Stop trying to take away my peach pie just because you don't like peaches. If you don't like peaches don't order this type of pie, its not like this is the only pie you can have. Just next door you can get an apple pie.
That sounds to me more like what the pro-voice contingent has been doing, since the Dragon Age series started out without a voice and you already had the Mass Effect series with it... why not just play Mass Effect, then, and leave Dragon Age alone?
I expect that the answer would be that you want other games to play, too. Bethesda's games are fine and all -- I rather like Morrowind, in particular -- but they don't offer the same kind of experience only absent the voice, and it's really rather obvious that they don't. DA:O and Skyrim, for instance, are very different games. That would be more akin to my telling you that you should go play a game where you can't make your own character at all if you like the voice (there are, after all, plenty such games).
If this were the Mass Effect section, I would agree that the series was never designed with a silent PC in mind, and that it doesn't make much sense to argue against it (although it is a reason why I am not as fond of that series as I could be). This is the Dragon Age section, however, and the first game had no voice. Therefore, I see nothing wrong with some of us voicing our opinion that adding a PC voice was one of DA II's large mis-steps.
I agree it can be more limiting when it comes to roleplaying, but I think a lot of that is exaggeration and rose-colored lenses. I broke out DAO the other day, and I definitely notice the same themes of responses to dialogue: be a dick, say something witty, be polite and friendly, or be polite and distant.
The rose-coloured lenses argument only works if it is something you're remembering, not something that you're still experiencing. I think it is safe to say that most people who argue in favour of unvoiced PCs still play games with unvoiced PCs. I know I do. I know I like them better. Yeah, there have always been a somewhat limited number of responses, but there's a lot more to work with when you're not getting a set subtext along with the line.
And even if it does limit versatility a little, I'm okay with that if it makes the characters more workable for Bioware. To give an example, Hawke is back in black for Inquisition, and the Warden is nowhere to be found.
I don't want my old PCs showing up as NPCs anyhow, so I'm not seeing this as a positive.
I'll put it this way: when I think of epic moments in Dragon Age II, I think of the speech my Sarcastic Hawke gave to his companions before going out to fight the Templars. It was short, funny, inspiring, and the highlight of a mostly lackluster finale. But whenever I think of that speech, I am also reminded of Anora's voice cracking as she gave a painfully generic speech to my army, while my Warden looked on with a gormless expression on his face. It's always awkward every time I have to sit through it, and I always pause for a second and think "this would be so much better if my Warden was giving it".
That could have been fixed by letting us choose a speech. Also, I didn't mind it.