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No attribute points on level up


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#2426
Korvkioscar

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Just in case you don't already know about this, your rogues won't be able to open any "Masterwork" chests without taking an Inquisition Secrets perk first.  Last time I checked, that one required 4 points in Secrets before you can access it.  It seems that the basic chests can be opened by any rogue, but to get to the good stuff you are going to need to invest in Secrets.  Either way, it is nice that individual rogues won't have to pass a Cunning threshold or spend talent points in Lockpicking at the cost of combat abilities this time...

 

Yes, I am aware! But I remember a lot of quests in the beginning of DA:2 where I couldn't even open medium chests because I did not have a rogue with the right amount of cunning (because I thought I actually had). That was irritating, I am glad that it will not be a problem this time around! :)



#2427
Icy Magebane

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Yes, I am aware! But I remember a lot of quests in the beginning of DA:2 where I couldn't even open medium chests because I did not have a rogue with the right amount of cunning (because I thought I actually had). That was irritating, I am glad that it will not be a problem this time around! :)

Yeah, I never liked the lockpicking requirements in either game... there were very few options aside from hobbling at least one rogue by focusing on lockpicking stats, although DA2 was at least kind enough to remove the Deft Hands skill line and give us armor with "improves lockpicking."  That softened the blow considerably, but it was still annoying.  I'm willing to pass on Masterwork chests this time if it means I can open everything else without jumping through hoops.



#2428
Vicarious117

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However, being able to allow the system choose your stats was in both prior games for those not wishing to make an error. And Respec potions will be in this game, too.

And while you may have considered those designs as bad, others liked the freedom to make them and others; ones not considered foolish, but effective, versatile, and enjoyable.

It saddens me that there are so many on BSN that cannot see past their own criteria to realize that others like to play these games, too. Not only in this thread, but in almost every one that suggests something.


So it's bad of me to value my own opinions over yours on the game's systems but it's ok for you to value your own over mine?

And no, it's not one of those "well if they give me what I want it won't even effect you" kind of things, cause the attribute system is generally bad I really do not like it. There really is no other game I've played with such a system and I much prefer when I don't have to bother with attribute distribution.

So I'm sorry that my opinion differs from yours, but saying that I cannot see past my own criteria just to spout off your own criteria that you yourself can't seem to get past does not change my opinions or those of the game developers.
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#2429
Elhanan

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So it's bad of me to value my own opinions over yours on the game's systems but it's ok for you to value your own over mine?

And no, it's not one of those "well if they give me what I want it won't even effect you" kind of things, cause the attribute system is generally bad I really do not like it. There really is no other game I've played with such a system and I much prefer when I don't have to bother with attribute distribution.

So I'm sorry that my opinion differs from yours, but saying that I cannot see past my own criteria just to spout off your own criteria that you yourself can't seem to get past does not change my opinions or those of the game developers.


Context and comprehension are important. I am asking for a prior option to be included; not insisting that the one choice I preferred become the only one available for all.

OTOH, many are saying because they like Auto-Select, that the other option is OK for removal. That appears to be rather self-centered, which is my opinion.

#2430
saMoorai

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Oh god. This is just awful.


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#2431
Vicarious117

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Context and comprehension are important. I am asking for a prior option to be included; not insisting that the one choice I preferred become the only one available for all.

OTOH, many are saying because they like Auto-Select, that the other option is OK for removal. That appears to be rather self-centered, which is my opinion.


Auto-select was awful and made the attribute system even worse, if you liked gimping yourself then yeah it was great but idk too many people who did.

Basically it is an "either or" situation here, because if they remove the system entirely they can make gear stronger and passive stats stronger, if they kept it in and expected anyone to actually use auto-select then they'd have to keep gear and passive stats down to accommodate for the fact that others would still be maxing certain stats to the point where having gear with those same stats would just make their characters ridiculous.

We cannot have both, and I prefer stats on gear and passives, that's all I'm saying.

#2432
VilhoDog13

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It saddens me that there are so many on BSN that cannot see past their own criteria to realize that others like to play these games, too. Not only in this thread, but in almost every one that suggests something.

(Wow I do not like mobile BSN site)

You do realize you're being hypocritical, right? Here is stating why he is looking forward to the change - just as you have have stated why you are not looking forward to the change - clearly expressing your "own criteria."

Let others speak their opinion. Whether you agree or not is beside the point. If you want to express your opinion, ok, but don't insult others who have a different point of view than you.
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#2433
Elhanan

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(Wow I do not like mobile BSN site)

You do realize you're being hypocritical, right? Here is stating why he is looking forward to the change - just as you have have stated why you are not looking forward to the change - clearly expressing your "own criteria."

Let others speak their opinion. Whether you agree or not is beside the point. If you want to express your opinion, ok, but don't insult others who have a different point of view than you.


Pls read my past answers to this question. I am not asking for my way over that of others; am asking that the option that used to be present remain in use. I am fine with the system selecting Attributes for those that want them; simply wish that the option to do so manually remain. I see the difference; hope others do, too.

#2434
Icy Magebane

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Pls read my past answers to this question. I am not asking for my way over that of others; am asking that the option that used to be present remain in use. I am fine with the system selecting Attributes for those that want them; simply wish that the option to do so manually remain. I see the difference; hope others do, too.

There don't seem to be any attribute points to distribute, though... unless you want to choose where the +3 from each passive goes...



#2435
xkg

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Auto-select was awful and made the attribute system even worse, if you liked gimping yourself then yeah it was great but idk too many people who did.

 

See, but there was an option. Now there is not.

 

Basically it is an "either or" situation here, because if they remove the system entirely they can make gear stronger and passive stats stronger, if they kept it in and expected anyone to actually use auto-select then they'd have to keep gear and passive stats down to accommodate for the fact that others would still be maxing certain stats to the point where having gear with those same stats would just make their characters ridiculous.

 

Since we're talking about single player part of the game here, and asking for an option, what you said is completely irrelevant.

 

TIP: Google cheatengine. Anyone with an IQ higher than 0 can change his attributes to whatever he likes, in 5 minutes. Tell them to accomodate for that too.



#2436
Milan92

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Oh I'm totally gonna abuse Cheat Engine when it comes to attributes.

#2437
Dunbartacus

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Firstly we don't even know if an auto / manual lvl toggle would be possible with Inquisitions leveling system, all we know is that we gain some attributes automatically at certain points in the game.

 

Secondly our attributes are still highly customizable through gear which give the majority of attribute bonuses. 



#2438
Vicarious117

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See, but there was an option. Now there is not.

 

 
Since we're talking about single player part of the game here, and asking for an option, what you said is completely irrelevant.
 
TIP: Google cheatengine. Anyone with an IQ higher than 0 can change his attributes to whatever he likes, in 5 minutes. Tell them to accomodate for that too.


Ugh, you guys just don't to understand what this new system is.

THERE ARE NO ATTRIBUTES TO DISTRIBUTE AT ALL!

So saying that it's the same as auto-distribute is such a stretch that it could be considered a complete lie. We don't get attributes to distribute, we get skills and passives that boost the attributes we already have, you still get to choose what you want, but now it's through the abilities and armors (which makes the armor more interesting and allows the devs to make them more powerful and give them cooler traits). Basically it's like in DA:O when you had to have a certain amount of strength or cunning or w/e in order to get a skill and would HAVE to put those points into it anyway, just now they're giving you the points into that trait when you get that skill SINCE YOU WOULD HAVE ANYWAY!

The DA:2 system was too open, there was no meaning to it and it was completely bland (and auto-distribute gimped your characters extremely hard, warriors that couldn't tank or do enough damage, rogues that didn't do enough damage and couldn't open locks, then mages that did less damage and ran out of mana faster, IT DIDN'T WORK AND IS NOT THE SAME AS THE CURRENT PLANNED SYSTEM).

If you want to use cheat engine then fine, I play on xbox so it's not an option for me if I even wanted it, but using an outside engine to change things should not and DOES NOT factor into what the in-game system will be.
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#2439
xkg

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THERE ARE NO ATTRIBUTES TO DISTRIBUTE AT ALL!
 

 

Are you sure about that ?

https://twitter.com/...109619379527681


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#2440
seraphymon

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And gathering materials can be as easy as picking up everything you find. Something most people do in RPG's anyway.

No it isn't. DAI isn't the linear system that DAO/DA2 was. AS you progress through those games you pretty much kill anything in your path, leaving very few enemies not being slain. DAI enemies respawn, or you have to hunt the migration of animals you need for crafting. It is much more of a chore and on a larger scale, since DAO/DA2 had little crafting. And it seems killing a simple bear takes forever based on that stream.  Granted, this may be easier than other like Kingdom Hearts or FFXI  since in DA it always has been 100%droprate. 

 

AS far as picking up stuff that is just laying about. Wasn't most of that stuff used for potions and stuff? Either way, like I said, it is something that I feel most, including myself will do first time around... not so much second time around because the hassel may be too much.



#2441
Vicarious117

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Are you sure about that ?
https://twitter.com/...109619379527681


So basically exactly what I just said in my next paragraph.... glad to see you're actually reading the opposing point of view.... or not.

#2442
xkg

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So basically exactly what I just said in my next paragraph.... glad to see you're actually reading the opposing point of view.... or not.

 

So basically,what you said is what we all already knew and what is right there in OP, am I right ? That there are no atributes to distribute manually ?

Ok thanks for reminding us, we wouldn't know that without your help, really. 



#2443
efd731

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So basically exactly what I just said in my next paragraph.... glad to see you're actually reading the opposing point of view.... or not.

....youre one of those* internet people arent ya. there are attributes gained on level-up, and they are automatically distributed. confirmed by laidlaw.



#2444
seraphymon

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Ugh, you guys just don't to understand what this new system is.

THERE ARE NO ATTRIBUTES TO DISTRIBUTE AT ALL!

So saying that it's the same as auto-distribute is such a stretch that it could be considered a complete lie. We don't get attributes to distribute, we get skills and passives that boost the attributes we already have, you still get to choose what you want, but now it's through the abilities and armors (which makes the armor more interesting and allows the devs to make them more powerful and give them cooler traits). Basically it's like in DA:O when you had to have a certain amount of strength or cunning or w/e in order to get a skill and would HAVE to put those points into it anyway, just now they're giving you the points into that trait when you get that skill SINCE YOU WOULD HAVE ANYWAY!

The DA:2 system was too open, there was no meaning to it and it was completely bland (and auto-distribute gimped your characters extremely hard, warriors that couldn't tank or do enough damage, rogues that didn't do enough damage and couldn't open locks, then mages that did less damage and ran out of mana faster, IT DIDN'T WORK AND IS NOT THE SAME AS THE CURRENT PLANNED SYSTEM).

If you want to use cheat engine then fine, I play on xbox so it's not an option for me if I even wanted it, but using an outside engine to change things should not and DOES NOT factor into what the in-game system will be.

Getting the passives I think for most, would be getting it.. for the passives, not for soley just for the attributes. The attributes is just a bonus. Problem is that there is 0 choice in those attributes from passives. It may give the stats one may prefer, but that in itself is bad. No freedom to deviate... its all handholding done for you. And dont say I would have chosen to put points in that stat anyways, you dont know what people would have loved to do. Alot of what made DAO/DA2 problematic was the other aspects of combat, like DA2 scaling of enemies. Essentially you became weaker as you leveled up and after a certain point, unless you had armor that had the "improves with level up" going past the soft cap was more and more dangerous.   The attribute system was a great thing as it allows some freedom in what you make. Its a single player game, so why should one player being gimped or OP have any  effect on others experience in how they want to play?  Its not something everyone wants, likes, or cares about. That is fine. But taking others people freedom away is the issue.



#2445
AlanC9

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TIP: Google cheatengine. Anyone with an IQ higher than 0 can change his attributes to whatever he likes, in 5 minutes. Tell them to accomodate for that too.


If that works, what's the complaint about the design?

#2446
AlanC9

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....youre one of those* internet people arent ya. there are attributes gained on level-up, and they are automatically distributed. confirmed by laidlaw.


What he said was that we don't distribute points. We don't.


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#2447
Looper128

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Are you sure about that ?

https://twitter.com/...109619379527681

 

Added to OP.

Hopefully this is the definitive answer we been waiting for.



#2448
Elhanan

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Firstly we don't even know if an auto / manual lvl toggle would be possible with Inquisitions leveling system, all we know is that we gain some attributes automatically at certain points in the game.
 
Secondly our attributes are still highly customizable through gear which give the majority of attribute bonuses.


Possibly, but what used to receive support for those varied Attribute alterations apparently is restricted now; may not be supported at all. One may be able to build a higher STR Rogue, but without weapons and armors to accommodate that design, it now seems to be ineffective to try. A high Cunning Warrior might be possible, but without access to daggers and longbows, I wonder if any will bother; same for Mage variants.

What appears to be possible are types; templates of the same designs and build that every other Player will use. They are highly customizable, so will look very different, but the Attributes for the base designs will apparently be the same.

#2449
Lee80

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Added to OP.

Hopefully this is the definitive answer we been waiting for.

That post was pretty vague on how it works, so not sure how that really helps much.  I guess we'll have to wait for the game to see how the auto stat gains will work.


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#2450
Muspade

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A high Cunning Warrior might be possible, but without access to daggers and longbows.

So, a rogue but with the wrong class...?

Just pick a rogue, damn it...