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No more Landsmeet or Virmire choices?


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#1
revan017

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***LORE SPOILERS******

 

Toughest decision in all of Mass Effect is in the first game, on that infernal Virmire run where we had to say goodbye to either Daddy Alenko or Ashley Williams. While I end up saving Kaidan most of the time (as I play a maleShep and I like romancing him on the third game), it still is heartbreaking to have to kill Ash.

 

DA: Origins had the Landsmeet where, to get Loghain as a companion, you have to sacrifice Alistair. Not a very hard decision, mostly as why would anyone want to do that, but it was still an "A" for "B" situation.

 

DA2 at the very end had the infamous Anders vs Sebastian choice. Anders was my LI but c'mon, good ol' Seb was just good ol' Seb. I played DA2 knowing full well of this choice to the point that by Act III I just didn't want to play with Seb anymore because I didn't want to get too attached (also already had Varic as an archer).

 

So...

 

Does anyone genuinely want another decision like this or can we have a Bioware game where we end the game with the same number of companions we enter with? I understand choices are in play, but could there be a choice where everyone makes it out alive. Like we don't lose Cole over Iron Bull. Or Solas over Dorian.


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#2
twizbuck

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I hope we do. Virmire was great in it's tragic end.
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#3
In Exile

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Daddy Alenko? 


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#4
Walrider

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I'm all for choices and natural consequences of said choices.

 

That said, I am a bleeding heart, so I hope one of the natural consequences of said choices is that everyone gets to live and be merry at the end.


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#5
raging_monkey

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Id rather not do this gain its not profound,creative or emotionallly engaging. At best its a forced choice just to "balance" the party.

It worked for ME and for origins and debatably for da2 but if they keep doing this just to get a rise out fans for "story" BW is going alienate fans and gain "new" fans

This is my opinion not fact and i overall genuinly respect BW stories and writers

#6
HTTP 404

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I was kind of hoping the Orlais ball was the equivalent as in dialog choices not combat.  It would also be a fun environment with hostile undertones like a heist at a casino


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#7
TheKomandorShepard

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I don't care im not moved by such things in fact harder decision for me is pick what i want eat because that at least have some effect.



#8
Br3admax

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Sometimes, life is hard and we have to make decisions we don't like....


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#9
MasterPrudent

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I'm not necessarily keen on more companion x versus companion y choices but I would appreciate more choices between two options of which neither is easily identifiable as the good or the right choice. I think Alpha Protocol and FO:NV did this very well. For example <SPOILERS coming up, no really but this game is four years old> there's one scenario in AP where you can choose to either prevent the assassination of an important leader or prevent a crowd from being incited to riot but you can't do both. Most Bioware choices boil down to (a) be a dick or ( B) don't be a dick. And not being a dick rarely has negative or unintended consequences.



#10
Killdren88

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Sometimes, life is hard and we have to make decisions we don't like....

 

But I don't wanna face them in my video games. Escapism and what not....



#11
Han Shot First

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Yes.

 

I've always thought ME3 would have had a better ending it involved saving galactic civilization (before the EC it couldn't be saved), but the victory would come at the price of at least a couple squadmates killed on a mission similar to ME2's suicide mission.



#12
Vapaa

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Landsmeet was amazing, you have to work to get your political victory.

 

Virmire was terrible, c'mon, no more contrived choices that boils down to "save your favorite".


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#13
Star fury

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I'm not necessarily keen on more companion x versus companion y choices but I would appreciate more choices between two options of which neither is easily identifiable as the good or the right choice. I think Alpha Protocol and FO:NV did this very well. For example <SPOILERS coming up, no really but this game is four years old> there's one scenario in AP where you can choose to either prevent the assassination of an important leader or prevent a crowd from being incited to riot but you can't do both. Most Bioware choices boil down to (a) be a dick or ( B) don't be a dick. And not being a dick rarely has negative or unintended consequences.

Choosing between Madelaine and a bunch of hostages is a much better example. It was done far better by Avellone than for example Virmire. Damn Marburg...

#14
In Exile

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Choosing between Madelaine and a bunch of hostages is a much better example. It was done far better by Avellone than for example Virmire. Damn Marburg...

 

It really was a good choice. I have a hard time justifying saving her, even though I'm usually the goody-goody. It got to the point where Leland pretty much just always approved of what Mike Thornton did. 



#15
MasterPrudent

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Choosing between Madelaine and a bunch of hostages is a much better example. It was done far better by Avellone than for example Virmire. Damn Marburg...

Definitely the more relevant example (re:Virmire) and making the choice between one nice person you know versus a bunch you don't is devilishly clever. Speaking personally though I didn't have any trouble making the decision. Sorry Madelaine...



#16
Star fury

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It really was a good choice. I have a hard time justifying saving her, even though I'm usually the goody-goody. It got to the point where Leland pretty much just always approved of what Mike Thornton did.

I saved Madelaine the first time and Marburg made me regret my choice. It's a far better choice than in most Bioware games.

#17
Han Shot First

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Landsmeet was amazing, you have to work to get your political victory.

 

 

The Landsmeet was cool up until the forced duel with Loghain. If you defeated him in the landsmeet that have been all she wrote. "Guards, execute this man!"

 

The duel should have only been a tiebreaker.


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#18
Wolfen09

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i really dont like losing companions, but virmire was tasteful....  landsmeet was ok, at least if we spared loghain and alistair departed we got a replacement tank.... da2 was just absurd, it felt like they added it in last minute, plus you are choosing between 2 ppl who have different classes.... kind of unbalances the party, especially when you get your sibling back....  i mean if you kill anders and are not a mage you get bethany back which balances is back out, but if you spare anders and get bethany, your like ok im still down a rogue ppl.

 

like i said i dont like losing companions, but if its sits well in the story and it doesnt cripple my party, im not gonna argue....  plus they will probably do it anyway, that's bioware's thing



#19
Aimi

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The Landsmeet was cool up until the forced duel with Loghain. If you defeated him in the landsmeet that have been all she wrote. "Guards, execute this man!"
 
The duel should have only been a tiebreaker.


Especially since delivering the killing blow outside combat felt less...viscerally satisfying. If it's going to happen anyway, might as well skip the combat and head straight for the part where his head gets separated from his shoulders.

#20
Hizoku

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DA: Origins had the Landsmeet where, to get Loghain as a companion, you have to sacrifice Alistair. Not a very hard decision, mostly as why would anyone want to do that, but it was still an "A" for "B" situation.

 

easiest decision in the game really... Loghain 100% of the time, who in the right mind would choose not to get rid of Man-Child Alistair?  :huh:


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#21
SardaukarElite

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I don't find who to save choices interesting unless there's more to it than 'pick your favourite' or 'be selfish or be logical'. Saving the keep or village in the Crestwood (I think?) demo seemed potentially interesting because of the debate around the importance of civilian or military assets in times of war.

 

Landsmeet was cool because there were other choices in play at the same time. Last time I tried to have Loghain join and Alistair rule with Anora, but forgot to actually befriend Alistair, setting up a rather wondeful unexpected tantrum.

 

The Landsmeet was cool up until the forced duel with Loghain. If you defeated him in the landsmeet that have been all she wrote. "Guards, execute this man!"

 

The duel should have only been a tiebreaker.

 

Yes, though if that were the case I think there would have needed to be more to victory than hitting all the quest entries and having a high persuade. Or maybe that's unfair and I just don't like the way persuade works.


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#22
In Exile

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The Landsmeet was cool up until the forced duel with Loghain. If you defeated him in the landsmeet that have been all she wrote. "Guards, execute this man!"

 

The duel should have only been a tiebreaker.

 

Loghain: Ah, you have established an overwhelming political coalition that has allied against me and publicly discredited me. I demand we settle this in the old way: a duel to the death!

Warden: What!? Why the hell would I ever agree to that? How would this even work out for you?

Loghain: Once I kill you, everyone will automatically agree to follow me! 

Warden: What!? That's even more stupid. First off, we've already discredited you. Secondly, I'm not even technically a candidate here - it's just Alistair. Or, I guess your daughter. Anyway, killing me nets you absolutely nothing. 

Loghain: Duel! 

Warden: *Facepalm*


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#23
l7986

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I'd prefer if companions died or left the party based on a culmination of the decisions we make throughout the game. Keep the friend/rival thing from DA2, but if you get to far into the red they decide to go do their thing elsewhere. You don't know how much I wanted Fenris and Anders to just leave, but they always stuck around like a bad smell.


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#24
Gilsa

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I'd prefer if companions died or left the party based on a culmination of the decisions we make throughout the game. Keep the friend/rival thing from DA2, but if you get to far into the red they decide to go do their thing elsewhere. You don't know how much I wanted Fenris and Anders to just leave, but they always stuck around like a bad smell.

 

I agree. I didn't spend enough time with Isabela on my first game so I was surprised when she ran off. It was in character for her though. On subsequent playthroughs, I liked the drama of whether or not she'd return, that this event was fully within the player's control. I also really liked Horizon in ME2 where the Virmire survivor refused to rejoin based on game circumstances while still retaining the opportunity to come back later on. It made for good conflict rather than having a bunch of yes-men tagging along. That's what I had hoped for with Alistair storming off from Landsmeet that the warden would later be able to track him down and have the option to convince him in rejoining the Grey Wardens, but that was before we learned that the protagonist was going to be different for DA2, alas.



#25
SomeoneStoleMyName

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A story without loss, sorrow and tragedy - or the possibility of it, is denied true emotional connection to the characters and the world and the possibility for following catharsis. It is a core ingredient in storytelling and the exclusion of it would leave a story a hollow shell.

imo.
 


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