I think you're exaggerating a touch. I've seen the video and the Carta leader is only about a head taller than his fellows. He just stands up straight, as opposed to his crouching counterparts.
Mini-bosses on steroids?
#51
Posté 10 octobre 2014 - 05:32
#52
Posté 10 octobre 2014 - 05:33
Perfect time for Iron Bull to ball Varric up like a bowling ball and use them to make these big dudes topple. I'll bet they can't get back up. Varric looked like a bowling ball doing his ninja flips anyway.
#53
Posté 10 octobre 2014 - 06:45
#54
Posté 10 octobre 2014 - 06:51
cmon, yall are just jealous... who doesnt want to be 9ft tall and 4 1/2 ft wide? nobody thats who
#55
Posté 10 octobre 2014 - 06:59
Yeah... I have to agree. Completely unncessary and silly looking.
I mean I already figured the aesthetics of the combat weren't going to match my tastes very well based on what I saw before this anyway. So, with that in mind, I guess it's not THAT bad, but still...
Anyway, I sure this design choice isn't going anywhere. I'll just toss it in my "Deal with it" pile.
- Han Shot First aime ceci
#56
Posté 10 octobre 2014 - 07:04
It wouldn't still explain why every human mini boss is taller Then IB.I think you're exaggerating a touch. I've seen the video and the Carta leader is only about a head taller than his fellows. He just stands up straight, as opposed to his crouching counterparts.
#57
Posté 10 octobre 2014 - 07:06
Yeah... I have to agree. Completely unncessary and silly looking.
I mean I already figured the aesthetics of the combat weren't going to match my tastes very well based on what I saw before this anyway. So, with that in mind, I guess it's not THAT bad, but still...
Anyway, I sure this design choice isn't going anywhere. I'll just toss it in my "Deal with it" pile.
Definitely too late to fix at this point. Also, hardly game-breaking.
But it should be flagged for, "lets not do this in the next game."
- PhroXenGold, theflyingzamboni, The Elder King et 1 autre aiment ceci
#58
Posté 10 octobre 2014 - 07:38
Its like having a batman comic where the joker becomes the size of a building, yes its a comic book where lots of fictional things happen but when you already establish who the joker is, then make him that size, it undermines the point of the character.
While I also find the "plus-sized mini-bosses" trope rather silly, especially without sufficient context, I couldn't help but find it amusing that one of the most popular Batman video games did exactly this--for better or worse--in order to make the Joker into more of a traditional "boss fight"...
I don't mean to comment on the wisdom of this particular design choice, just wanted to note the irony of your example: poor Mr. J has already fallen victim to this trope in the wild world of video games. ![]()
#59
Posté 10 octobre 2014 - 07:55
It wouldn't still explain why every human mini boss is taller Then IB.
Because humans in our own real world can also get very big, and they don't have the benefit of living in a magical fantasy realm?
I note that we're not OK with giant humans but pose no objections to the revenants. They're demons inhabiting corpses and logically their height should be determined by the bodies they're possessing, but they're universally seven to eight feet tall.
#60
Posté 10 octobre 2014 - 08:00
Bioware for example could just do 5 sec cutscene where such mini bosses taunt pc/ordering minions or simple give them different armor and weapons to make difference from normal mobs ,. Instead they give us oversized steroid gorillas. More I watch gameplay videos, the more I starting to think that DAI will be even bigger fail than DA2.
#61
Posté 10 octobre 2014 - 08:27
Demons can change the appearance of the body They possessed. The mini-bosses are twice the height of an average human.Because humans in our own real world can also get very big, and they don't have the benefit of living in a magical fantasy realm?
I note that we're not OK with giant humans but pose no objections to the revenants. They're demons inhabiting corpses and logically their height should be determined by the bodies they're possessing, but they're universally seven to eight feet tall.
This might even be possible in Thedas, but why only the mini bosses are higher, and Not Normal ones? Why some mini bosses can't be of normal height?
Though I'm didn't really object to this choice. I just said that dwarves bosses being just an head taller doesn't explain the fact that human bosses have a greater height increase, Which isn't probably explained.
#62
Posté 10 octobre 2014 - 08:42
Yeah, this isn't a trope I like unexplained.
#63
Posté 10 octobre 2014 - 08:45
- Girtuoklis et bootyislovebootyislife aiment ceci
#64
Posté 10 octobre 2014 - 08:53
I think they just made mook bosses bigger so that it's really obvious that THIS is the guy you need to look out for. If EVERY single boss, even storyline bosses, are suddenly big now that'd be really weird. Like imagine if we have to fight Celene at some point during the story and because of that she's now Qunari sized. It'd get a seriously weird look from me.
#65
Posté 10 octobre 2014 - 09:01
If they can talk I know what they will say.

#66
Posté 10 octobre 2014 - 09:03
Bioware for example could just do 5 sec cutscene where such mini bosses taunt pc/ordering minions or simple give them different armor and weapons to make difference from normal mobs ,. Instead they give us oversized steroid gorillas. More I watch gameplay videos, the more I starting to think that DAI will be even bigger fail than DA2.
whoa whoa whoa, anders isnt supposed to be in this game, so its not gonna be anywhere near da2 fail
#67
Posté 10 octobre 2014 - 10:00
Its a stupid design decision. It presumes that the players are morrons that cannot tell the miniboss apart by other means. Not to mention the immersion breaking.
- finc.loki et Icy Magebane aiment ceci
#68
Posté 10 octobre 2014 - 10:12
Yeah, I'm not a fan of the giant bosses at all. They look utterly ridiculous (and it takes away some of what makes Iron Bull and the Qunari inquisitor special. They're massive and that's what I'd want from a Qunari) and it insinuates that the player can't tell the difference between the boss and a regular enemy otherwise.
You can always say that they're bigger because they're snorting red lyrium dust or whatever, but no. I don't like it at all. If they'd like to differ the appearance of bosses and regular mooks, perhaps the boss could get a different character model in addition to more powerful abilities. Frankly, anything is better than a 10 foot tall human.
- finc.loki, PhroXenGold, Girtuoklis et 1 autre aiment ceci
#69
Posté 10 octobre 2014 - 10:13
I think the giant-sized enemies look absolutely ridiculous and I wish they hadn't gone this route.
I wholeheartedly agree. ![]()
#70
Posté 10 octobre 2014 - 10:37
Its a stupid design decision. It presumes that the players are morrons that cannot tell the miniboss apart by other means. Not to mention the immersion breaking.
This. Or Some designer are huge fan of Gregor Clegane aka "Mountain that rides".
#71
Posté 10 octobre 2014 - 10:38
Seems to go hand in hand with the popular and super lazy. Bosses = damage soakers.
Make the boss bigger and then a damage soaker. I guess they went nuts, because this is just silly. He is twice the size of Iron bull.
#72
Posté 10 octobre 2014 - 12:23
Terrible design decision if true. This isn't Dark Souls... that just doesn't work in a world like Thedas.
I hope this is just due to red lyrium or some other lore reason, and not all mini-bosses are like that...
#73
Posté 10 octobre 2014 - 12:28
Ugh. People sure do love to complain about nothing. These guys are nobodies that you don't even get into conversations with. You kill them and you move on. Simple as that.
#74
Posté 10 octobre 2014 - 12:36
Commander Duhaime looks totally out of place. There should (!) be an explanation why he is twice the size of other humans. Otherwise it's a gratuitous design decision which kills immersion and credibility. It was something I liked about DA so far.
- azarhal aime ceci
#75
Posté 10 octobre 2014 - 12:44
Yeah, I noticed that one too. Having taller than average mooks in the game is fine, and monsters like Hurlock Alphas are OK, and Avvars are IIRC bigger than normal humans, but every giant mook being a 10 feet tall half-ogre that dwarfs even Iron Bull is just silly unless there's a solid lore reason for it.
The problem is, i'm skeptical any lore reason for this can be that good either.





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