One handed sword without shield?
#1
Posté 10 octobre 2014 - 04:56
#2
Posté 11 octobre 2014 - 04:54
I never tried in DA2 but in DAO, if you play SnS, you can just..not equip a shield, and only use a one-handed sword. I don't remember if you could use skills like Shield Bash anyway or not though
#3
Posté 11 octobre 2014 - 05:00
Same in DA2. Just don't equip it. From the looks of the latest trailer with Mike Laidlaw DAI will be the same, he equips both sword and shield to Cass so I'm guessing you can just equip the one if you wanted to.
#4
Posté 11 octobre 2014 - 06:21
Now if only there was a way to one-hand my BFS ![]()
#5
Posté 11 octobre 2014 - 08:27
I'm pretty sure they will equip characters with a default shield if you try to give them only a one handed weapon... this was the case in DA2, and they have already said that default weapons are returning (we can never be unarmed).
- henrike_rico, Giant ambush beetle et Tragoudistros aiment ceci
#6
Posté 11 octobre 2014 - 08:39
You could use only one 1-handed sword in Origins, but you'd be screwed as practically all talents fell under sword and shield, dual wielding, archery and two-handed weaponry.
It doesn't look like you'll be able to do 1-handed swords in Inquisition either.
#7
Posté 11 octobre 2014 - 10:12
Might have been dumb to do in DAI, but in DAO it was a fun novelty
#8
Posté 11 octobre 2014 - 02:50
#9
Posté 11 octobre 2014 - 04:06
Ya bro that's a two handed sword on the cover, look at the blade and handle length.
#10
Posté 12 octobre 2014 - 06:57
Lloyd was a great example of how useless it was attacking with a single weapon. Basic attack only.
#12
Posté 12 octobre 2014 - 09:50
and why not a warrior in pants? I will never try that because I find it is anti role play.
#13
Posté 12 octobre 2014 - 09:52
Can I equip only shield and fight with it? Captain America style? Swords are overrated pointy metal sticks.
Why stop there, dual-wield shields!
Or one on each arm, and another on your back.
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#14
Posté 12 octobre 2014 - 10:07
I'm placing this in feedback but not sure of the answer. Can you use a one handed sword without a shield in the game? I'm assuming not based on the reading I have done. The cover of the game and art for the game show a one handed sword with no shield which is misleading, so why is this not going to be in the game. It's been three games now and they still don't offer this option that's kind of ridiculous. I know I'm probably the only one that feels this way but I'm a little ocd and not having this option drives me crazy. Also you could rock one sword in orgins I know this, but it wasn't viable at all. Anyone else want this?
You can use a greatsword but why do you want to use one sword only?
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#15
Posté 12 octobre 2014 - 10:11
You can use a greatsword but why do you want to use one sword only?
Versatility, also, your allowed to grab someone in,your mailed fist.
It's also a lot easier to learn to use only one weapon than two (dual wielding or sword & shield) and requires less raw power than a two-handed weapon.
#16
Posté 12 octobre 2014 - 10:16
DA2 displayed a default shield if you didn't equip one. It wasn't possible to equip non-standard combinations.Same in DA2. Just don't equip it. From the looks of the latest trailer with Mike Laidlaw DAI will be the same, he equips both sword and shield to Cass so I'm guessing you can just equip the one if you wanted to.
Doing something creative is apparently discouraged.
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#17
Posté 12 octobre 2014 - 10:17
I am never unarmed anyway....I have my fists.
#18
Posté 12 octobre 2014 - 10:23
Versatility, also, your allowed to grab someone in,your mailed fist.
It's also a lot easier to learn to use only one weapon than two (dual wielding or sword & shield) and requires less raw power than a two-handed weapon.
In real life. But this isn't real life. It's a video game in which there is no real advantage in not using a shield.
#19
Posté 12 octobre 2014 - 10:29
In real life. But this isn't real life. It's a video game in which there is no real advantage in not using a shield.
Hence the picking people up in your mailed hand. You pick your enemy up by the scruff of their neck, and hurl them at the oncoming enemies, and then charge them, knocking them off a cliff. It also allows you to switch between lighter faster (one handed) moves and slower, stronger (two-handed)
#20
Posté 12 octobre 2014 - 11:08
Versatility, also, your allowed to grab someone in,your mailed fist.
It's also a lot easier to learn to use only one weapon than two (dual wielding or sword & shield) and requires less raw power than a two-handed weapon.
I know but in DA:I it makes little sense, of course I like to have the choice to do it too if I want but gameplay wise it gives you no advantage, RP is a different matter.
I really do not think DA:I is going for the realistic approach with this game, I mean there are enemies that look like giants from MMOs.
#21
Posté 12 octobre 2014 - 11:42
Funny that, some explanations for things (like no approval bar) are "cause it looks less game-y that way" and explanations for other things (flashy effects for abilities or giant mook enemies) are "it's visual hints for gameplay" (which look game-y)
#22
Posté 12 octobre 2014 - 11:56
DA2 displayed a default shield if you didn't equip one. It wasn't possible to equip non-standard combinations.
Doing something creative is apparently discouraged.
Giving yourself access to 0 combat talents is not creative. You're not allowed to do things that are self-defeating.
#23
Posté 13 octobre 2014 - 12:03
Giving yourself access to 0 combat talents is not creative. You're not allowed to do things that are self-defeating.
Yes you are.
- Refuse to upgrade items
- Refuse to level up
- Avoid higher tier abilities
- Level up weapons you don't use
- Choose poor item complements (use fire spells equip a mage that boosts ice damage)
- Activate tactics that don't work together/well
A single sword removes active weapon abilities, you can still employ passives and sustained that aren't weapon-tied.
#24
Posté 13 octobre 2014 - 12:03
Giving yourself access to 0 combat talents is not creative. You're not allowed to do things that are self-defeating.
If you don't know any combat talents, there's no cost.
If none of your combat talents are useful right now, there's no cost.
Your statement also assumes that all combat talents are weapon-specific. This wasn't true in DAO. This wasn't true in DA2. A Rogue with a shield in DAO could still use Dirty Fighting. There were talents in DA2 that could be used regardless of whether the Rogue was using daggers or a bow.
And why aren't we allowed to do self-defeating things? This is why I never understood the objection to the "trap" abilities in D&D. They're only traps if you don't bother to learn the rules before selecting them. Otherwise, they're just flavour. And I like flavour.
I loved my Rogue Warden who used a shield. He was my favourite Warden.
#25
Posté 13 octobre 2014 - 12:05
Yes you are.
- Refuse to upgrade items
- Refuse to level up
- Avoid higher tier abilities
- Level up weapons you don't use
- Choose poor item complements (use fire spells equip a mage that boosts ice damage)
- Activate tactics that don't work together/well
A single sword removes active weapon abilities, you can still employ passives and sustained that aren't weapon-tied.
No, you're not. No one who plays video-games is incapable of leveling up, that's just basic, and everything else is irrelevant at low difficulties.
A single sword leads to terrible gameplay, and that's an actual design problem.





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