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Arc grenades > Homing grenades


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#26
Chealec

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I really don't care for the homing grenades on the Drell Infiltrator, but I'm not sure what else to do with the points. 60666 build? He's fast, sure, but honestly he seems like one of the more boring Infiltrators.

 

That's what I do ... then stick an adrenaline mod 3 on him because why the hell not!  WHHHHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!

 

 

Sometimes, you know, very rarely, I actually stop long enough to shoot things!


  • PurpGuy1, crashsuit et Marksmad is waving goodbye aiment ceci

#27
RustyBuckets02

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On turian... Let's just say that turret isn't a good primer to rely on grenade combo explosions.


But sabotage is, except against Geth.

Homing grenades are the weakest grenades for sure. But that's like saying Ringo is the worst Beatle. It doesn't make them bad/ useless, just not as good as the others.

#28
Marksmad is waving goodbye

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But sabotage is, except against Geth.

Homing grenades are the weakest grenades for sure. But that's like saying Ringo is the worst Beatle. It doesn't make them bad/ useless, just not as good as the others.

 

They make sense on the demogirl because she can carry - and resupply - record amounts of grenades, and one can then spec the arc nades for shield damage and the homing nades to deal with armor, but the other kits with them (HGs) don't have that kind of balance.

 

(BTW, great games last night/this morning.)



#29
NuclearTech76

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Homing Nades aren't that bad. Nothing says **** you like a Cloaked Homing Grenade to the face followed up by the Raider or Claymore. Homing Nades are very effective at point blank range making them best on the Drell IMHO. Launching them from range leaves a lot to be desired because most things can be killed in the time it takes for the nade to land, they have a travel time equivalent to baking a honey-baked ham.