to beat the game or progress, like a magical barrier preventing you from passing unless you craft, but otherwise its something that feels forced upon us.


  • UniformGreyColor aime ceci

#2048
EnduinRaylene

EnduinRaylene
  • Members
  • 284 messages

Now I want the guy who does our crafting to be named Hercules so I can necro this thread a month from now and say that it was a Herculean task. 

Now I hope is name is Heracles just so it's technically right but off just enough to dispute it. 



#2049
Mr.Hmm

Mr.Hmm
  • Members
  • 243 messages

That shadow strike... 600% ( 400% normal and 200% if you in stealth )

 

Btw how do i quote the video ? T_T



#2050
In Exile

In Exile
  • Members
  • 28 738 messages

Now I hope is name is Heracles just so it's technically right but off just enough to dispute it. 

The Roman bastardization is the only acceptable version! :P