Console CPU bottleneck
#1
Posté 09 octobre 2014 - 10:26
http://techreport.co...or-console-cpus
The gist of the article is that the game has to be limited in resolution to achieve a playable framerate. I wonder if DA:I will encounter similar issues. I play on PC but others may find this info useful in deciding which version of DA:I to buy. PC users can upgrade, console users can't.
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#2
Posté 09 octobre 2014 - 10:37
That's due to AC having hundreds of NPC on screen at a time. HUNDREDS. Past AC games had a crap ton of people and AC Unity has like 5 times that. DAI has much much less, and background NPC will require (for the most part) much, much less CPU intensive AI to keep them standing around. That's the ****** about dynamic AI in mass hordes. It's taxing on CPU's.
Ultimately it has little impact in DAI, wildly different games. Completely different level/combat scenarios. Unless they come out with footage of them wading through a few hundred dynamicly driven AI NPC's anyway (I doubt that).
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#3
Posté 09 octobre 2014 - 10:45
Considering Battlefield 4 runs at 720p on X1 and 900p on PS4, the outlook isn't looking great.
People attack Ubisoft for failing to reach 1080p at 60 fps, but it's not really fair since it was MS who gave them the console to work with.
#4
Posté 09 octobre 2014 - 10:48
I feel for the Console players some what...but really I dont care as long as it doesnt hold back pc version of games for any reason.
#5
Posté 09 octobre 2014 - 10:48
does anyone remember 8-bit games?
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#6
Posté 09 octobre 2014 - 10:58
That's due to AC having hundreds of NPC on screen at a time. HUNDREDS. Past AC games had a crap ton of people and AC Unity has like 5 times that. DAI has much much less, and background NPC will require (for the most part) much, much less CPU intensive AI to keep them standing around. That's the ****** about dynamic AI in mass hordes. It's taxing on CPU's.
Ultimately it has little impact in DAI, wildly different games. Completely different level/combat scenarios. Unless they come out with footage of them wading through a few hundred dynamicly driven AI NPC's anyway (I doubt that).
I was just going to say something like this , besides the twitch stream today look awesome for the PS4
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#7
Posté 09 octobre 2014 - 11:03
They elected to lock the game at 900p on PS4 for whatever reason, but it doesn't have anything to do with the CPU being a bottleneck (even if they choke throughput on the other console, there would likely be more than enough to spare on the PS4 to bump the resolution, especially considering nothing else is changed between the two).
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#8
Posté 10 octobre 2014 - 12:06
Ehh, AI can cause major frame rate issues. It's just purely a graphical thing, and the 'other console' has a mildly faster CPU. I can bet you anything PS4 with AC Unity can push out a few more frames but not enough to bump up the res that much. Either way with DAI, different story. As far as Battlefield being an 'example', poor one. That was a launch title for both consoles which means a few things.
1, lack of time to get to know the consoles them selves and the little quirks in each system, and 2 - and this is an XB1 only thing - they didn't have access to the full GPU due to Kinect. It makes a difference, not a 'vast' difference but as a prime example CoD Ghost, of all things, also ran at 720. And if anyone thinks that's because of some vast difference in the consoles your delusional and eating from some fanboy flake cereal. That game, graphically, was garbage and if done properly would run 1080/60 on both systems... but again launch titles, with poor planning gives garbage results.
Either way todays twitch looked great but it was also twitch. They where outputting it at 720/30 because its a stream, no one can figure out what the actual resolution or frame rate is based off that which is a bummer. But also doesn't matter, the game looks great, plays smooth, so who gives a flyin' squirrels nutstash. Games gonna be fun and hopefully have a great story which is why we're all here anyway.
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#9
Posté 10 octobre 2014 - 12:35
Almost entirely independent of resolution.Ehh, AI can cause major frame rate issues.
All other things being equal, there should be more than enough room on the PS4 to bump the resolution to 1080p. This isn't really disputable.I can bet you anything PS4 with AC Unity can push out a few more frames but not enough to bump up the res that much.
Now maybe they've utilized the additional power in other ways (refining LoD or AA improvements, for instance), but all this nonsense is simply damage control for having revealed that it was a purely political decision to lock the game at 900p on both consoles.
Could BioWare make the same decision? Possibly, but I prefer to think that the PS4 version will either have an increased resolution or enhanced graphics (or both, who knows). I'm not sure if they're targeting 60fps for any of the consoles, though I expect that to be the desired rate for PC.
- Jay Archer aime ceci
#10
Posté 10 octobre 2014 - 12:44
No not entirely independent of resolution. It's all one smorgishboard of what kind of framerate it can push out in what resolution. If the CPU is chugging along and having issue with stuff upping resolution isn't going to make anything better. Your just adding a longer process into something that's already having issues.
...that said yeah 100% damage control on their end. I still don't think they can easily just bump PS4 up to 1080 at 30fps with out any hiccups just because XB1 can handle the 900/30, it's not that simple. But this whole thing smells like a 'are target was 900/30 and we're not bothering to see if we can push it further'. Which is... kind of BS. Well not kind of, it is BS. I'd be curious to see what an unlocked framerates doing on either system running at 900. If its something like 28-35 on XB1, and 45-50 on PS4, 1080 is out of the question and if it could hit 50-60 they should of just done that on PS4 end.
That's the part I found most amusing, btw, was them saying people prefer 30 FPS in action games like AC. That, that right there cracked me up. They must of had to reach 'real' far up there ass to find that bit of nonsense. Don't get me wrong, I'm 100% fine with 30 FPS, I prefer 60... the only time 60 fps wont make much of a difference is if we're playing a side scroller 2D game where your basic animations only involve 3-5 frames with in a given second anyway. But c'mon, 60 inferior for AC? L-O-L's.
#11
Posté 10 octobre 2014 - 01:10
This isn't really accurate. The cost for resolution is almost entirely absorbed by the GPU, and the capacity in the PS4 is unquestionably the greater of the two.No not entirely independent of resolution. It's all one smorgishboard of what kind of framerate it can push out in what resolution. If the CPU is chugging along and having issue with stuff upping resolution isn't going to make anything better. Your just adding a longer process into something that's already having issues.
If not resolution, the extra capacity is either being used elsewhere (though Ubisoft hasn't indicated this to be so) or is being wasted.
But again, that's not relevant for BioWare (yet), as I still expect the PS4 to have the edge in some way (unless Microsoft delivers some more of their custom code that allows them to barely reach 1080p).
Typical spin. It sounds silly, but "this is the best we can do" is not really a valid marketing message. The whole thing is just an attempt at distraction anyway. You can't walk back a clear statement that parity was forced for non-technical reasons.That's the part I found most amusing, btw, was them saying people prefer 30 FPS in action games like AC.
- Jay Archer aime ceci
#12
Posté 10 octobre 2014 - 01:37
With SoM running at 1080p 60f on the Ps4 and i am not sure about xb1 I think the ps4 should be able to there are a lot of harther that an be on screen not at an AC level but higher than i think DAI will but I am not an expert so
#13
Posté 10 octobre 2014 - 07:17
With SoM running at 1080p 60f on the Ps4 and i am not sure about xb1 I think the ps4 should be able to there are a lot of harther that an be on screen not at an AC level but higher than i think DAI will but I am not an expert so
SoM is not running at 60 fps on Ps4.
#14
Posté 10 octobre 2014 - 07:21
SoM is also built with last gen in mind (like DAI). They wont be able to do as much by considering the last generation, just how it is. But it also doesn't have the amount of NPC's as AC Unity. Anyone who thinks that needs to go watch some AC Unity, that place is extremely crampacked with randoms at times, its more tightly packed then Dead Rising 3 for jebus sake.
#15
Posté 10 octobre 2014 - 07:23
SoM is not running at 60 fps on Ps4.
Yeeeah, don't know where he got that idea. It plays well on the PS4. but not That well.
#16
Posté 10 octobre 2014 - 07:31
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#17
Posté 10 octobre 2014 - 07:43
It was pretty great 10 months ago when nobody cared about CONSTANTLY comparing native resolution numbers.
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#18
Posté 10 octobre 2014 - 08:16
It was pretty great 10 months ago when nobody cared about CONSTANTLY comparing native resolution numbers.
Lotta people looking at those beautiful UHD sets in Walmart these days. Prices coming down too.
#19
Posté 10 octobre 2014 - 10:11
SoM is not running at 60 fps on Ps4.
Yeeeah, don't know where he got that idea. It plays well on the PS4. but not That well.
My bad that why i said I am not an expert i thought it was and i thought it heard multiple places every where I look i heard 60 unlocked so yeah but i do still believe som run at 1080p
#20
Posté 10 octobre 2014 - 11:25
@Swagger: Yeah both consoles run it at 1080/30.
#22
Posté 10 octobre 2014 - 01:05
Alpha Omega is an angry fan with 0 inside on any of this. Hes just assuming it can because of all the resent news articles. It's like citing this forum post as proof. Don't get me wrong it might be able to run a higher resolution, but the whole difference has become much, much less since release titles that didn't have the time or updated software to work with.
Buncha recent games have come out with games both hitting 1080 with both locked at 30 because neither can hit 60 in said titles. PS4 has an easier time staying at a consistent 30 in those cases but isn't powerful enough to double the output to a solid 60. Point is just because XB1's is at 900/30, doesn't mean the PS4 can push out 50% more pixels at the same solid 30. It might be able to push out 5-10 more frames a second but that's just not the same thing as pushing out 50% more pixels.
Don't get me wrong pretty much everything UbiSoft has said has been a big ol' pile of BS. And the 60 vs 30 frame thing is just beyond crazy as a statement. But again, Alpha Omega as factual evidence to what any company did? Really? Wish that kinda crap would hold up in Court, might be able to become a billionaire over night!
#23
Posté 10 octobre 2014 - 01:09
Alpha Omega explains this crap here: apparently PS4 can run Assassin's Creed Unity at 1080p, but Ubisoft wants to avoid arguments and restricted PS4 to 900p to be on the same level as Xbox One.
But this won't prevent arguments. If this was true it would cause more arguments than specking each console to it's potential would. PS4 fans have been bleating on for months about their games being down graded to appease MS while Xbone owners have just taken it on the chin when new games have come out with reduced graphics.
Now it might be cheaper to create one spec for Next Gen Consoles and ship it out on both systems regardless of the systems potential than it would to spec each console individually. This I could believe.
Eventually developers will learn how to get the best out of both systems then we will see a massive increase in the quality of games. You only have to look at early PS3 titles compared to the one produced now to see that.
#24
Posté 10 octobre 2014 - 01:13
Personally I could careless if it's true or not. I play most games on my girlfriend's gaming PC anyway, I just gave a link to Alpha, so people who actually care may get some more info about what's going on. Both Ps4 and xbox one is great for gaming, and arguing about which one has the best specs is pointless in the first place.
#25
Posté 10 octobre 2014 - 01:15
I care not about the pedestrian limitations of some peasant's entertainment appliance.
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