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Half an hour of gameplay, 2 conversations?


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#26
AshesEleven

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If that truly reflects the gameplay, then it is indeed very concerning :-S

 

But we don't know that.

 

Bioware isn't going to let people play through dialogue-heavy parts.  The purpose of these previews was to get more people interested in the game through its gameplay.

 

We can't judge how much dialogue there is in this game based on some open-world gameplay.  Will there be sections of game where there isn't much dialogue?  Probably.  But there were many points in Origins where there was a lot of gameplay and no dialogue.  



#27
David Gaider

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There are indeed parts of the game where you won't encounter a lot of conversation (outside of party banter or ambient comments). It depends on how populated the area is, really. There are also areas which have a lot of conversation, and the crit path plots which are much more cinematic-heavy. Not every activity needs to involve conversation in order for it to be interesting, however--though I guess you'll eventually see and decide that for yourselves.


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#28
Jester

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The Deep Roads were hands down the worst part of DA:O, only long terrible slog with nothing except combat. Devs better avoid making anything like that in DAI.

I don't know about that. While at the beginning it was just tedious fighting, the deeper you went, the more you felt that you were going to find something dreadful. 

This section was slowly building tension, while your party was descending lower - from almost clean, ancient dwarven structures to absolutely hellish landscape, filled with darkspawn filth, dirt and horrible creatures. The atmosphere was getting darker and darker, till the grand finale, which was the fight with Broodmother. 

It was in the Deep Roads, where you really discovered the face of your enemy. While before that, it was hard for me to treat the Darkspawn differently from your generic fantasy bad guys, after this section I realized how truly dreadful they are.

And all that important information was not delivered through dialogue or some laborious exposition - it was witnessed by the player first hand, with just several sentences. Telling the story through gameplay (and not through dialogue) is a good practice, and I actually hope to see more of that.


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#29
The Night Haunter

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This is not at all representative of the game in general. I highly suspect the first 2-3 hours will be 50-60% conversations, and after that we will get high convo areas separated by combat areas. Similar to DAO.



#30
AshesEleven

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There are indeed parts of the game where you won't encounter a lot of conversation (outside of party banter or ambient comments). It depends on how populated the area is, really. There are also areas which have a lot of conversation, and the crit path plots which are much more cinematic-heavy. Not every activity needs to involve conversation in order for it to be interesting, however--though I guess you'll eventually see and decide that for yourselves.


Thanks for the clarification!
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#31
xyzmkrysvr

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Yeah, we've only seen one proper scene with dialogue. This is pretty much my one worry at this point. That the word count is the same size as for previous games, but it's spread over such a large game area that it'll feel like we never have in-depth conversations outside of major main story events.


What!? Where has it been confirmed that the word count is the same as the previous games?!? That would be a deal breaker for me. The game is supposed to take at least 150 hours to complete (200 if you do everything), which is 3x longer than it took me to beat Origins entirely... There should at LEAST be 2x as much dialogue.

#32
frylock23

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I was assuming they wanted to cut down on spoilers. It's annoying to not see the convos, but I did see icons confirming that convos were available to be had and not taken in some places.

 

I guess the question is, how do they show you convos without showing you important things?



#33
AlanC9

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OK, so I guess this is a region which these guys were let loose on precisely because it's surplus to the plot and doesn't have spoilers.  And presumably the dude could have completed quicker if he used his auto attack.  But still, it rather puts into perspective the claimed duration for the game if it's bulked out with that sort of content.


Maybe it's like Skyrim. I played for 90 minutes today and accomplished... pretty much nothing except that I got to where the next actual quest happens.
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#34
ElitePinecone

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What!? Where has it been confirmed that the word count is the same as the previous games?!? That would be a deal breaker for me. The game is supposed to take at least 150 hours to complete (200 if you do everything), which is 3x longer than it took me to beat Origins entirely... There should at LEAST be 2x as much dialogue.

 

http://www.bioware.r...erview_eng.html

 

Origins took me 100-110 hours though.

 

Also, they've never said the game will take "at least" 150 hours. 150 hours was for completionists who do everything. The main story is 20-40 hours long.



#35
Wulfram

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Maybe it's like Skyrim. I played for 90 minutes today and accomplished... pretty much nothing except that I got to where the next actual quest happens.

 

That's... kind of why I prefer Bioware games, I guess.  Not that I dislike Skyrim.

 

But I guess I can mostly focus on main quest stuff and maybe spread the more off the beaten path stuff around multiple playthroughs.



#36
DarkKnightHolmes

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Hopefully, it's because these videos only want to show gameplay. I actually defended ME3 before it came out about the auto dialogue saying they were probably cutting out the conversations and dialogue choices to stay spoiler-free. Oh boy was I disappointed when I played the actual game.


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#37
TheJediSaint

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Hopefully, it's because these videos only want to show gameplay. I actually defended ME3 before it came out about the auto dialogue saying they were probably cutting out the conversations and dialogue choices to stay spoiler-free. Oh boy was I disappointed when I played the actual game.

There a always long stretches in RPGs were you don't have conversations.  Not every part of the game's going to be an ice cream social.



#38
DarkKnightHolmes

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There a always long stretches in RPGs were you don't have conversations.  Not every part of the game's going to be an ice cream social.

 

ME3 had plenty of conversations. Conversations where Shepard kept going on and on without player input and made my renegade Shepard look bipolar.

 

Oh well, DAI is already better in that regard than ME3. I mean we actually have 3 options and the investigate option in a conversation!


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#39
Avaflame

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Yes, I wasn't really worried by any 'lack' of conversations in the demo we've been seeing repeatedly over the last week. I will admit though that I am a little surprised about the lack of interaction with enemies such as Costeau/Maliphant where it seems we learn more about their motives or what have you from notes and codexes rather than through interaction with them, as was often the case in Origins and DA2. You kill the mooks, get to your objective for a small interaction before 'Well then you leave me no choice!' etc.


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#40
Kidd

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There are indeed parts of the game where you won't encounter a lot of conversation (outside of party banter or ambient comments). It depends on how populated the area is, really. There are also areas which have a lot of conversation, and the crit path plots which are much more cinematic-heavy. Not every activity needs to involve conversation in order for it to be interesting, however--though I guess you'll eventually see and decide that for yourselves.

I hope you take the anxiety over dialogue as a compliment. I mean, that is very much linked to your own work, after all =)

#41
aerisblight

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i LOVE the jumping <3



#42
Sir Ulrich Von Lichenstien

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Yes, I wasn't really worried by any 'lack' of conversations in the demo we've been seeing repeatedly over the last week. I will admit though that I am a little surprised about the lack of interaction with enemies such as Costeau/Maliphant where it seems we learn more about their motives or what have you from notes and codexes rather than through interaction with them, as was often the case in Origins and DA2. You kill the mooks, get to your objective for a small interaction before 'Well then you leave me no choice!' etc.

To be honest, I found that a nice change. In this particular instance the way I see it is that this is early on in the game where our power base is low and as such we aren't as well known. Thus someone assaulting this enemies base of operations is just treated as some random people attacking them and so they attack on sight rather than try to have (or let us have) some words with them first as if they know whom we are and the power we wield and thus look to have a 'chat' with us before resorting to violence when they don't get what they want (or they refuse to surrender peacefully) such as the "Well then you leave me no choice!" scenario.



#43
Al Foley

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I imagine it will depend on what you are doing, you can probably go an hour and not run into a soul, or you can have 5 conversations in ten minutes.



#44
CrazyMooNew

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Hmmm...I'm wondering just who you expected the party to talk to...surely you cant have expected the trees to talk...or the templars to break into a conversation before each battle, and personally....if I'm showing a 30 minute demo then I wouldn't want to have 5-10 minutes of it to be filled with spoilers/conversations.

 

Its clear that the focus of this video was combat and exploration...



#45
JWvonGoethe

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I wonder if DA:O-style stop-and-chats with party members are still in the game. That could alleviate some tension in large unpopulated dungeons, but we've had no evidence of them for well over a year now if I remember correctly.



#46
Jester

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Origins took me 100-110 hours though.

Whaaat? How on Earth...

My full completionist playthrough (all side quests, all DLCs, Nightmare) took me 60-65 hours. I have absolutely no idea, how you can increase that by another 40 hours. 



#47
Eudaemonium

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Whaaat? How on Earth...

My full completionist playthrough (all side quests, all DLCs, Nightmare) took me 60-65 hours. I have absolutely no idea, how you can increase that by another 40 hours. 

 

Hey, my first playthrough of DA2 was 96 hours. That was longer than any Origins playthrough. I think it had to do with me playing on Nightmare and how much I died (I believe there was a bug or something where re-loading without quitting the game kept your -in-game timer running).

5 of those 96 hours was me fighting the Ancient Rock Wraith. My nemesis...



#48
ElitePinecone

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Whaaat? How on Earth...

My full completionist playthrough (all side quests, all DLCs, Nightmare) took me 60-65 hours. I have absolutely no idea, how you can increase that by another 40 hours. 

 

I spent a lot of time exploring, backtracking, in conversations and reading the codex. Actually with all the DLCs and Awakening it was more like 140.

 

That was also my first playthrough, so I had no idea what I was doing. I'm sure it'd be much shorter if I ran through it again now.



#49
xyzmkrysvr

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http://www.bioware.r...erview_eng.html
 
Origins took me 100-110 hours though.
 
Also, they've never said the game will take "at least" 150 hours. 150 hours was for completionists who do everything. The main story is 20-40 hours long.


Well I heard one of the devs say "200 hours" for a completionist playthrough, but it's a moot point. The fact is, DA:I is bigger than DA:O (they said some areas in Inquisition are bigger than the entirety of Origins)... And yet, if you only have "around the same number" of words in a MUCH bigger game, that seems kind of off. Especially considering we have more companions than ever AND the addition of advisers. I wish there were MORE conversations I could have had with my companions in Origins... With Inquisition, we're virtually guaranteed to have less character interactions over the course of a longer game.

And that's great that some people were able to spread out Origin's content over 100 hours, but MOST people took a lot less to beat it.

#50
Swaggerjking

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Issue? In Dragon age origins you could easily go 35 mins without any conversation.

I agree with you 2-3 spots you ould easliy go for without a lot of banter

I'm glad to hear that he missed some conversations.  And watching again I do think the fights could be completed far more quickly.  But I find it hard to imagine named intelligent bosses like Cocteau and Malificent just showing up and dying so unceremoniously in other Bioware games.  Unless this quest is supposed to be the equivalent of like those random bandit slaughter quests in DA2

 

Yeah.  People hated the deep roads.

i agree but OP you got to remember the fade from DaO for being worst than the deep roads (or at least from all the people I know) where it just takes me about 45 to an hour now days on normal while looking at a guide to get around the fade not counting going out to get some of them bonuses and if you didn't know your way around  you probably could easily go for a 2 hours or more and get little banter that you pretty much ignore after the first play though