Perhaps, but I did not pick flowers and rubbish in Skyrim, and have quite a bit of time invested in that game. And mods were created to Auto-Harvest, as it was something else many considered as tedious.
If you wanted to maximize your stats though, you needed max level herbalism, smithing and enchanting. Which required a lot of resources, and by extension, harvesting.
Yes, mods were created to skip this. Mods were also created to cap out every skill from the get-go, so I wouldn't say "there are mods to skip this" translates to "it's a bad system."
Inquisition has a better streamlined crafting process anyway. Where in skyrim, you have skill levels you have to dig through to make stronger weapons. In Inquisition you get materials, you get a template, and from those you create an item. The level of your materials and your template decide how strong your weapon is going to be. No grinding of lower, useless levels required.
No it isn't. DAI isn't the linear system that DAO/DA2 was. AS you progress through those games you pretty much kill anything in your path, leaving very few enemies not being slain. DAI enemies respawn, or you have to hunt the migration of animals you need for crafting. It is much more of a chore and on a larger scale, since DAO/DA2 had little crafting. And it seems killing a simple bear takes forever based on that stream. Granted, this may be easier than other like Kingdom Hearts or FFXI since in DA it always has been 100%droprate.
AS far as picking up stuff that is just laying about. Wasn't most of that stuff used for potions and stuff? Either way, like I said, it is something that I feel most, including myself will do first time around... not so much second time around because the hassel may be too much.
Then in your second playthrough, you can just rely on item drops for your stat increases.
Just like how those who considered manual attribute placement a hassle used the auto-assign.
Looks like we will have to; the same standard Rogue, Warrior, and Mage as everyone else. No supported variants; no internal customization. Apparently some folks prefer 3 flavors to 31....
No internal customization? With almost double the amount of unique talents for rogues? And just a bit over a dozen more options for warriors as well?
Really, only mages aren't gaining in inquisition. And mages are last in line to complain of build variety in any DA game.