If you don't know any combat talents, there's no cost.
If none of your combat talents are useful right now, there's no cost.
Your statement also assumes that all combat talents are weapon-specific. This wasn't true in DAO. This wasn't true in DA2. A Rogue with a shield in DAO could still use Dirty Fighting. There were talents in DA2 that could be used regardless of whether the Rogue was using daggers or a bow.
And why aren't we allowed to do self-defeating things? This is why I never understood the objection to the "trap" abilities in D&D. They're only traps if you don't bother to learn the rules before selecting them. Otherwise, they're just flavour. And I like flavour.
I loved my Rogue Warden who used a shield. He was my favourite Warden.
Video-games aren't meant to - and shouldn't be - exercises in academic research. I shouldn't have to sit down and learn an entire ruleset in the abstract, as well as come up with a comprehensive outline of the impact and relative benefits of every ability in the game, as a precondition to being able to play it well.
The reason D&D is a trash ruelset is that it's incomprehensible to new RPG players who have no experience with rulesets, a relatively poorly designed ruleset for those unfamiliar with it but familiar with RPGs, and a joke ruleset that's easy to exploit for people who know it well.
Creating a non-combat oriented character needs to be a choice, not the result of a mistake.





Retour en haut






