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Half an hour of gameplay, 2 conversations?


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#1
Wulfram

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And very minor conversations too

 

 

OK, so I guess this is a region which these guys were let loose on precisely because it's surplus to the plot and doesn't have spoilers.  And presumably the dude could have completed quicker if he used his auto attack.  But still, it rather puts into perspective the claimed duration for the game if it's bulked out with that sort of content.



#2
Eudaemonium

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Assuming that this is representative, which it might not be, it's presumably one of the issues that comes from a more open-world style. There will likely be lots of exploration and roaming that will be pretty sparse on dialogue (banter is, presumably, triggered by crossing specific 'banter points' like it was in Origins). Most of the conversations will likely take place in and around the hubs, like villages such as Redcliffe.



#3
Shevy

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That's because the guy playing it obviously didn't play any DA before. He missed many dialogues in the camp, such as with the woman he rescued.



#4
ElitePinecone

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Yeah, most of the YouTube players were either ignoring conversations around the world, or just not noticing them.

 

Also keep in mind that a lot of the conversation content will come from Skyhold and other hub areas.


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#5
CrimsonHead

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I think Jesse Cox mentioned in his video that the devs also asked them to cut spoilerific stuff out of the video.


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#6
Thumb Fu

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Issue? In Dragon age origins you could easily go 35 mins without any conversation.
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#7
Star fury

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Bioware defense force will tell you that conversations don't matter.

#8
The Elder King

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Bioware defense force will tell you that conversations don't matter.


Doubtful. As far as my experience in the forum goes everyone cares about convo.
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#9
Jester

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Issue? In Dragon age origins you could easily go 35 mins without any conversation.

If not more. The whole Deep Roads section (from Orzammar to Anvil of the Void has like 4 conversations (2 with Oghren, one with Ruck and one with that tainted Branka's ex-lover). 


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#10
Messi Kossmann

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I think this game will have the same or more conversation then DA:O ou DA2. This is just a open area, and show more gameplay, and players ignore conversation.

Besides, with more open world concept with this games, you can easily not talk to anyone for hours, focus the conversation in camps, skyhold and others hubs.



#11
Wulfram

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I'm glad to hear that he missed some conversations.  And watching again I do think the fights could be completed far more quickly.  But I find it hard to imagine named intelligent bosses like Cocteau and Malificent just showing up and dying so unceremoniously in other Bioware games.  Unless this quest is supposed to be the equivalent of like those random bandit slaughter quests in DA2

 

If not more. The whole Deep Roads section (from Orzammar to Anvil of the Void has like 4 conversations (2 with Oghren, one with Ruck and one with that tainted Branka's ex-lover). 

 

Yeah.  People hated the deep roads.


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#12
nialler

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And very minor conversations too

 

 

OK, so I guess this is a region which these guys were let loose on precisely because it's surplus to the plot and doesn't have spoilers.  And presumably the dude could have completed quicker if he used his auto attack.  But still, it rather puts into perspective the claimed duration for the game if it's bulked out with that sort of content.

I love how you use anecdotal evidence of an area specifically for demoing the game, played under a time limit, by a player (largely just exploring and getting used to the game) who is so unfamiliar with Dragon Age he doesn't auto attack and refers to Varric as "Gimli" and project it across the entirety of Dragon Age: Inquisition.  

 

Had you even considered they want to keep story and questline spoilers to a minimum when demoing the game?


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#13
nutcrackr

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I don't expect a lot of conversations over a half hour, but it's a fairly long game and most of the conversations are probably in the skyhold



#14
AshesEleven

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Jesse Cox said there was a lot of conversations he couldn't show because they were too spoilery.

 

And yeah, Bioware aren't going to show a section of the game with a lot of dialogue.  It makes sense, why would they reveal more plot before the game goes live?  


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#15
teenparty

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Bioware defense force will tell you that conversations don't matter.

... or that they are difficult to achieve with the current engine.

 

But really, I ain't worried. There'll be ton of conversations.



#16
andar91

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I think it'll vary depending.

We saw the Redcliffe Castle mission, and there was lots of cinematic dialogue because it was a major story mission. This seems like more of a 'run around and build up power and influence mission and eventually unlock a bigger more important mission perhaps in this area'.



#17
HTTP 404

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I like that there are no conversations.  I want to experience the story first hand as much as possible.  I just want to see how the game plays and I think that is the purpose of the demos



#18
Star fury

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If not more. The whole Deep Roads section (from Orzammar to Anvil of the Void has like 4 conversations (2 with Oghren, one with Ruck and one with that tainted Branka's ex-lover). 

The Deep Roads were hands down the worst part of DA:O, only long terrible slog with nothing except combat. Devs better avoid making anything like that in DAI.

 

... or that they are difficult to achieve with the current engine.

 

But really, I ain't worried. There'll be ton of conversations.

Bioware added a dialog module to Frostbite engine which was used mainly for making shooters, we'll see how it worked out.



#19
Wulfram

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I love how you use anecdotal evidence of an area specifically for demoing the game, played under a time limit, by a player (largely just exploring and getting used to the game) who is so unfamiliar with Dragon Age he doesn't auto attack and refers to Varric as "Gimli" and project it across the entirety of Dragon Age: Inquisition.  

 

Had you even considered they want to keep story and questline spoilers to a minimum when demoing the game?

 

I acknowledged those issues.  But it still leaves me concerned as to the amount of this sort of low quality content in DA:I, particularly since other demo's have been rather similar aside from the Redcliffe Keep.



#20
Kidd

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Yeah, we've only seen one proper scene with dialogue. This is pretty much my one worry at this point. That the word count is the same size as for previous games, but it's spread over such a large game area that it'll feel like we never have in-depth conversations outside of major main story events.
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#21
nialler

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I acknowledged those issues.  But it still leaves me concerned as to the amount of this sort of low quality content in DA:I, particularly since other demo's have been rather similar aside from the Redcliffe Keep.

As important as dialogue and decisions are to dragon age's gameplay, it doesn't demo well without spoiling the story.  What about the E3 (I believe it was E3) demo with dorian and the female qunari mage inquisitor?  That had an appropriate amount of choice (and consequences, given Leliana killing the dude's son cause she was bitter and tortured as a result of your decision) and dialogue per combat ratio for a dungeon crawl it seemed.



#22
nisallik

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I'm sure if you are dying for conversation/story content, you can follow the quest markers.

 

If you want codex entries, unlockables (such as the banner/astrology thing), crafting materials, etc. you will run around for quite awhile exploring without much conversations.  



#23
Shahadem

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The bigger problem is the lack of natural or magical health regeneration. Having to rely on potions which provide a type of healing that could only be magical when you have actual mages who could produce way better healing is just stupid and game breaking.

 

Video games need to throw away the crutch of potions and embrace a solution that makes sense from within the context of the game world, in this case healing from the mages in your party. If Bioware doesn't want you spam healing during combat, then make it so that mages can only heal your party outside of combat. That would be consistent with the game world. Potions are incredibly inconsistent.



#24
AshesEleven

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The bigger problem is the lack of natural or magical health regeneration. Having to rely on potions which provide a type of healing that could only be magical when you have actual mages who could produce way better healing is just stupid and game breaking.

 

Video games need to throw away the crutch of potions and embrace a solution that makes sense from within the context of the game world, in this case healing from the mages in your party. If Bioware doesn't want you spam healing during combat, then make it so that mages can only heal your party outside of combat. That would be consistent with the game world. Potions are incredibly inconsistent.

 

That's irrelevant to the topic of this thread.  


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#25
Loup Blanc

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If that truly reflects the gameplay, then it is indeed very concerning :-S