You get the exact same "flexibility" to create a Dex Mage or a Cunning Warrior in DAI, it's just the way to distribute the attributes that changed. There was little reasons to invest in none-class stats (beside constitution/willpower*) for any of the classes in DAO and none in DA2 anyway.
All of DAO talents had stats requirements forcing you to invest in specific stats to get new talents for your class. Dexterity Warrior was a thing, because Warrior could dual wield and it depends on Dexterity (along with a few of their class talents).
In DA2, gears had stats requirements forcing you to invest in specific stats to use better gears for your class. On top of that, investing in none-class stats just meant getting pitiful bonus compared to what you would get from your class-stats. Strength only provide better Fortitude for not!Warriors, but it improve all the attacks of a Warrior (damage, to-hit, abilities, etc).
*Constitution and Willpower are not class related stats, they provide the same bonus to all the classes in both DAO and DA2.
DAO allowed for STR Rogues, DEX Mages, and Cunning Warriors. Now with pre-sets, these are likely not supported. No reason to increase an Attribute that does not benefit the class, except for RP.
DA2 restricted weapons and armors, but still allowed for a Player's choice of Attributes. While not as effective as DAO, one could still choose.
* Mages might disagree.





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