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Mini-bosses on steroids?


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#101
thevaleyard

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Yes it's needed so people can recognize visualy a mini-boss/boss level enemy without cycling every single mob.

 

There are plenty of ways to do that without oversizing enemies. You can don them in special armour or give them a visible and striking aura (DA2 did that) or colour-code their names and healthbars (DAO did that). 


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#102
Giubba

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There are plenty of ways to do that without oversizing enemies. You can don them in special armour or give them a visible and striking aura (DA2 did that) or colour-code their names and healthbars (DAO did that).


Yeah there are and you can also make the enemy bigger, problem is?
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#103
Han Shot First

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Yeah there are and you can also make the enemy bigger, problem is?

 

The problem is that giant-sized humans sort of breaks immersion, as people aren't built that way. And as ascendedflame pointed out, there are other options to making bosses more visible. It is a feature that no gamer has asked for.


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#104
Giubba

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The problem is that giant-sized humans sort of breaks immersion, as people aren't built that way. And as ascendedflame pointed out, there are other options to making bosses more visible. It is a feature that no gamer has asked for.


Understandable but having a mysterious aura around a utterly non magical npc like a bandit or a metagaming indicator like a different name color is no less immersion breaking than having bigger mobs.
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#105
CoffeeElemental

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I've never had problems finding a boss or elite mobs in SWTOR, even with other players involved. And they weren't afflicted with gigantism. Sorry, I'm just not seeing a reason for this feature.

 

Yes, but SWTOR did had some ridiculous cases of gigantism:

SWTOR-Eternity-Vault1.jpg

its actually the first thing I thought about when I saw that giant commander.



#106
Lennard Testarossa

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Understandable but having a mysterious aura around a utterly non magical npc like a bandit or a metagaming indicator like a different name color is no less immersion breaking than having bigger mobs.

 

Wrong. The different name color is part of the UI and no more immersion breaking than having a tab with your spells. There aren't actually floating names over people's heads in Thedas. The aura is just a gameplay thing, much like the rally aura in DA:O. They're also not actually there, just like rogues aren't actually invisible when using stealth.



#107
Icy Magebane

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Understandable but having a mysterious aura around a utterly non magical npc like a bandit or a metagaming indicator like a different name color is no less immersion breaking than having bigger mobs.

You think that having a different colored name like in previous titles is the same as an enemy being twice as large as everyone else?  Seriously?  A yellow, orange, or red name is nowhere near as obtrusive as a person who is literally several feet taller than anyone else involved in the battle... normally, the name isn't even displayed unless the character is highlighted, so how is that in any way comparable?


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#108
tmp7704

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Worst case in 6-9 months there will be a mod shrinking them to human levels.

Nah, the actual worst case is there'll be no mod because Frostbite, and we'll just have to put up with it.

#109
Giubba

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Wrong. The different name color is part of the UI and no more immersion breaking than having a tab with your spells. There aren't actually floating names over people's heads in Thedas.


False the name color give you the same information as the size but using an outside clue.
 
 
 

The aura is just a gameplay thing, much like the rally aura in DA:O. They're also not actually there, just like rogues aren't actually invisible when using stealth.



Selective immersion breaking i see,having a visible aura on screen is fine because "it's not really there" but having a boss bigger than the standard minion size is wrong. Funny.
 

You think that having a different colored name like in previous titles is the same as an enemy being twice as large as everyone else?  Seriously?  A yellow, orange, or red name is nowhere near as obtrusive as a person who is literally several feet taller than anyone else involved in the battle... normally, the name isn't even displayed unless the character is highlighted, so how is that in any way comparable?


Yes it is, it's just another mechanic more oblivious for making player notice boss in the middle of the crowd. Nothing more nothig less.
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#110
Mihura

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Interesting, I wasn't aware of that. That seems more of an argument for exaggerated armor and weapon designs and larger people overall, though, rather than an argument for bosses that are comparatively larger, given that none of the games that I know which have comparatively larger bosses have tactical view. All the rpgs that do it are action rpgs.

 

 

I was talking about combat animations. One of the biggest complaints about DA 2 combat was that it looked comicy. From everything I've seen so far, it looks like DA:I's combat is way more comicy than even DA 2.

 

Yes it is for everything and not only boss battle, that is why I said it may be a byproduct since it is more easy to identify it on a larger battle with a lot of effects, of course larger battles for me is more than 10 lol



#111
cjones91

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Understandable but having a mysterious aura around a utterly non magical npc like a bandit or a metagaming indicator like a different name color is no less immersion breaking than having bigger mobs.

Spoiler

 

So a different colored name tag is the same amount of immersion breaking than having enemies grow to 10 feet tall?Even the dwarves?


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#112
cjones91

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False the name color give you the same information as the size but using an outside clue.
 
 
 


Selective immersion breaking i see,having a visible aura on screen is fine because "it's not really there" but having a boss bigger than the standard minion size is wrong. Funny.
 

Yes it is, it's just another mechanic more oblivious for making player notice boss in the middle of the crowd. Nothing more nothig less.

*Head desk.*Having a different colored name tag or aura is now the same as enemies being giants,even the freaking dwarves.Screw logic.

 

whatisthisidonteven.jpg


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#113
Nohvarr

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Personally, my head canon is that Giant sized enemies are actually Dwarven War machines in disguise. So I can look forward to entering an ancient Taige and finding this:

 

jaegers.jpg


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#114
Blessed Silence

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I watched the video from the time stamp stated, and ... it doesn't bother me one bit.

 

*scratches head*

 

How do we know it's a man under there?  I mean they're covered head to toe in armor.  They could have had a magick amulet we don't know about.  You know ... "We're being attacked?"  *grasps amulet and grows in power*

 

And sadly, I don't remember the dwarf thing.  Like I said, this doesn't really phase me to rethink it.



#115
Falrach

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I just wonder how it will be with a later miniboss or asomething like that in a conversation or even a cutscene... the neck of the inquisitor will hurt from the look in this 10feet high faces..



#116
realguile

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Some of you take fantasy gaming way too damn seriously. It's really frightening how far some of you take it.

 

I mean...god damn.



#117
Wulfram

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Some of you take fantasy gaming way too damn seriously. It's really frightening how far some of you take it.

 

I mean...god damn.

Why would you be discussing a computer game before it's launch if you don't take it way too damn seriously?


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#118
cjones91

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Some of you take fantasy gaming way too damn seriously. It's really frightening how far some of you take it.

 

I mean...god damn.

Everybody takes things they are passionate about seriously.



#119
Guest_Puddi III_*

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"Fantasy" isn't a license to just throw in any nonsensical thing because it's fantasy. The world still should follow its own internal rules, unless there's some compelling gameplay reason that doesn't smack of treating players like they're too dumb to recognize a boss character without making him into a skyscraper.


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#120
Falrach

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Think anyone else there will be a Nug as a boss? A GIANT PINK NUG!...



#121
BellPeppers&Beef023

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The bog-standard "you're taking things too seriously" insult for anyone who has a passion or interest in something. Classy. Try harder.



#122
cjones91

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"Fantasy" isn't a license to just throw in any nonsensical thing because it's fantasy. The world still should follow its own internal rules, unless there's some compelling gameplay reason that doesn't smack of treating players like they're too dumb to recognize a boss character without making him into a skyscraper.

Especially since dwarves are giant sized now,which defeats the purpose of calling them dwarves.



#123
XMissWooX

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I noticed this too, and I'm not really a fan of this approach.

The oddest thing is that Bioware has deliberately made combat much more challenging - forcing the player to think tactically, plan ahead, manage their team and gear, etc. - and yet they felt the need to make stronger enemies twice as big as regular enemies in the event that the player is too daft to realise that they are stronger enemies, or take other visual cues like DAO's different coloured name tags, or by having better equipment or having more intelligent AI...

*scratches head*
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#124
Falrach

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I for my self would preffer the coloured names... but it seems we have to take what we get



#125
nialler

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This fact is very gamey, indeed.  But does not affect my hype or enjoyment of the game.  Of course I'd rather the leaders/mini-bosses were the appropriate size for their race, and decked out in better/cooler looking gear, but I can handle this as well.