You had to buy a biotic implant upgrade for Jack to be able to do the bubble. If you didnt, she ded
Ah, I didn't know that. I tend to let Samara run the bubble, I've still not done a full Jack LI and squadmate playthrough.
You had to buy a biotic implant upgrade for Jack to be able to do the bubble. If you didnt, she ded
Ah, I didn't know that. I tend to let Samara run the bubble, I've still not done a full Jack LI and squadmate playthrough.
Not sure If this has already been mentioned, but the Redcliffe demo: Sera's body gets tossed in, probably dead. Bull is nowhere to be seen, but we don't hear fighting outside so he is probably dead too. Leliana takes an arrow to the shoulder and Dorian shouts to the Inquisitor "If you move, we'll all die!" when she tries to help Leliana.
I'll be honest, I kind of like these choices. I have a hard time purposefully killing off characters (not really sure why), so once I have figured out how to save them, I feel like it's my obligation to keep my squad/companions alive. I've played ME2 about a half dozen times and, after the first playthrough, everyone survives all the time, which gets boring. It makes sense that you will have casualties along the way, but it loses the emotional impact when someone dies because I purposefully chose options that I knew would lead to their death. I like it when the game forces my hand and I have to choose one over the other. Virmire is an excellent example of this, to me. Unfortunately for Ash, Kaidan is just too damn sexy to be blown up, so she has only seen Ilos in a single playthrough. But it does mean something when there's no way for me to save her.
I also like the Landsmeet, although Alistair frustrates me. Yeah, I know that you hate Loghain, but (per Hudson in Aliens) "Maybe you haven't been keeping up with current events, but we just got our asses kicked here, pal!" Why would we turn away an accomplished warrior, who could help us end the Blight? On my first playthrough, I was thrilled that I didn't have to kill Loghain, but then super confused as to why I couldn't figure out how to keep both him and Alistair. Again, it adds in an interesting layer to the story. Nine times out of ten, I side with Alistair, but I like that there's no way to get the "right outcome".
I really hope that it happens again in DA: I.
I'm sure there will be sacrifices. I highly doubt we'll be getting out of this without at least one of the main characters dying. Companions or otherwise.
You had to buy a biotic implant upgrade for Jack to be able to do the bubble. If you didnt, she ded
So far honestly I just hope there's a way to kill vivienne horribly
Let's be honest, it's a gameplay > story situation. There has to be a boss fight there, so they finagle one no matter what you do. It's just like Orsino going full retard and turning into a Harvester no matter what you do at the end of DA2.
Its killing two birds with one stone, really. Gives the player the satisfaction of facing off against Loghain one on one while at the same time giving them a safety net in case they've somehow screwed up every opportunity to swing the vote in their favor.
There should be a decision that happens if you romance someone:
You have to choose between saving your romance or someone other important character (perhaps your entire team and one random companion will die if you choose to rescue your romance interest)
The Landsmeet was cool up until the forced duel with Loghain. If you defeated him in the landsmeet that have been all she wrote. "Guards, execute this man!"
The duel should have only been a tiebreaker.
This has more to do with Loghain's station. As regent he has the right to duel you to prove his point. Just as Maric had the right to duel Meghren because he was king, by birth anyway.
So the plan to just go kill Loghain would have worked then ?
This has more to do with Loghain's station. As regent he has the right to duel you to prove his point. Just as Maric had the right to duel Meghren because he was king, by birth anyway.
Yeah but then if you messed up it'd be game over and you'd have to redo all the late game Denerim segment
I'm not necessarily keen on more companion x versus companion y choices but I would appreciate more choices between two options of which neither is easily identifiable as the good or the right choice. I think Alpha Protocol and FO:NV did this very well. For example <SPOILERS coming up, no really but this game is four years old> there's one scenario in AP where you can choose to either prevent the assassination of an important leader or prevent a crowd from being incited to riot but you can't do both. Most Bioware choices boil down to (a) be a dick or (
don't be a dick. And not being a dick rarely has negative or unintended consequences.
It's just a stupid concept that doesn't work with the political system Bioware set up. The idea that you could murder a leader who has discredit you and aligned every noble in the land against you is just nonsense
Duels have been how things are settled in Ferelden since the time of Calenhad. How does it not fit.
This has more to do with Loghain's station. As regent he has the right to duel you to prove his point. Just as Maric had the right to duel Meghren because he was king, by birth anyway.
Just because he has a right, doesn't mean I must respect it.
Duels have been how things are settled in Ferelden since the time of Calenhad. How does it not fit.
There is no benefit for the victor in the landsmeet to accept a duel. They've already won, and agreeing to a duel jeopardizes that victory. In that's it is a bit of a strategic blunder for the victor. Also its a bit odd that the nobles of the landsmeet would want a duel, since it effectively nullifies for their vote and could result in someone they had voted against winning the duel. So its a strategic blunder for any noble who voted for the victor in the landsmeet as well. And from a gameplay perspective, the duel effectively renders everything that came before it meaningless. It ultimately doesn't matter how many nobles you sway or don't sway, because everything gets decided by a duel anyway.
I think the duel should have been reserved for a tiebreaker in a stalemate. Or perhaps introduce more nobles who need swaying, and one of the options during the debate would be to suggest a duel with Loghain to decide the issue. If the outcome was looking to be close (within 1 or 2 votes), or the Warden had a clear advantage, Loghain would agree to the duel. If Loghain is set to come out the clear victor in the landsmeet however, he declines and prefers to try and strip away your remaining support in the debate. Maybe if the Warden is set to come out ahead in a landslide, Loghain offers the duel challenge at the end of the debate. The player then has an option to accept, or decline and simply pass a sentence.
Kicking his ass pretty fun though so I don't mind it
*snip*
Ferelden is stupid. What else is new? This is how their culture was presented. Sure it may make no sense, but neither does living with dogs and sleeping in mud. The fact that it makes no sense has no impact on the fact that this is how Ferelden works. Even before the Landsmeet happened, that was apparent.
How does living with dogs make no sense ? Dogs are awesome
Actually, given that we don't know anything Landsmeet-or-Virmire choices yet in DA:I (as in relating to characters), would you choose to save the village or the keep?
If you play your cards right, it is, in fact, possible to save both.
I'll be honest, I kind of like these choices. I have a hard time purposefully killing off characters (not really sure why), so once I have figured out how to save them, I feel like it's my obligation to keep my squad/companions alive. I've played ME2 about a half dozen times and, after the first playthrough, everyone survives all the time, which gets boring. It makes sense that you will have casualties along the way, but it loses the emotional impact when someone dies because I purposefully chose options that I knew would lead to their death. I like it when the game forces my hand and I have to choose one over the other. Virmire is an excellent example of this, to me. Unfortunately for Ash, Kaidan is just too damn sexy to be blown up, so she has only seen Ilos in a single playthrough. But it does mean something when there's no way for me to save her.
I also like the Landsmeet, although Alistair frustrates me. Yeah, I know that you hate Loghain, but (per Hudson in Aliens) "Maybe you haven't been keeping up with current events, but we just got our asses kicked here, pal!" Why would we turn away an accomplished warrior, who could help us end the Blight? On my first playthrough, I was thrilled that I didn't have to kill Loghain, but then super confused as to why I couldn't figure out how to keep both him and Alistair. Again, it adds in an interesting layer to the story. Nine times out of ten, I side with Alistair, but I like that there's no way to get the "right outcome".
I really hope that it happens again in DA: I.
Hear, hear. The Virmire choice was easy for me, as the squadmate left to die there was one that I felt no attachment for. So here I am hoping the companions in Inquisition are likable enough that I might feel conflicted about it (if it happens). I was so fed up with Alistair by the point of the landsmeet that I didn't had to think twice as of who I should side with. If companions enter in conflict, I just hope both have resonable reasons for wanting the other gone/dead.
I really want more tough choices and chances to be brutal in general.
I think it would be nice if the choice is set up based on choices made in the previous two games and in how you have played up to that point so that it might not always be there or it might not always be the same two characters you have to choose between, assuming you get a choice at all. There might even be a set of circumstances where you made the choice long before the death is even a possible outcome. How cool would it be if the game is that deeply laid?
Daddy Alenko?