It started in Mass Effect.And now every BW game they voicing the hero.
But in old games like DAO and others we had only text and it was great.
I would like to place a request to return to that.Please.

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It started in Mass Effect.And now every BW game they voicing the hero.
But in old games like DAO and others we had only text and it was great.
I would like to place a request to return to that.Please.
Well I didn't think I would have to trot out these bookmarks again. The voiced PC here here to stay, sorry OP.
Here is a thread for you to read. Here is another thread. It basically boils down to the fact that, as long as the game stays in the cinematic style that they've been doing, they most likely will be using the voiced PC as well.
I basically agree with BioWare's choice about Voiced main characters given their current direction. Whether that direction itself is good is another question entirely, but if they're committed to doing the type of game as DAO, voiced heroes just work better. If they did something like Baldur's Gate again where most of the game is in text, silent protagonist works very well (and voiced lines can actually be disruptive).
Ultimately, though, it depends on what you're playing the game for. I much prefer quasi-predefined characters who I can empathise with (Hawke was actually perfect for me: malleable enough to feel like I controlled who she was but defined enough that I felt she was a character in the story rather than an onlooker).
I don't mind the lack of VO, when it's uniform (i.e., when there's no VO for NPCs either).
My real problem with the lack of VO, though, is that for Bioware games the dialogue becomes very generic and un-expressive. Other games - particularly by Obsidian - have just more nuanced and personality-rich dialogue. Or dialogue that says something meaningful.
WHAT?! Me likes voiced PC. Makes the voices in my head seem more quiet. ![]()
I like a voiced PC so personally I'm glad they have made it the standard. I actually don't like it when games like Origins has everyone but the PC talking, it just always seemed very unnatural to me. There might be exceptions but by and large I feel either everyone should be voiced or no one.
Stop voicing the protagonist poorly
Are you mad?! Sorry to be so vocal about this but... I don't remember a single thing my Warden said. She was a cute elf with big sad eyes, but lack of voice made her into a shell. A very pretty, but boring shell, which I wasn't even sorry to part with. Now Hawke and Shepard on the other hand... I quote those people and my emotional investment in them is a whole lot bigger, one of the reasons being that they had a voice. Voices are needed, however little dialog options they give, I would choose voiced over voiceless any day.
I don't mind the lack of VO, when it's uniform (i.e., when there's no VO for NPCs either).
My real problem with the lack of VO, though, is that for Bioware games the dialogue becomes very generic and un-expressive. Other games - particularly by Obsidian - have just more nuanced and personality-rich dialogue. Or dialogue that says something meaningful.
It's quite difficult playing Neverwinter Nights again after playing so much of DAO, DA2, and Skyrim where every NPC is fully voiced. In NWN only major NPCs have that privilege, so when you talk to some random quest NPC it can get tedious to read everything.
I don't remember a single thing my Warden said.
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Why?
We'll I'll put in my humble opinion and say that I for one like voiced protagonists, unless it's only like 1 voice for 4 races or something (and btw bioware I do appreciate you having 4 different Voice actors for DA:I).
Are you mad?! Sorry to be so vocal about this but... I don't remember a single thing my Warden said. She was a cute elf with big sad eyes, but lack of voice made her into a shell. A very pretty, but boring shell, which I wasn't even sorry to part with. Now Hawke and Shepard on the other hand... I quote those people and my emotional investment in them is a whole lot bigger, one of the reasons being that they had a voice. Voices are needed, however little dialog options they give, I would choose voiced over voiceless any day.
Great point, none of my dialogue was memorable, the only one that i can remember was when you walk in on the Templar under the spell of the desire demon and the initial choice we got was "Demon Die!" with no context of whats going on, which made me laugh. Beyond that small personal joke, not one damn piece of dialogue from our emotionless Warden
It's a two-way-street for me. Sometimes I can dig a silent protagonist, like say in New Vegas, KOTOR 2 or Persona, and have her character and personality be phrased through the dialogue, the chemistry with the party and her actions alone. In BioWare games I've come to like the voiced protagonist a bit more, mostly due to Hawke and not Shepard (cause I hated how grunty-soldiery Shepard became in ME2 & 3, especially with that awful gruff voice Hale put on). Hawke had the opportunity of actually creating a sort of "personality" and "tone" beyond being just the pure manifestation of inspiring-generic-military-courage bullocks. The sarcastic options were generally fun to use in conversation and that would always stick with me. She was also able to engage in banter, occasionally, with the party members.
Yes, it's safe to say that I prefer it this way for BioWare games at least.
For me it's all or nothing. Either no one is voiced (or only flavor voiced) or everyone (including the pc) is voiced. For isometric RPGs (which I love) I prefer text only, but when you can actually see people's faces, having no voices would be pretty strange.
The main problem with having a voice for a pc that isn't fixed would be that there might be no fitting voice for a large range of possible characters. Bioware solved this in DA:I by having two voices for the protagonist.
I absolutely love the American voice, couldn't have hoped for a better one for my Qunari.
Great point, none of my dialogue was memorable, the only one that i can remember was when you walk in on the Templar under the spell of the desire demon and the initial choice we got was "Demon Die!" with no context of whats going on, which made me laugh. Beyond that small personal joke, not one damn piece of dialogue from our emotionless Warden
I vaguely remember the line we had with that guy who went balls-to-the-wall-crazy outside the Lothering Chantry. You can call him an idiot, I think? I laughed for a good minute. That was about it, though.
Edit:
And the "get a thicker blanket" response to Morrigan's "'tis cold in my tent" (or something), which while I never picked it was hilarious as well.
I don't like it when the PC isn't voiced. It's... weird. Everyone else is talking and my boring protagonist is just standing there, not actually speaking. Never felt connected to my Warden because of her lack of voice. It made romance scenes especially weird too, I thought.
Voiced protagonists feel like actual characters as opposed to lifeless rocks.
For me personally, a voiced protagonist increases my investment in the character. Most of the Warden's lines are forgettable, but I remember a lot more of Hawke and Shepard's lines.
I think you probably remember Shepard's and Hawke's because they were spoken. Either way, The Warden did have some great lines that are memorable, in fact many were more memorable than Hawke's and Shepard's who both just seemed to chatter on forever about bull. Unvoiced dialogue is shorter but of better quality IMO.
As for the OP's request, that ship has sailed as others have said and I personally don't care whether the protagonist is voiced or not.
I think you probably remember Shepard's and Hawke's because they were spoken. Either way, The Warden did have some great lines that are memorable, in fact many were more memorable than Hawke's and Shepard's who both just seemed to chatter on forever about bull. Unvoiced dialogue is shorter but of better quality IMO.
As for the OP's request, that ship has sailed as others have said and I personally don't care whether the protagonist is voiced or not.