In Origins the stats assigned to gear were unchangable, which means that if you wanted to look good or have the best stats, you often had to make a choice between the two unless you were lucky and the gear you liked came with the stats you wanted. Compared to crafting in Inquisition, where every new item you craft is a blank slate, I don't see how Origins is the one with the improved item selection here.
Never said it was better, but that it did have one. I simply cannot fathom why one was improved, and the other abandoned.
I object to this line of thinking. Going through with this to the extreme ends up with things like one or two abilities that kill everything without anything else in the game mattering. If a game cannot be difficult while the player puts all his effort into the game, the game has failed in its difficulty level. Players should not have to restrict themselves from using what the game provides and create artificial difficulties in order to have a challenging game. That's what difficulty levels are for.
Mind, this issue goes for everything in the game, not just attribute allocation.
Perhaps I misstated my point. Personally, I am against one or two Attributes dominating the Class chosen; a reason why I enjoy my Rogue variants so much. I was informed by others that to do so would be less than optimal at best; a failure at worst. Yet I and others have proved this line of thought as invalid.
I did not do this to increase the Difficulty; was simply tired of Grabs, Overwhelms, and like special attacks creating havoc. By adding armor, much of the frustration was removed; a good thing, IMO. Same kind of thing when I increased WILL for Warriors, as I seemed to increase the Stamina needed for attacks rather than simply rely upon Talents. Again, this idea was mocked, but others trying it supported my findings, and helped persuade others that one did not only have to sink all pts into STR and sometimes CON.
With the current system, such variants will likely not be supported. I prefer options.





Retour en haut






