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Hey Bioware is this true? Parity For PS4 version...why


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#26
Mornmagor

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1080p is a resolution, but you can have games looking very different because of poly count and lighting for example. The graphics engine. Not all games have the same needs for cpu or gpu usage, even with the same optimization.

 

You can run a lot of games in 1080p if you want, it doens't change the fact that, on some cases, it's an upscale of 720p or even lower( i'm looking at you, Vesperia ).

 

The difference is, your pc, can be upgraded in 1 year so it runs whatever you want better. Consoles can't do that. and the developers have to work with this hardware and its limitations, that are already evident, for like 8 years+.

 

I was expecting, from the next generation of consoles, something better than 1080p, or at least, something better in cpu processing power or hardware in general. In 4-5 years they will be much further behind compared to how behind their predecessors were.

 

PS4 is better than PS3. But it's not as better than it, as PS3 was, compared to PS2. I don't know if it was that good of a time to put out the next gen consoles, if they're packing them with this hardware.

 

They should make some revisions in the future, but if they do, i would feel bad for the people that went and bought them, only to feel that "they're not good enough now, need to get the new one".

 

Anyway.



#27
wcholcombe

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I think the graphical difference between consoles generations and PCs is overblown.  On both PCs and consoles we are getting diminishing returns on graphics improvements compared to where we were 15-20 years ago.  Seriously going from Super Nintendo to Playstation or N64 was a much bigger leap then anything on either PC or consoles since then.

 

There are refinements sure, but it isn't like say Skyrim on PC was omygosh graphically better then on PS3 or Xbox 360. Sure if you had the system it would be better, but not to some degree that dimished gameplay experience between the two.

 

It wasn't like you were playing Skyrim on pc and looked like you were playing Morrowind on PS3 or Xbox.



#28
Giantdeathrobot

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I think the graphical difference between consoles generations and PCs is overblown.  On both PCs and consoles we are getting diminishing returns on graphics improvements compared to where we were 15-20 years ago.  Seriously going from Super Nintendo to Playstation or N64 was a much bigger leap then anything on either PC or consoles since then.

 

There are refinements sure, but it isn't like say Skyrim on PC was omygosh graphically better then on PS3 or Xbox 360. Sure if you had the system it would be better, but not to some degree that dimished gameplay experience between the two.

 

It wasn't like you were playing Skyrim on pc and looked like you were playing Morrowind on PS3 or Xbox.

 

It kinda looked like you were playing Oblivion, however :P. The texture quality on the consoles versions were just... gah. uglyuglyugly. Then again, textures are my pet peeves. If your bloom effects or paralle lighting or whatever are a bit less good than the next game, meh. But shitty textures stand out so much and look way too damn ugly.

 

I don't think the gap is that large either, I play on PC and I upgrade like once every 3 years just to make sure I can play the latest games at a good framerate and reasonable fidelity. My beef is mainly with the developpers and publishers who try to sugar-coat the fact that their ''next-gen'' hardware is already being pushed to the limits not even a year after the consoles are launched. And a console cycle is easily 5-6 years if not more. In 6 years, you will see a big difference between bleeding edge PC tilles (the Metros and The Witchers of this world) and games that try for parity across all platforms. 

 

My personnaly favorite were the devs of the upcoming The Order, who locked the game at 24(!) FPS and claimed it was to give the game a ''cinematic effect''. I mean, do they really think their consumers are a bunch of ignorant monkeys?



#29
Guest_E-Ro_*

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Lmao. You ps4 players think you have it bad when it comes to parity? PC players have been getting GARBAGE compared to what we can run. Everyone suffers when devs try for parity on different hardware, but none suffers more then the PC master race. Not something any console person would understand. 


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#30
Sylvius the Mad

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Next generation my a$$.

I am sorry, but this kind of hardware, does not translate to next generation.

Back in the day, when pcs were running at 100 MHz, PS1 was at a staggering 500 MHz, and it was evidently playing games better than on pcs.

Today, technology is advancing further, and developers can make stunning graphics using high polygon count models, something that was impossible before.

This had been made more obvious to me by the delay in Inquisition's release.

I'm building a new PC for Inquisition (my last PC I got just before ME came out), and I've been waiting for BioWare to release the hardware specs. But while waiting, I've seen the price of a GPU I would like drop $500, just in the past couple of months. I wasn't even considering it before, because it was too expensive. But now...

Technology has a massive deflationary effect. It's wonderful. I can't imagine ever wanting to lock myself into a static build of years-old tech just for the sake of convenience.
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#31
thebatmanreborn

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Lmao. You ps4 players think you have it bad when it comes to parity? PC players have been getting GARBAGE compared to what we can run. Everyone suffers when devs try for parity on different hardware, but none suffers more then the PC master race. Not something any console person would understand. 

 

"than." Sorry PC Master Race. Caught a grammar error. :) 



#32
Guest_E-Ro_*

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Lmao. You ps4 players think you have it bad when it comes to parity? PC players have been getting GARBAGE compared to what we can run. Everyone suffers when devs try for parity on different hardware, but none suffers more then the PC master race. Not something any console person would understand. 

 

"than." Sorry PC Master Race. Caught a grammar error. :)

 

You fixed my grammar but couldn't quote properly? Odd that.

 

Anyway you don't need grammar when you have money for a badass pc brah! 



#33
frankf43

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they said the cpus on the ps4 and X bone are the bottlenecks. that's why they can't up the graphics.

Not the graphics they were talking about framerate. they said that the amount of NPc's on screen overpower the CPU meaning t hey have to reduce the framerate to 30fps. 

 

 

"Technically we're CPU-bound. The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.

"We were quickly bottlenecked by that and it was a bit frustrating," he continued, "because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second."



#34
Beerfish

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Same cries different time period.  For years and years and years people with the high end computers could not take full advantage of their specs because games had to be made in mind with minimum specs.



#35
Jester

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Don't really think this is the case, since the Shadow of Mordor runs on 1080p on PS4 just fine.

What does Shadow of Mordor has to do with AC Unity? 

Shadow of Mordor displays only several NPCs on screen at the same time. AC Unity does HUNDREDS of NPCs - and weak console CPUs just cannot handle that.

 

 

With the recent news about Ubisoft not going 100% on the PS4 version because they did not want to create a debate about which version of AC: Unity is the inferior one (Xbox One vs PS4). Obviously this caused anger among many PS4 owners who feels that Ubisoft is gimping the PS4 version cause they wanted to be "fair" and what not.

Why are you assuming that they're not going 100% on PS4 version?

They are bottlenecked by CPU not GPU. Xbox One has a better (slightly) CPU but worse GPU. 



#36
Giantdeathrobot

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Not the graphics they were talking about framerate. they said that the amount of NPc's on screen overpower the CPU meaning t hey have to reduce the framerate to 30fps. 

 

Not the number of NPCs to render. Only that AI, they said, made the game go from 100fps to 30fps. If so, that AI had better be Skynet-level.

 

And given the history of AI in AC games, I very much doubt their shiny new one will be much improved. This is more than likely pure marketing BS.



#37
Cyonan

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As a PC gamer, I already had to deal with developers cutting things short because the horribly outdated Xbox 360 and PS3 hardware couldn't handle it.

 

So, I guess I'd like to welcome PS4 owners to the club. We have plenty of rum.


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#38
thebatmanreborn

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You fixed my grammar but couldn't quote properly? Odd that.

 

Anyway you don't need grammar when you have money for a badass pc brah! 

No I was at work so I didn't have time to figure out the quoting system. And I do editing for a living. I don't think my wife would like me buying a super expensive PC. I'd rather stay happily married. I do have a nice laptop that I use for writing purposes. 



#39
pdusen

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No I was at work so I didn't have time to figure out the quoting system. And I do editing for a living. I don't think my wife would like me buying a super expensive PC. I'd rather stay happily married. I do have a nice laptop that I use for writing purposes. 

 

You do editing for a living and couldn't figure out the quote system?



#40
LeonShepard14

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Lmao. You ps4 players think you have it bad when it comes to parity? PC players have been getting GARBAGE compared to what we can run. Everyone suffers when devs try for parity on different hardware, but none suffers more then the PC master race. Not something any console person would understand. 

could that have something to do with the fact each gaming PC is different whereas each PS4/X1 is exactly the same there for it's easier to have a console as a target in terms of resolution/graphics? I don't know, I'm just planting seeds.

 

37 days left



#41
wolfhowwl

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Is Dragon Age important enough for Microsoft to show up with their dump trucks of parity bribe money?



#42
BouncyFrag

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I'd like to think Bioware wants to get the game looking at its very best for each respective platform. That said, I only just got a ps4 so if its on par with what I've played (Shadow of Mordor, Metro 2033 redux), I'll be more than happy.

#43
Sonvega

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I will buy downgraded games used, they don't deserve my money #ps4noparity



#44
Cyonan

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could that have something to do with the fact each gaming PC is different whereas each PS4/X1 is exactly the same there for it's easier to have a console as a target in terms of resolution/graphics? I don't know, I'm just planting seeds.

 

37 days left

 

It's more that they just developed for the weakest hardware, which was the last gen consoles at the time. Any mid range PC at the end of the generation would have annihilated the 360 or PS3 in specs.

 

The amusing thing is that I got told a lot I was overreacting or an entitled elitist a lot by console players when I brought up the concerns.

 

Turns out it's not so fun when your platform is the one being held back =P



#45
HeyCal

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Man, I just adore how any thread involving consoles draws out the PC users to laugh at those who don't like or want to play on computers.

Warms my heart.

But on topic, we can't really judge how each console will look quite yet since we have only seen PC footage. I'm going to try and be optimistic because I doubt Bioware is going to do anything but make this game look amazing, regardless of console or PC.

#46
Spectre Impersonator

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Couldn't give a sh!t about your console wars or pc elitism.



#47
thebatmanreborn

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Here's hoping DAI is great no matter what it's played on.

#48
thebatmanreborn

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You do editing for a living and couldn't figure out the quote system?

I just didn't have time. I'm sorry.

#49
nutcrackr

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EA hasn't done parity, but Bioware still might.



#50
SolNebula

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Apparently Ubisoft confirms AC:Unity will be 900p 30fps for BOTH consoles because of technical reasons. Worst excuse ever heard....

Really would like to know at this point the resolution of DA:Inquisition for consoles.

 

Source:

http://www.eurogamer...owngrade-claims