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Man, this game...


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#1
Riven326

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I'm really having a hard time liking this game enough to play through it before Inquisition drops.

 

There are so many plot points introduced and juggled between in Act 1 alone that it just makes my head spin. I don't know how anyone can keep track of it all. You do a quest that involves the templar/mage conflict. Great! An actual story with a plot! But then that goes away immediately after the quest is completed and there's no resolution. You then do a quest that has nothing to do with that subject, but is mandatory to move the story along. And I'm not even going to get into the time jumps that only add to the problem.

 

Then there's Hawke, who is my least favorite BioWare character to date. The voice actors for both genders are so uninteresting and mediocre. They sound like they're phoning it in. Because of this I can't take the character seriously or establish an identity. Which kind of defeats the purpose of having a voice actor to begin with. The fact that I was able to establish an identity with my mute Warden over this character is amusing to say the least.

 

I can with all the other issues this game has. The repetition does get to me, I'll admit, but I can deal with it. But the other stuff I mentioned above just drains me. :?


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#2
Althix

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there are many good things in DA2. However i find the fact that Hawke is just a regular guy, as better design decision overall. Because chosen ones are rather boring and too much of the cliche (*looking at DAI*).

 

As for Hawke... well he is an idiot or alternatively gifted person. As for voice acting, i like female voice acting more, for the same reason i prefer Femshep btw. However in my understanding voiced pc will never be 'my' pc. So i can say that i have my Warden, but i also have Hawke. I don't even bother with creation of the custom face, voice over is killing rp for me.


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#3
congokong

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The only thing I agree with you on is the time jumps being an issue. For example I love the voice acting. I hated the Link mute pc of DA:O where everyone speaks out loud except your character. You couldn't know if the character was being diplomatic, humorous, or aggressive either. In DA2 you choose their set-personality of those 3 choices for your Hawke and after that can pick when you want to respond with one of those 3. That's how you customize your character.


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#4
Ophir147

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I'm assuming that you have played through the game before, because I can't really explain why you're wrong without getting into spoilers. If you care enough to not want to spoil the game, then just take my word for it and complete it at least once before you jump to conclusions.
 
It took me around four playthroughs to follow but there are actual discrete storylines being told throughout the game, you just have to pay attention to the recurring themes and characters.
 
First of all you have all of the companion's personal storylines which are narrated by their personal quests and "questioning beliefs" quests (which are some of the best cutscenes in the game, especially with Rivalry).
 
Then you have the Qunari storylines which begin in Act 1 with Wayward Son, Blackpowder Promise, and Shepherding Wolves. The Qunari arc is comes to an end in Act 2 with the majority of the quests, Blackpowder Courtesy (which provides closure to Javaris Tintop's arc), Offered and Lost (which build off of the Shepherding Wolves quest in Act 1), Following the Qun (which provides closure to Saemus' and Petrice's arc). The entire act ends with Demands of the Qun, which nicely wraps up the Qunari storyline in preparation for act 3. 
 
The Mage storylines occur throughout the entire game, showing you both sides of the conflict with Enemies Among Us (templars being possessed by blood mages), Act of Mercy (a templar trying to save the lives of mages who wish to be free), and Tranquility (serving as Hawke's introduction to the horror of the Rite of Tranquility) qualifies as a main quest since at this point it is not optional. Act 2 is lighter on the Templar v Mage content but it is worth noting that in this act Hawke's mother is murdered by a blood mage. And act 3 (easily the worst act in the game in terms of main quests IMO) wraps all of it up with Best Served Cold (where mages and templars hold one of Hawke's friends hostage), On the Loose (where Hawke hunts down apostates who run the gamut between dangerous blood mages to harmlessly stupid) and ending with The Last Straw (which includes Meredith's invocation of the Rite of Annullment and leading to the Mage / Templar conflict) which provides closure to every aspect of the game.
 
Not to mention that the storylines are quite incestuous in nature, given that they often share many themes in common. Such as Hawke's family being affected by blood magic (Quentin) and the freedom of mages (with Hawke or Bethany being alive and Carver having the possibility of being a Templar). Shepherding Wolves shares themes between the two major storylines of the game, showing how the Qunari (focus of act two) treat their mages even worse than humans do (mages being the focus of act 3).
 
Dragon Age 2 contains so much closure its ri-goddamn-diculous. I'm not going to go into the tons of optional quests that occur throughout the game (such as the dragon sidequests, and Feynriel's shenanigans) but all of those progress logically and end before the game is over. The only problem I can see is the cliffhanger ending which they were planning on resolving with a full expansion pack before backlash caused them to double down on Inquisition.
 
Everything else is just, like, your opinion man. And if you don't like the voiced protagonist, then why are you even bothering to pick up Inquisition? You do know that voiced protags are mandatory in Inquisition too right?


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#5
Jerkules17

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Spoilers!

I had no problem playing as Hawke, besides losing a sibling :((would love to see if both siblings survived,considering how they evolved as the story goes on...personality wise) Love interest isn't so good,but I digress,I love it...minus the searching of resources. Playing as a male(big brother) hero/paragon warrior is my thing,but the whole templar vs mage choice at the end felt...something(can't describe by words). I felt pushed to help the mages,helping the templars didn't help...story wise,unless your a jerk. ;)  I can understand helping the templars,but there wasn't much (story wise) reason behind it...even from a moral myopia angle,as much as I love anti villains there just isn't. Still DA2 (story wise) made me cry...ish, a sad road for a hero.



#6
Riven326

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Well, I'm really hoping that Inquisition will have voice actors that actually try to do a good job. I actually prefer to have a voiced character as long as it's done well. I think the voice actors for Hawke's companions did a great job. But the woman and man who voiced Hawke did a very poor job. This is my opinion and I never said it was anything but that.

 

I felt nothing for the death of Hawke's sibling because the game gives me no time to get to know that character before he or she is killed. Hawke doesn't seem to be bothered by it much, either. So, really, it's just drama shoehorned into the scene for dramatic effect and... that's all. It's not much different with Hawke's mother. You barely get to know her and the game kills her off in Act 2 and again, the game assumes I should feel bad about this.

 

Oh, and I forgot about the Deep Roads. If you bring your sibling along, he or she dies too, if you don't have Anders with you. Drama shoehorned in for the sake of drama or bad writing is not effective. I'm too intelligent to fall for this kind of thing. If you're going to kill off a character in a story, do it for a good reason. "We need drama in this scene!" is not a good enough reason and makes the writers look amateur.

 

In Act 1, the story was so bogged down that I didn't even want to continue. Templars, defected templars, mages, blood mages, new characters, the coterie, random thugs, qunari, the tal-vashoth, corrupt city guards, the dwarven merchants guild, the thieves guild, the Red Iron, etc. And that's not even bringing up the insane amount main quests that are disguised as side quests that Hawke must complete even if he or she already has enough money to go on the expedition. The plot doesn't unfold in a natural way. Instead, these random plot points start up, close, and then start up again years later.

 

Calling this game's narrative and plot progression contrived is an understatement.


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#7
shajs

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I agree with the op.

 

All in all, DA2 is really messy and incomplete. There's so much potential in the game but none of it sticks or shines through. I just wish the developers would've been given a couple of years more time! But on the plus side, EA learned its lesson. I have high hopes for Inquisition. :)


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#8
SpiritMuse

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The first act can be tough to get through as the quests are indeed mostly unrelated to each other. But it's also kind of the point - Hawke is basically just running around doing random jobs to scrape together money for the expedition. Most if not all of these people and quest lines return in the second and third acts though, and the storylines are continued. And then there's all the companion quests, which make up, what, half the game?

The game does not have one story, it has many. Some of which are related, while others are independent.