I have a hard time imagining myself buying a new Bioware game without a voiced protagonist. I suppose I could bring myself to do it, albeit cautiously, but I would definitely be skeptical.
I do feel that the dialog wheel is superior to just lines of text, although I could take or leave the paraphrasing.
And really, those are three separate issues. I have no idea why people conflate them so often.
Because they've always appeared in the games as a package deal.
The paraphrasing is probably what bothers me the most, since it's what makes me unable to make an informed dialogue choice, and is what causes out of character comments. The voice bothers me the second most, because it cuts down dramatically on replayability, because it imposes somebody else's idea of how my character would be delivering the lines, and because the voice often contrasts with the kind of character I want to play.
I care far less about the wheel format than either of those two; it's simply associated with them, and thus far, has not been separate from them. I find the list to be more elegant, and I prefer the way it meshes with the game (in Dragon Age; it felt less out of place in Mass Effect), but on its own it would only be a less aesthetic choice to me.
eh, I prefer the voiced cause I cant quite reach normal female tone.
Do you read the lines aloud if there is no voice?
I dunno I find it hard to reconcile that when people react in an unexpected way myself. Especially when it's "Says something innocuous" "HOW DARE U SAY THAT TO ME????" or like that whole exchange about shoes with Leliana? Is the Warden humoring her? Making fun of her? Emphatically agreeing with her?? The world may never know.
I have enough problems with trying to read people in real life, it's a lot harder for me to read what is going on in Origins when half of the party contributes nothing but text.
I mean, if you're going to do that, some type of color coding might be nice at least to indicate emotion on the protag's part.
All of that could easily happen in real life, especially if you have trouble reading people. I'm quite terrible at reading people, really; I've just come to the conclusion that I'm not going to be able to figure out how they will react to what I say, and (unless my character
is supposed to be very good at it), I don't find it at all odd that they wouldn't be able to figure that out either. I have certainly had people get rather bent out of shape about comments I thought were completely innocuous. It's not unrealistic.
As for the question about the Leliana conversation, that depends on your character. It's up to you. If the character were voiced, that would no longer be under your control, which is a problem I have with it. One of my Wardens was humouring her, one was trying to understand her better, two were making fun of her, one actually agreed, and three never even had that conversation with her for various reasons.
It would be odd if half of the party had only text. It's not odd if the one character you have created and are actually completely playing is handled differently, because that character
is different, because they're your character, not one of the NPCs in the party. Yes, if a random companion had only text, it would be strange -- but you wouldn't be controlling that character except in combat, so it's a very different thing.
I wouldn't like the colour coding. It would be easier to ignore than the voice, so it would be preferable to the voice for me, but I wouldn't like it.
In my experience, if you successfully telegraph your intentions to another person with tone and/or body language, their responses usually are rather predictable (with some exceptions; for example, flirting is rather hard). In that respect, DA2 gave me a tool I didn't have in DAO to have conversations more naturally. I know there were plenty of incidents in DAO where a companion's reaction made no sense at all given the tone I thought I was using. That was a bigger problem for me than vague paraphrases in DA2 ever were.
In my experience, people rarely react the way that I expect them to if I am trying to predict how they react, so I don't usually bother to try.
I could see adding more indicators if the character has a certain level of persuasion/diplomacy/whatever social skill, but I think for most people, it is really not that easy to tell what effects your words are going to have.